Teguh Rijanandi
Institut Teknologi Telkom Purwokerto

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Pengembangan Teknologi Rekomendasi Kecerdasan Buatan yang Digunakan pada Perpustakaan Emmanuel Genesius Evan Devara; Teguh Rijanandi; Rohman Beny Riyanto; Faisal Dharma Adhinata
Journal of Informatics and Vocational Education Vol 4, No 3 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i3.53618

Abstract

Perpustakaan merupakan tempat untuk membaca buku yang beragam koleksinya agar pembaca mendapatkan berbagai macam sumber ilmu. Namun di masa yang serba teknologi, manusia tentunya ingin hal yang lebih praktis. Dengan hadirnya Artificial intelligence maka dapat diterapkan dan diintegrasikan kedalam sistem perpustakaan. Permasalahan yang umum saat pembaca datang ke perpustakaan adalah mencari literatur yang sesuai pilihannya, baik dari segi nama, gambar, jenis, dan bentuk suatu literatur tersebut. Artificial intelligence dapat membantu dalam mencari literatur berdasarkan rekomendasi dan rating, sehingga pembaca tidak perlu repot-repot mencari literatur yang di inginkan satu per satu dari rak buku yang tersedia. Hal ini tentu memudahkan para pembaca dalam mencari literatur, terutama yang bingung harus mencari dari mana. Sistem rekomendasi yang digunakan adalah metode rekomendasi, dimana metode merupakan sebuah metode yang menggabungkan Filtering dan Ranking.  Penelitian ini ditujukan agar para pembaca yang berada di perpustakaan dapat dengan mudah dan cepat mencari literatur mereka.
Prediksi Gaji Berdasarkan Pengalaman Bekerja Menggunakan Metode Regresi Linear Irsyad Zulfikar; Muhammad Arif Saputra; Nike Prasetyo; Teguh Rijanandi; Faisal Dharma Adhinata
Indonesian Journal of Data Science, IoT, Machine Learning and Informatics Vol 2 No 2 (2022): August
Publisher : Research Group of Data Engineering, Faculty of Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/dinda.v2i2.548

Abstract

Industri tidak bisa dipisahkan dari adanya sumber daya manusia (SDM). Walaupun industri memiliki teknologi yang maju dan juga modern, namun berhasilnya suatu perusahaan tak lepas dari jasa para sumber daya manusia yang unggul. Dengan begitu perlu bagi perusahaan untuk memperhatikan para pekerjanya. Salah satu usaha untuk meningkatkan mutu SDM yaitu dengan pemberian gaji berdasarkan pengalaman kerja. Ketika seseorang yang sudah lama bekerja di suatu perusahaan maka gajinya akan semakin naik. Penelitian ini ditujukan guna menganalisis prediksi gaji karyawan berdasarkan lama tahun bekerja. Dalam penelitian ini faktor pengujianya menggunakan variable (X) sebagai faktor pemicu terhadap variable (Y) konsekuensi. Metode yang digunakan dalam riset ini yaitu menggunakan metode Regresi linier. Kemudian kami menggunakan survey kuesioner kepada 30 responden sebagai metode pengambilan data.
DEVELOPMENT OF IOT-BASED PRESENCE SYSTEM FOR SCHOOL USING PROTOTYPE METHOD (CASE STUDY: YPPMNU AJIBARANG) Teguh Rijanandi; Ariq Cahya Wardhana; Rini Adelina Siagian
Jurnal Teknoinfo Vol 17, No 1 (2023): Vol 17, No 1 (2023): JANUARI
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v17i1.2364

