Ismi Fadhilah
Jurusan PBI FKIP Unsyiah

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ANALISIS PENGGUNAAN INTERJEKSI DALAM GRAPHIC NOVEL WARKOP DKI REBORN JANGKRIK BOSS! PART 2 KARYA BENE DION RAJAGUKGUK DKK. Ismi Fadhilah; Armia Armia; Muhammad Iqbal
Jurnal Bahasa dan Sastra Vol 13, No 1 (2019): Jurnal Bahasa dan Sastra, Januari 2019
Publisher : Universitas Syiah Kuala

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Abstract

ABSTRAK Penelitian ini berjudul “Analisis Penggunaan Interjeksi dalam Graphic Novel Warkop DKI Reborn Jangkrik Boss! Part 2 Karya Bene Dion Rajagukguk dkk.” Rumusan masalahnya adalah (1) Jenis-jenis interjeksi apa sajakah yang terdapat dalam Graphic NovelWarkop DKI Reborn Jangkrik Boss! Part 2karya Bene Dion Rajagukguk dkk., (2) Bagaimanakah penggunaan interjeksi dalam Graphic NovelWarkop DKI Reborn Jangkrik Boss! Part 2karya Bene Dion Rajagukguk dkk., dan (3) Interjeksi apa sajakah yang paling dominan yang digunakan dalam Graphic NovelWarkop DKI Reborn Jangkrik Boss! Part 2 karya Bene Dion Rajagukguk dkk. Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Sumber data dalam penelitian ini adalah Graphic NovelWarkop DKI Reborn Jangkrik Boss! Part 2 Karya Bene Dion Rajagukguk dkk. Data dalam penelitian ini berupa percakapan yang mencerminkan keragaman bahasa lisan yang terdapat dalam Graphic Novel. Teknik analisis data dilakukan dengan cara (1) seleksi data, (2) klasifikasi data, (3) analisis data, dan (4) menarik kesimpulan. Hasil penelitian menunjukkan bahwa dalam Graphic Novel terdapat 4 jenis interjeksi, yaitu (1) interjeksi keheranan, (2) interjeksi panggilan, (3) interjeksi simpulan, dan (4) interjeksi ajakan. Penggunaan interjeksi dalam Graphic Novel dipengaruhi oleh beberapa aspek yaitu berdasarkan konteks tutur, peristiwa tutur, dan situasi tutur. Penggunaan interjeksi di dalam Graphic Novel memiliki makna berbeda-beda pada setiap tuturan tergantung situasi tuturan. Jenis interjeksi yang paling dominan muncul atau yang paling sering muncul dalam Graphic Novel ialah interjeksi panggilan. Interjeksi  panggilan muncul sebanyak 28 kali di dalam Graphic Novel.Kata kunci: Interjeksi, penggunaan interjeksi, Graphic Novel ABSTRACT This study entitled "analysis of the use of the Interjection in the Graphic Novel Warkop DKI Reborn Jangkrik Boss! Part 2 Karya Bene Dion Rajagukguk dkk.” The formulation of the problem is (1) types of interjection what are featured in the Graphic Novel Warkop DKI Reborn Jangkrik Boss! Part 2 Karya Bene Dion Rajagukguk dkk., (2) how is the use of the interjection in the Graphic Novel Warkop DKI Reborn Jangkrik Boss! Part 2 Karya Bene Dion Rajagukguk dkk., and (3) what are the Interjection the most dominant being used in the Graphic Novel Warkop DKI Reborn Jangkrik Boss! Part 2 Karya Bene Dion Rajagukguk dkk.This research used the qualitative approach with a descriptive method.The source of the data in this study was the Graphic Novel Warkop DKI Reborn Jangkrik Boss! Part 2 Karya Bene Dion Rajagukguk dkk.The data in this research in the form of conversation that reflects the diversity of spoken language contained in the Graphic Novel.Technique of data analysis done by (1) the selection of data, (2) classification data, (3) data analysis, and (4) draw conclusions.The results showed that in the Graphic Novel there are 4 types of interjection, namely (1) interjection amazemen, (2) interjection call, (3) interjection summary, and (4) interjection solicitation.The use of the interjection in the Graphic Novel influenced by some aspects of that is based on the context of the event, said said, and the situation said.The use of the interjection in the Graphic Novel has a different meaning in each speech is speech is situation dependent.The most dominant kind of interjection or appears most often appear in the Graphic Novel is the interjection of the call.Interjection calls appear as much as 28 times in the Graphic Novel.Keywords: Interjection, the use of the interjection, Graphic Novel