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Teknologi Mobile Untuk Pengelolaan Data Siswa Praktik Kerja Lapangan Nandang Hermanto
Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika Vol. 15 No. 2 (2021): Infoman's
Publisher : STMIK Sumedang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33481/infomans.v15i2.187

Abstract

Praktik Kerja Lapangan (PKL) is one of the activities in the vocational teaching and learning process which takes place in a direct business environment, the main purpose of implementing PKL is to introduce students to the world of work. The implementation of PKL at SMK Ma'arif NU 1 Sumpiuh is carried out for 6 months which is divided into 2 implementation activities, namely 3 months odd semester and 3 months even semester. The purpose of this study is to provide a suggestion to facilitate the process of recording PKL student data both in odd and even periods. In addition, the system proposal also provides details on the quota data for street vendors and bridges if in the second stage of PKL implementation there are students who move street vendors. The PKL application has gone through the system functional testing phase and has been running according to the needs of the PKL activity process. The technology used in this study uses a mobile so that all activities both from the school, committee and students can be monitored in real time by all related parties.
PELATIHAN MENULIS SEBAGAI UPAYA MENINGKATKAN TINGKAT LITERASI MASYARAKAT Nurfaizah; Nandang Hermanto; Fathuzaen Fathuzaen; Agung Tri Wibowo; Hasri Akbar Awal Rozaq
Aptekmas Jurnal Pengabdian pada Masyarakat Vol 5 No 1 (2022): APTEKMAS Volume 5 Nomor 1 2022
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (308.124 KB) | DOI: 10.36257/apts.v5i1.4221

Abstract

Increasing the habit of reading and writing is used as one of the keys to the advancement of a civilization in a country. This is one of the reasons for the government to seek various forms of policies to increase literacy in reading and writing for all Indonesian people. Efforts to improve reading and writing should also be encouraged by the driving parties, both education and the general public. One of the activities that can be done is by holding writing trainings for the community because by writing, we are indirectly forced to read a lot of references. This service is carried out with the aim of increasing public literacy through short story writing seminars. The short story writing training was attended by 166 participants from various provinces in Indonesia and from the results of the questionnaire given to the participants, a very good assessment was obtained from the training participants.
Penerapan Teknologi QR Code untuk Memantau Proses Ronda di Desa Ciberem Sumbang Nurfaizah Nurfaizah; Yuli Purwati; Nandang Hermanto; Sarmini Sarmini
Jurnal Pengabdian Mitra Masyarakat (JPMM) Vol 2, No 1: April 2020
Publisher : Universitas Amikom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (215.257 KB) | DOI: 10.35671/jpmm.v2i1.945

Abstract

Pengabdian ini dilakukan dengan tujuan menerapkan aplikasi yang diharapkan dapat membantu ketua RT dalam memantau pelaksanaan ronda di desa ciberem sumbang. Pelaksanaan ronda yang berjalan saat ini untuk pengecekan kehadiran pelaksanaan ronda menggunakan absensi yang ditandatangani oleh petugas ronda sehingga sangat memungkinkan adanya manipulasi data kehadiran. Dipandang perlu adanya sebuah perbaikan sistem roda melalui penerapan teknologi yang mendukung kegiatan ronda di desa ciberem sumbang. Aplikasi yang akan diimplementasikan berbasis android dengan menambahkan QR Code dan IMEI untuk mendukung berjalannya aplikasi pemantau proses ronda. Penggunaan QR Code dengan saling scan antara petugas ronda di desa ciberem sumbang yang nantinya akan masuk ke rekap kehadiran peserta ronda, scan QR Code dilakukan 2 (dua) kali yaitu saat awal kumpul dan saat akan pulang ronda.
Implementasi Aplikasi Baca dan Tulis Sebagai Upaya Peningkatan Literasi Digital Nurfaizah; Nandang Hermanto; Agung Tri Wibowo; Fathuzaen Fathuzaen; Hasri Akbar Awal Rozaq
Paradigma Vol. 24 No. 1 (2022): Periode Maret 2022
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (327.452 KB) | DOI: 10.31294/paradigma.v24i1.928

Abstract

The development of the digital world that continues to increase at this time makes people accustomed to the concept of digitization and technology, even now it has become a necessity. These developments need to be balanced with encouragement for users to better utilize the use of technology through the role of digital literacy. One of the efforts made to encourage the creation of digital literacy is by utilizing technology to support activities that can increase knowledge and improve people's reading and writing literacy. This will make technology users better at using technology and provide other benefits in increasing digital literacy, where increasing digital literacy is currently one of the government targets that has been pursued in various activities to build a society that is not only technology users but also able to utilize technology through their cognitive abilities such as writing so that they are not only able to operate technological devices. This research focuses on making reading and writing applications that can be used by all technology users so that they can foster public interest in reading and writing. In addition, this application will also provide a solution to the sluggish growth of book sales by publishers through the marketplace. Application users can enjoy reading and writing anywhere and anytime and make it easier to search and purchase literacy books. This application was developed using waterfall software development and has gone through a testing stage where all the designed features are already running as specified.
Mobile-Based Technology for Data Management of Students Fieldwork Practices Nandang Hermanto; Alya Khansa Dzakkiyah
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol 9 No 1 (2021): Maret 2021
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v9i1.2360

