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The Design of Basic Computer Neworking Simulation Learning using Multimedia Development Life Cycle Method based on Augmented Reality at SMKN 1 Tangerang Dram Renaldi; Elza Satrio Aziz
Tech-E Vol 4 No 2 (2021): Tech-E
Publisher : Fakultas Sains dan Teknologi-Universitas Buddhi Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31253/te.v4i2.534

Abstract

Augmented Reality has entered technology trends in all fields, both marketing and education, Augmented Reality media also requires users to be comfortable when interacting. SMKN 1 Tangerang organizes a distance education system with various methods, in this case the subject which is Basic Computer Networks uses mobile-based learning simulations with Augmented Reality which aims to develop students' abilities in the world of networked computers independently. This system also requires a user experience and user interface development method, namely Luther's Multimedia Development Life Cycle model because it has six stages, namely concept, design, data collection, merging, testing, and distribution, resulting in interactive applications.
Analysis and Design of Customer Satisfaction Systems Against the Technicians from the Repair Service of Photocopy Machine At PT Copindo Renanta Using the SAW Method Thessa Seftiani Dewi; Dram Renaldi
Tech-E Vol 3 No 1 (2019): Tech-E
Publisher : Fakultas Sains dan Teknologi-Universitas Buddhi Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (712.406 KB) | DOI: 10.31253/te.v3i1.132

Abstract

For companies that work in the services sector, service quality is something very important to establish long-term relationships with its customers. At this time, PT Copindo Renanta evaluates the performance of technicians by provide a service satisfaction forms that made from a paper for the customer against the technician performance that can be manipulated by the technician so that the company cannot assess customer satisfaction with the true service of the technicians. The making of customer satisfaction system against the technicians from the repair service of photocopy machine at PT Copindo Renanta using the SAW method can provide an accurate and trusted results of technician performance calculations from photocopier repair services because calculations are carried out using the SAW method based on several values from the criteria by the customer filled. The system also supports a process of the order a copy machines repair services for customers who want to repair their machines (only need an internet connection and web browser to access and use anywhere and anytime needed, no need to wait for working hours), and support companies to make a technician performance assessment report till a repair photocopy machines transactions report.
Analysis and Implementation of Online-Based Rice Sales (e-commerce) at UD. Toko Beras Santy Tomi Gunawan; Dram Renaldi
Tech-E Vol 2 No 2 (2019): Tech-E
Publisher : Fakultas Sains dan Teknologi-Universitas Buddhi Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (781.799 KB) | DOI: 10.31253/te.v2i2.231

Abstract

Improvements in human resources have made rapid developments in technology and information. In the business sector the use of technology greatly affects sales and marketing, but not all business sectors have used technology in their sales and marketing. One way to increase the area of ​​marketing is to use internet technology that can cover many areas. With the existence of internet technology everyone from many areas can be connected easily and quickly. The use of the internet in the business sector is not only limited to the expansion of the marketing area but can also be used as a medium of transaction that uses the internet network called e-commerce which is very helpful for customers in purchasing a product. With the help of the Technology Acceptance Model or TAM method, researchers can understand the factors that influence the acceptance of the use of computer technology through 5 factors, namely, Perceived Ease of Use, Perceived Usefulness, Attitude Toward Using, Behavioral Intention Of Use, and Actual System Usage. TAM aims to explain the user's acceptance of an information system as well as with this e-commerce web can help in the selection of rice products quickly and expand the area of ​​product marketing.
PENERAPAN ASSOCIATION RULE DATA MINING UNTUK REKOMENDASI PRODUK KOSMETIK PADA PT. FABIANDO SEJAHTERA MENGGUNAKAN ALGORITMA APRIORI febri antho; Dram Renaldi; Edy -; Yakub -
ALGOR Vol 2 No 1 (2020): Data And System
Publisher : Fakultas Sains dan Teknologi-Universitas Buddhi Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31253/algor.v2i1.437

