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Kemampuan Memahami Makna Konsep Kosakata Bidang Ilmu Bahasa Indonesia, Matematika, Seni Budaya dan Prakarya (SBdP), dan Pendidikan Kewarganegaraan Siswa Kelas III Sekolah Dasar Metroyadi Metroyadi; Wahdah Refia Rafianti; Rizky Amelia
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 4, No 1 (2020): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v4i1.110772

Abstract

This study aims to reveal students' abilities in understanding vocabulary in the fields of Indonesian, Mathematics, Arts, Cultural, and Crafts (SBDP), and Citizenship Education. This type of research is descriptive quantitative. The population was all grade 3 students in Kecamatan Banjarmasin Utara who lived in 41 elementary schools. Samples were taken based on probability sampling. The results showed that the comparison of learning outcomes between the groups was as follows: (1) there is one cluster for PPKN, Mathematics, Indonesian and SBDP subjects, (2) there are different PPKN learning outcomes and there is also that is not different, (3) PPKN learning outcomes between other groups are not significantly different, (4) Mathematics learning outcomes are significantly different and some are not different, (5) Indonesian learning outcomes are significantly different and there are also not different, (6) the SBDP learning outcomes between groups were significantly different and some were not.
MENGEMBANGKAN ASPEK SOSIAL EMOSIONAL MENGGUNAKAN KOMBINASI MODEL DEMONSTRATION, MODEL NUMBER HEAD TOGETHER, DAN PERMAINAN TRADISIONAL PADA ANAK USIA DINI mujahaddah mujahaddah; Rustam Effendi; Wahdah Refia Rafianti
Jurnal Inovasi, Kreatifitas Anak Usia Dini (JIKAD) Vol 1, No 1 (2021): Juni
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (212.481 KB) | DOI: 10.20527/jikad.v1i1.3219

Abstract

Tujuan penelitian ini adalah untuk menganalisis aktivitas anak, dan capaian perkembangan sosial emosional melalui Model Demonstration, Model Number Head Together dan Permainan Tradisional. Penelitian menggunakan pendekatan kualitatif dan jenis penelitian tindakan kelas. Subjek penelitian yaitu anak kelompok A2 berjumlah 12 orang, yaitu 7 anak laki-laki dan 5 anak perempuan. Dari hasil penelitian, maka disimpulkan bahwa menerapkan Model Demonstration, Model Number Head Together dan Permainan Tradisional dapat mengembangkan aktivitas anak dan hasil perkembangan sosial emosional anak dengan kategori Berkembang Sangat Baik (BSB) atau êêêê dan sangat aktif. Disarankan untuk kepala sekolah, guru, maupun untuk peneliti selanjutnya dapat memanfaatkan dan menerapkannya untuk kepentingan pendidikan dalam mengembangkan kemampuan sosial emosional pada diri anak agar lebih baik lagi.Kata kunci: Sosial Emosional, Menaati Aturan, Model Demonstration, Model Number Head Together, dan Permainan Tradisional
Pelatihan Pembuatan Media Pembelajaran Berbasis Multimedia Interaktif bagi Guru–guru Sekolah Dasar di Banjarmasin Aslamiah Aslamiah; Celia Cinantya; Wahdah Refia Rafianti
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 5, No 1 (2023)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v5i1.6520

Abstract

Tujuan kegiatan pelatihan ini adalah untuk meningkatkan keterampilan Guru–guru di SD Negeri Inti Surgi Mufti 4 Banjarmasin dalam membuat media pembelajaran berbasis multimedia interaktif sebagai salah satu upaya dalam meningkatkan motivasi belajar siswa. Metode yang digunakan dalam pelatihan ini adalah dengan metode ceramah, tanya jawab dan praktik terbimbing. Pelatihan dilaksanakan di SD Negeri Inti Surgi Mufti 4, Banjarmasin dan diikuti oleh seluruh Guru, Staf dan mahasiswa magang dilaksanakan pada tanggal 15 & 18 Agustus 2022. Indikator keberhasilan kegiatan ini adalah apabila pengetahuan dan keterampilan peserta pelatihan mencapai lebih dari 90% serta kepuasan peserta terhadap pelaksanaan mencapai lebih dari 90%Hasil pelaksanaan pelatihan ini adalah peserta memiliki pengetahuan tentang media pembelajaran berbasis multimedia interaktif serta memiliki keterampilan dalam menggunakan aplikasi yang digunakan dalam membuat multimedia pembelajaran berbasis multimedia interaktif guna meningkatkan motivasi belajar siswa Sekolah Dasar. Hal ini terlihat dari pemahaman peserta pelatihan terkait materi pelatihan sebesar 92%, sedangkan keterampilan peserta dalam pemanfaatan aplikasi dalam membuat media pembelajaran berbasis multimedia interaktif meningkat menjadi 92%. Berdasarkan hasil temuan tersebut dapat disimpulkan bahwa pelaksanaan pelatihan tersebut berjalan dengan sukses dan berhasil mencapai kriteria keberhasilan yang ditentukan. This training activity aims to improve teachers' skills at Inti Surgi Mufti 4 Banjarmasin public elementary school in making interactive multimedia-based learning media to increase student learning motivation. The method used in this training is the lecture method, question and answer and guided practice. The training was held at Inti Surgi Mufti 4 Public Elementary School, Banjarmasin and was attended by all teachers, staff and student interns on August 15 & 18, 2022. The indicator of this activity's success is if the trainees' knowledge and skills reach more than 90% and the participant's satisfaction with the implementation reaches more than 90%. Interactive multimedia-based learning multimedia to increase elementary school students learning motivation. This can be seen from the training participants' understanding of the training material by 92%. In comparison, the participants' skills in using applications in making interactive multimedia-based learning media increased to 92%. Based on these findings, the training implementation was successful and achieved the specified success criteria.
Meningkatkan Hasil Belajar Dan Keterampilan Berpikir Kritis Siswa Muatan PKN Menggunakan Model Lebah Nur Latifah; Wahdah Refia Rafianti
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 4 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v2i3.1168