Abstract

Fieldwork Practices (PKL) is one of the activities in the vocational teaching and learning process which takes place in a direct business environment. The main purpose of implementing PKL is to introduce students to the real work. The implementation of PKL at SMK Ma'arif NU 1 Sumpiuh is carried out for 6 months which is divided into 2 implementation activities, namely 3 months in odd semester and 3 months in even semester. The purpose of this study is to provide a suggestion to facilitate the process of recording PKL student data both in odd and even periods. In addition, the proposed system also provides details on the location of PKL and provides if in the second stage of PKL implementation there are students who change the location. The PKL application has gone through the system functional testing phase and has been running according to the needs of the PKL activity process. The technology used in this study uses a mobile so that all activities both from the school, committee and students can be monitored in real time by all related parties.
Pemodelan Aplikasi Pencatatan Keuangan dan Inventory Berbasis Web Pada Usaha Bengkel SM Chandra Motor Banjarnegara Lanang Rizqi Al Amin; Yusyida Munsa Idah; Nandang Hermanto
Journal of Multimedia Trend and Technology Vol. 1 No. 2 (2022): Perkembangan Dunia Digital Multimedia Pada Era Industri 4.0
Publisher : Universitas Amikom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35671/jmtt.v1i2.18

Abstract

Aplikasi adalah perangkat lunak yang diciptakan dengan berbagai komponen atribut yang sesuai dengan pengguna yang digunakan untuk membantu proses pengolahan data. Inventaris merupakan kegiatan atau tindakan untuk melakukan perhitungan, pengurusan, penyelenggaraan, pengaturan, pencatatan data dan pelaporan data. Tujuan yang dilakukan oleh peneliti adalah untuk merancang dan membangun aplikasi pencatatan keuangan dan inventory berbasis web pada usaha bengkel SM Candra Motor Banjarnegara. Konsep penelitian yang digunakan dalam pengembangan sistem adalah metode waterfall. Hasil dari penelitian ini adalah aplikasi pencatatan keuangan dan inventory yang dapat digunakan untuk mempermudah karyawan dalam pengolahan data.
PELATIHAN KODING SEBAGAI UPAYA MENINGKATKAN COMPUTATIONAL THINKING SISWA Irma Darmayanti; Nandang Hermanto; Pungkas Subarkah
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 7, No 2 (2023): June
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v7i2.14860

Abstract

ABSTRAKSemakin maju suatu teknologi tentunya memberikan pengaruh yang besar pula pada berbagai bidang. Salah satu pengaruh negatif dari revolusi industri keempat ini adalah potensi pengurangan karyawan yang disebabkan oleh otomatisasi. Jadi, untuk memerangi pengaruh negatif dari pertumbuhan teknologi sangat penting untuk mempersiapkan dan mengembangkan sumber daya manusia dari sudut pandang IPTEK sejak dini. Computational thinking merupakan salah satu kemampuan yang paling penting di era revolusi industri keempat. SMP Telkom Purwokerto sebagai sekolah unggulan yang memadukan IPTEK dalam desain pembelajarannya. Namun, dari hasil observasi yang dilakukan disekolah, 140 siswa belum terlatih computational thinking ditimbulkan oleh kurangnya kesempatan dan sumber daya untuk mempelajari computational thinking, serta kurangnya penekanan kurikulum pada pengembangan kemampuan computational thinking. Oleh karena itu, pelatihan koding atau programming menjadi solusi untuk mengembangkan computational thinking siswa SMP Telkom Purwokerto. Pelatihan koding dilakukan dengan software MIT App Inventor. Hasilnya,  92% siswa menyebutkan MIT App Inventor memberikan pembelajaran koding yang menarik serta 88% siswa sepakat bahwa MIT App Inventor mudah dipahami dan siswapun dapat menerapkannya untuk membuat permainan-permainan sederhana di smartphone. Siswa pun menunjukan ketertarikannya terhadap pengkodingan, yang mana belajar koding secara tidak langsung menumbuhkan daya nalar siswa dan menumbuhkan kemampuan siswa dalam memecahkan permasalahan. Kata kunci: koding; computational thinking; pelatihan; MIT app inventor. ABSTRACTThe more advanced a technology is, of course, it also has a great influence on various fields. One of the negative effects of this fourth industrial revolution is the potential for employee attrition caused by automation. So, to combat the negative effects of technological growth, it is very important to prepare and develop human resources from the point of view of science and technology early on. Computational thinking is one of the most important skills in the fourth industrial revolution. SMP Telkom Purwokerto as a leading school that integrates science and technology in its learning design. However, from the observations made at school, 140 students have not been trained in computational thinking is caused by the lack of opportunities and resources to learn computational thinking, as well as the lack of curriculum emphasis on developing computational thinking skills. Therefore, coding or programming training is a solution to develop computational thinking of Telkom Purwokerto Junior High School students. Coding training is conducted with MIT App Inventor software. As a result, 92% of students mentioned that MIT App Inventor provides interesting coding learning and 88% of students agreed that MIT App Inventor is easy to understand and students can apply it to make simple games on smartphones. Students also show their interest in coding, which learning coding indirectly fosters students' reasoning power and fosters students' ability to solve problems. Keywords: coding; computational thinking; training; MIT app inventor.
PELATIHAN PEMBUATAN WEBSITE BAGI PERANGKAT DESA DAN KARANG TARUNA UNTUK DIGITALISASI DESA KARANGSALAM LOR BANYUMAS Nandang Hermanto; Pungkas Subarkah; Alya Khansa Dzakkiyah; Ragil Wilujeng
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 7, No 2 (2023): June
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v7i2.14823