Abstract

In some companies that have sales transaction data and this data will increase from day to day so that it will accumulate and become garbage if it is not managed and utilized properly. Sales transaction data is one thing that can be used to increase product sales. Not only to increase product sales but also to provide product recommendations for each sale. As in the product stock setting section, it can provide recommendations for the number of products so that problems such as over stock will not occur which will cause the amount in a product to expire. In this study, an association rule data mining will be implemented for cosmetic product recommendations using the Apriori algorithm. Testing the results of using data mining and the Apriori algorithm is carried out to find out that the results of the study can find association rules from existing datasets to recommend cosmetic products. The association rule method is used in the search for product attachment patterns for sales strategies in policy decision making. So that it can be seen that the cosmetics that are often purchased by consumers, based on the rules generated from the data contained in the database. Tests were carried out using the Rapidminer 9.5 application. The results obtained from this test are that there are 16 rules (rules) that will be used for decision making in cosmetic product recommendations.
A DESIGN of THE IoT-BASED HOME ELECTRONIC DEVICE CONTROLLER WITH FUZZY METHOD USING RASPBERRY PI Daren Kurniawan Widodo; Dram Renaldi
ALGOR Vol 1 No 2 (2020): Technology in Era Industry 4.0
Publisher : Fakultas Sains dan Teknologi-Universitas Buddhi Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Technology develops rapidly in the present era, among them is the controller system or controllers system. One of the uses of IoT technology is as a media control system and monitoring of a wide range of electronic devices with the concept to expand the connectivity of Internet networks connected to the global network. In this discussion aims to design and build a controlling system by utilizing simple Internet Of Things technology, using a Raspberry Pi. The Software used in Raspberry Pi consisted of top Raspbian as an operating system. Utilizing simple IoT technologies that control this electronic device through mobile web embedded in the Mini PC controller of Raspberry Pi devices. To give a command that will be in process on Raspberry is by programming using Python programming language. The User interface on fan control is the buttons such as those found in the fan coupled with information on fan status and room temperature. Based on the results of research and discussion can be concluded the system can control remotely through the Internet network to turn off/turn on lights and home electronic devices.
The Design of the Solar System Educational Game Using Forward Chaining Based on a Mobile Application Dram Renaldi; Edy Edy; Vice Hendra
bit-Tech Vol. 4 No. 3 (2022): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v4i3.426

Abstract

Technological developments especially in software are not in line with developments in the field of education. This is because most of the modules used by teachers are still in the form of printed books. Some subjects require the help of pictures to provide understanding to children. One of them is natural science subjects, especially the solar system. Therefore, this study aims to design a solar system educational game application using multimedia-based forward chaining. The making of this educational game application uses the Unity game engine with the forward chaining method. The solar system educational game application is a game application that combines games with the explanation of the solar system material in it and is implemented on an android smartphone.
Pengembangan Karakter Dengan Model Experiental Learning Pada Pemuda Tridharma Indonesia Cabang Wihara Maha Bodhi Tangerang Dram Renaldi; Edy; Amesanggeng Pataropura; Muhammad Subhana; Daniel Adhinugraha
Abdi Dharma Vol. 2 No. 2 (2022): Abdi Dharma: Keuangan, Manajemen persediaan, Perpajakan, Etika bisnis UMKM, Dig
Publisher : LP3kM Universitas Buddhi Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31253/ad.v2i2.1735