Abstract

The research problem is low learning outcomes and critical thinking skills. The reason is that students find it difficult to understand concepts, learning is monotonous, less involved, slow to think and teachers have not used varied models. Efforts to overcome this with the "LEBAH" model (Problem Based Learning, Example Non Example & Make A Match). The purpose of this study is to describe teacher activity, to analyze the increase in student activity, learning outcomes and critical thinking skills. Qualitative and quantitative approaches. CAR is carried out in 4 meetings, class IV B at SDN Manarap Lama 1, 23 students in 2022/2023. Qualitative data analysis techniques observation sheet activities of teachers, students and critical thinking skills, while quantitative data measures learning outcomes. The results show that the teacher's activity gets 100%. Student activity gets 100%. Cognitive learning outcomes get 96%, affective get 96% and psychomotor get 96%. Critical thinking skills gain 96%. Based on the results of the study, it was concluded that the LEBAH model can improve learning outcomes and critical thinking skills. It is suggested that this model be used as an alternative to improve learning outcomes and critical thinking skills.
Meningkatkan Aktivitas, Kemampuan Literasi Sains dan Hasil Belajar Muatan IPA Menggunakan Model Plant and Teach ANANG MA'RUF; Wahdah Refia Rafianti
SCHOLASTICA JOURNAL JURNAL PENDIDIKAN SEKOLAH DASAR DAN PENDIDIKAN DASAR (Kajian Teori dan Hasil Penelitian) Vol. 6 No. 2 (2023)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/scholastica.v6i2.12998

Abstract

Abstract: The problem in this study is the low activity, scintific literacy skill and student learning outcomes in science content material Changes in The Form Of Objects in class V SDN 1 Sumber Alaska. The causes of these problems are that learning is still one-way, less interesting and meaningful, students are passive when learning, are not used to problem-solving activities and are scientifically literate. This type of research is Classroom Action Research (CAR) with a qualitative and quantitative approach which is carried out in four meeting and aims to describe teacher activities, analyze activities, scientific literacy abilities and student learningoutcomes. The result showed an increase, namely teacher activity obtained the proportion of 62.50% to 93.75% in the “very good” category, student activity obtained the proportion from 45% to 90% in the “almost entirely active” category, scientific literacy test result obtained the proportion from 50% to 78% eith the “high” category and learning outcomes get the proportion from 35% to 85%. So it can be concluded that the applications of the Plant and Teach model can increase activity, scientific literacy skills and student learning outcomes. Abstrak: Permasalahan pada penelitian ini yaitu rendahnya aktivitas, kemampuan literasi sains dan hasil belajar siswa muatan IPA materi Perubahan Wujud Benda pada kelas V SDN 1 Sumber Alaska. Penyebab dari masalah tersebut adalah pembelajaran masih bersifat satu arah, kurang menarik dan bermakna, siswa pasif saat pembelajaran, tidak terbiasa dengan aktivitas pemecahan masalah dan berliterasi sains. Jenis penelitian ini adalah Penelitian Tindakan Kelas berpendekatan kualitatif dan kuantitatif yang dilaksankaan empat kali pertemuan dan bertujuan untuk mendeskripsikan aktivitas guru, menganalisis aktivitas, kemampuan literasi sains dan hasil belajar siswa. Hasil penelitian menunjukkan adanya peningkatan yaitu aktivitas guru memperoleh persentase dari 62.50% menjadi 93.75% dengan kategori “sangat baik”, aktivitas siswa memperoleh persentase dari 45% menjadi 90% dengan kategori “hampir seluruhnya aktif”, hasil tes literasi sains memperoleh persentase dari 50% menjadi 78% dengan katehori “tinggi” dan hasil belajar memperoleh persentase dari 35% menjadi 85%. Jadi dapat disimpulkan bahwa penerapan model Plant and Teach dapat meningkatkan aktivitas, kemampuan literasi sains dan hasil belajar siswa.
Meningkatkan Aktivitas Dan Hasil Belajar Siswa Materi Perubahan Wujud Benda Menggunakan Kombinasi Model Dari Problem Based Learning (PBL), Student Team Achievement Division (STAD) Dan Team Games Tournament (TGT) Pada Kelas V SDN Sungai Gampa Asahi Rantau Siti Aisyah Ismi; Wahdah Refia Rafianti
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 3 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v1i3.242

Abstract

The problem in this study is the low activity and learning outcomes of students in Natural Sciences (Science) learning. This is because learning is less interesting and meaningful, learning is still teacher-centered, and students are less accustomed to group learning. Efforts to overcome these problems are by applying the learning model Model Problem Based Learning (PBL), Studend Team Achievement Division (STAD) and Team Games Tournament (TGT) in learning. The purpose of this study is to describe teacher activity, analyze the increase in student activity, and learning outcomes. Qualitative and quantitative approaches. PTK is held in 3 meetings, class V of SDN Sungai Gampa Asahi Rantau Badauh, 20 students in 2022/2023. Qualitative data analysis techniques observation sheets teacher activities, and student activities while quantitative data measure learning outcomes. The results showed that teacher activity got 93%. Student activity gets 100%. Cognitive learning outcomes get 100%, affective get 100% and psychomotor get 100%. Based on the results of the study, the Problem Based Learning (PBL), Studend Team Achievement Division (STAD) and Team Games Tournament (TGT) models were concluded. can improve and learning outcomes. It is recommended that this model be used as an alternative to improve activity and learning outcomes.