Abstract

Today's rapid development of technology makes it easy to do everything from shopping to reading today's news to studying online and more. This technology has been widely used, for example in government agencies, schools, hospitals, clinics, and so on. Digital or computerized information technology can improve work efficiency. The technology present in the current era of globalization has developed, including attendance or attendance systems using fingerprints, irises, and RFID cards. Many large companies, SMEs, and schools take advantage of technological developments, therefore this research wants to implement IoT technology developments at YPPMNU Ajibarang because of the large number of employees, there are around 200 active employees. Moreover, the attendance itself is carried out every day, of course, the attendance data that they process is very large. The Ma`arif NU Education Organizing Foundation (YPPMNU) Ajibarang is a foundation engaged in education in the Ajibarang area. YPPMNU has four technical implementing units (UPT), Ma'arif NU 1 Ajibarang Vocational School, Ma'arif NU 2 Ajibarang Vocational School, Ibnu Sina Ajibarang STIKES, and Ibnu Sina Ajibarang Modern Islamic Boarding School, with an active number of around 200 active employees. YPPMNU already uses an information system called the YPPMNU Ajibarang Personnel Management Information System, which has functions such as employee capabilities. The pandemic has brought the work system from working directly from the office to working from home. Previously, YPPMNU had its own attendance system using a web-based application. This study aims to develop an IoT-based attendance system using the prototype method and evaluate an IoT-based attendance system using the UAT testing technique so that it can be well received by users. The research method used in this design is to use the prototype method. The results of this study are an evaluation of how the IoT-based attendance system uses the UAT method, and the IoT-based attendance system uses the prototype method.
DESIGNING AN ANIMAL ADOPTION AND SOCIAL MEDIA INFORMATION SYSTEM USING THE SDLC WATERFALL METHOD Fabriyan Fandi Dwi Imaniawan; Dany Pratmanto; Teguh Rijanandi; Ayu Silvia
Jurnal Teknoinfo Vol 17, No 1 (2023): Vol 17, No 1 (2023): JANUARI
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v17i1.2333

Abstract

Animal lovers are not only known as people who like certain animals because of their uniqueness or cuteness. Behind it all, animal lovers have the privilege that they are called good people. This is not without reason, because of course people who like to keep animals must be full of affection, sensitive and they have a way to be happy. We often have problems if we are animal lovers, we don't know where the nearest vet is, especially if we are a newcomer from a faraway city, where can we buy equipment or pet food, and the worst is if we don't know how to care for animals. our pets, especially when our pets are sick or other examples if we want to adopt animals or want to release our adopted animals to other people through existing social media but we are afraid of being deceived or even our pets will be abandoned. With the rapid development of this technology and with the help of artificial intelligence technology, we want to overcome all these problems, because technological developments have been used in all aspects such as schools, hospitals and so on. No exception in the field of animal and animal husbandry. We want to design an adoption information system using the Software Development Life Cycle (SDLC) method which is divided into several stages such as analysis, design, implementation, verification and finally repair. The author uses qualitative methods to collect data which the author will discuss on the background and stages of system analysis in the waterfall development method, qualitative methods emphasize more on observing phenomena and examining more into the substance of the meaning of these phenomena. The analysis and acumen of qualitative research are greatly affected by the strength of the words and sentences used. The system design we created uses the PHP Programming Language, Javascript and the mysql database, the authors hope that this research can become a reference for other articles in the future.
GCAD TECH PROFILE WEBSITE USER EXPERIENCE DESIGN USING THE GOAL DIRECTED DESIGN METHOD Teguh Rijanandi; Mohammad Fikri Nur Syahbani; Rahmat Dian Rifa'i; Irsyad Zulfikar; Anggeralmasih Wiradika Rusmana; Tri Dimas Cipto Satrio Wibowo
Jurnal Teknoinfo Vol 17, No 2 (2023): Vol 17, No 2 (2023) : JULI
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v17i2.2407

Abstract

GCADTech is a company engaged in services such as CAD engineers, CNC Programming, Mold Making, 3D Printing, 3D Scanning and training regarding manufacturing. GCADTech has a desire to develop its company by creating a profile website that aims to make it easier for the public or internet users who need services in the manufacturing sector. The purpose of this writing is to produce a design for the appearance of the GCADTech website which uses the Goal-Directed Design method, which consists of six stages. The first is research to find out what needs are needed for making a website. Both modeling models the research results into the form of a user persona. The three requirements are specifications of what must be implemented. Fourth, namely the design framework, At this stage, the website interface design is carried out. The fifth is refinement, this stage is working on the user interface to become a mockup with a high-fidelity level. The six design supports that create an analysis of the results of prototype testing with the user experience questionnaire (UEQ). The results of the UEQ assessment on the website display get Above Average on all scales.