Abstract

Pengembangan karakter mencakup semua kegiatan yang meningkatkan rasa percaya diri dan jati diri, mengembangkan bakat dan potensi, mengembangkan individu yang meningkatkan kinerja, meningkatkan kualitas hidup, dan berkontribusi pada terwujudnya impian dan tujuan. Tidak ada batasan untuk pengembangan karakter. Konsep ini mencakup kegiatan formal dan informal untuk mengembangkan orang lain menjadi peran sebagai guru, mentor, penasehat, manajer, pelatih atau mentor. Ketika datang ke pengembangan pribadi organisasi, itu mengacu pada metode, program, alat, teknik, dan sistem penilaian yang mendukung pengembangan manusia di tingkat individu dalam suatu organisasi. Dalam sebuah organisasi khususnya kepemudaan pengembangan karakter penting bagi kemajuan kaderisasi organisasi tersebut. Pemuda Tridharma Indonesia cabang Wihara Maha Bodhi adalah salah satu organisasi kepemudaan yang sudah cukup lama melayani masyarakat khususnya daerah Tangerang. Kemajuan jaman saat ini membentuk karakter seseorang berbeda dengan pendahulunya, tentunya mempengaruhi mentalitas dan sifat pribadi seseorang tersebut. Semakin maju jaman maka semakin maju teknologi, dan dengan banyak teknologi yang maju maka banyak pula dampak positif maupun negatif terhadap kepribadian seseorang, khususnya bagi pemuda yang usianya masih dibawah 30 tahun yang masih mencari jati diri. Oleh sebab itu pembentukan karakter dengan mengembangkan potensi dan hal – hal yang bersifat positif dapat menarik kemampuan diri kearah yang lebih baik. Pelatihan pengembangan karakter ini efektif menggunakan metode Experiental Learning. Metode tersebut adalah sebuah model holistik dari proses pembelajaran di mana manusia belajar, tumbuh dan berkembang. Pelatihan tersebut dibalut dengan sebuah seminar dengan tema “How to Self-Development to be Good Person in Daily Life.”
A Teacher Analisis Dan Perancangan Sistem Informasi Media Pencarian Guru Private Online Berbasis Websiste Dengan Metode Profile Matching Septian Tian Saputra; Dram Renaldi
ALGOR Vol. 4 No. 1 (2022): System and Engineering
Publisher : Fakultas Sains dan Teknologi-Universitas Buddhi Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31253/algor.v4i1.1557

Abstract

Guru private biasa hanya memanfaatkan aplikasi pengirim pesan seperti media chatting atau dari mulut ke mulut. Hal ini menyebabkan kurang tersebarnya informasi tentang guru private. Oleh karena itu dibuatlah Website dengan sistem pengambilan keputusan dengan metode profile matching untuk memudahkan mencari guru private yang cocok. Profile Matching adalah  metode system pengambilan keputusan yang bertujuan menyeleksi kecocokan antara variable yang telah di tentukan nilainya dengan variable inputan berdasarkan kriteria tertentu agar mendapatkan hasil yang paling sesuai. Sehingga Murid dan Guru dapat bertemu berdasarkan kecocokan kriteria yang sudah dihitung dengan Profile Matching. Metode Profile Matching dapat secara efektif digunakan untuk melakukan pencarian guru private online.
Information and Communication Technology Learning Assistance Training with the Drill method Edy; Dram Renaldi; Muhammad Subhana
Abdi Dharma Vol. 3 No. 1 (2023): Abdi Dharma: Penyuluhan E-Commerce, Ekonomi Digital, Manajemen Keungan, Pengola
Publisher : LP3kM Universitas Buddhi Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31253/ad.v3i1.1909

Abstract

Indonesia adalah negara yang cukup baik memperhatikan sistem pendidikan. Di dalam Undang – Undang Nomor 20 Tahun 2003, tertuang tentang sistem Pendidikan Nasional yang menjelaskan bahwa pendidikan adalah tempat atau wadah untuk mengembangkan seluruh potensi diri pada manusia. Juga telah terbukti atas kebijakan pemerintah tentang sistem pendidikan jarak jauh secara dalam jaringan selama pandemi Covid 19 yang sedang berlangsung. Keadaan tersebut mendesak masyarakat Indonesia harus menjadi “melek” akan teknologi infomasi dan komunikasi (TIK). Dan tak dipungkiri TIK berkembang pesat selama pandemi. Oleh sebab itu, siswa – siswa di sekolah pun harus diberikan materi pembelajaran TIK yang lebih efektif, agar perkembangan pengetahuan TIK tersebut dapat dengan mudah diserap. Salah satu metode pembelajaran yang efektif agar siswa – siswa tersebut dapat memahami materi dengan baik adalah metode Drill. Metode tersebut adalah salah satu model pembelajaran pada kegiatan Latihan yang dilakukan berulang – ulang secara terus menerus. Melalui latihan yang diulang suatu keterampilan dapat dikuasai setahap demi setahap hingga keterampilan dapat dikuasai secara menyeluruh.