Abstract

ABSTRAKTujuan pelaksanaan pengabdian ini untuk meningkatkan penguasaan teknologi informasi khususnya digitalisasi desa yaitu dalam pembuatan website bagi perangkat desa dan karang taruna di desa Karangsalam Lor sehingga perangkat desa maupun anggota karang taruna dapat membuat website yang sesuai dengan kebutuhan mereka. Metode yang digunakan pada pengabdian menggunakan Participatory Action Research (PAR). PAR merupakan salah satu pendekatan yang mengombinasikan antara penelitian dengan tindakan yang berkelanjutan. Hasil pengabdian ini adalah kegiatan pelatihan ini ditujukan bagi perangkat desa dan angota karang taruna dapat membuat sendiri aplikasi web yang dibutuhkan untuk mendukung kelancaran pekerjaan yang ada di  desa karang tengah maupun karang taruna, dan dalam pembuatan website diharapkan lebih optimal dan menarik untuk pelayanan desa.Dalam pembuatan website, perangkat desa dan karangtaruna berhasil membuatnya dengan capaian 100% dengan website sederhana. Kata kunci: pelatihan; website; digitalisasi; desa. ABSTRACTThe purpose of implementing this service is to increase mastery of information technology, especially village digitization, namely in making websites for village officials and youth organizations in Karangsalam Lor village so that village officials and youth youth members can create websites that suit their needs. The method used in the service uses Participatory Action Research (PAR). PAR is an approach that combines research with ongoing action. The results of this service are training activities aimed at village officials and youth youth members who can create their own web applications needed to support the smooth running of existing work in Karang Tengah and Karang Taruna villages, and in making websites it is hoped that they will be more optimal and attractive for village services. making a website, village officials and Karangtaruna managed to make it 100% with a simple website. Keywords: training; website; digitalization; village.
PELATIHAN PUBLIKASI INSTANT WEBSITE DESA MENGGUNAKAN CHAT GPT DESA PANIMBANG, KECAMATAN CIMANGGU, KABUPATEN CILACAP Aulia Shafira Tri Damayanti; Nandang Hermanto
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 2: Juli 2023
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v3i2.6007

Abstract

This journal is the result of community service in Panimbang Village, Cimanggu District, Cilacap Regency which aims to make instant publication of village websites using GPT Chat. The instant publication of the village website has the aim of increasing information accessibility and community participation in village development. The development method includes collecting village information needs, developing GPT Chat, and implementing village instant website publications. Evaluation is carried out through an assessment of community participation and accessibility of the information obtained. The results of this study are expected to provide real benefits for the people of Panimbang Village in obtaining the latest information and actively participating in village development.
PENINGKATAN KEMAMPUAN TENAGA PENGAJAR ROBOTIK LPK UNIK ROBOT MENGGUNAKAN TEKNOLOGI TEPAT GUNA DAN PEMASARAN Jatmiko Indriyanto; Purwono Purwono; Nandang Hermanto
Jurnal Locus Penelitian dan Pengabdian Vol. 2 No. 10 (2023): jurnal locus penelitian dan pengabdian
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/locus.v2i10.1802

Abstract

This research includes community service which aims to improve the skills of robotics teachers in Purwokerto, Banyumas Regency. UNIK ROBOT, a robotics education institution, has partnered with schools in the area to provide robotics education through extracurricular activities. Interest in robotics from schools and students is very high, because technology and robotics increasingly dominate everyday life. Project-based education methods and action learning are the main focus, with the aim of developing 21st century skills, such as creativity, critical thinking, communication and collaboration. Evaluation of success was carried out through observation methods, oral tests, and questionnaires, which showed a significant increase in robotics and online marketing skills by 90%. It is hoped that this activity can become the basis for further development of robotics education in Purwokerto and its surroundings. The results of the research stated that educational activities for robotics teachers in Purwokerto succeeded in increasing robotics and online marketing skills by 90%. Hopefully in the future there will be robotic material that can be taught again so that learning activities can further develop.