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Indonesian Legal Approach of The Implementation of Tax Amnesty Ferry Ferry
Journal of Judicial Review Vol 20 No 2 (2018)
Publisher : Fakultas Hukum, Universitas Internasional Batam

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Abstract

The Purpose of this research is to see the implementation of the Tax Amnesty program in Indonesia and how will it be giving Advantages and Disadvantages to Indonesia. This final project produce some perspective from the author about what matters with the impact of this implementation of Tax Amnesty program to Indonesia from what are the reasons and purposes of this programs up to the reactions of all the citizens to this program. And in this final project, there will also be some other perspective from different parties such as lawyers, government, and also citizens that take part in the Tax problems. These research found that there are some conspiracy between how peoples react on the implementation of the program showing how they most likely disagree with the program and also from the other side. How government giving out their reason why they are still urging this program even though they know all the chaos going on in the public. This paper also produce arguments purely base on author’s idea of thinking and base on various of theories and mindsets from law experts, reasoning out that how author will judge the situation and all the cases took place in Indonesia regarding the implementation of Tax Amnesty program in Indonesia.
Design and Build Learning Applications for Children with Special Needs By Applying a Mobile Based Gamification Approach Ferry Ferry; Tri Sagirani; Sri Hariani Eko Wulandari
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 3 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

As a result of the Indonesian Corona Virus, the Large-Scale Social Restriction (PSBB) policy was implemented to suppress the spread of this virus, this restriction will have a major impact on the community, such as the education sector. Education has also been affected by the Corona Virus, so the Indonesian Ministry of Education has implemented a policy by way of Teaching and Learning Activities (KBM), which were previously from face-to-face or offline (outside the network) to online (within the network). The learning process in the network does not only have an impact on normal children and parents but also has an impact on children with special needs (ABK). Children with special needs studied are slow learners or slow learners, namely children who have intellectual potential slightly below normal but not including mental disorders. The education level of children with special needs studied is high school, because they can already use smartphones/mobile phones. Also the subjects used are Mathematics with competency standards following the curriculum. So that the learning process is not bored and enjoys learning while also helping in the field of calculations, this research provides a solution in the form of Designing a Learning Application for Children with Special Needs by Applying a Mobile-Based Gamification Approach, gamification elements used in the points, leves, leaderboards, Challenge & Quest and Social Engagement Loops, using the Gamification approach, crew members are given the freedom to choose challenges and also provide motivation for crew members not to be afraid of failure when undertaking challenges. After testing on SMANU Centini using the System Usability Scale, the score of 75 was considered good, indicating that the application is acceptable in the System Usability Scale (SUS).