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Development of Rubber Media Based Resistance Model for Sprint Runners in Riau Septiandi Eka Putra; Johansyah Lubis; Novi Marlina Siregar
Edunesia: Jurnal Ilmiah Pendidikan Vol. 2 No. 2 (2021)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (312.449 KB) | DOI: 10.51276/edu.v2i2.159

Abstract

The aim of this study is to develop a rubber-based resistance training model for sprint athletes in Riau province by evaluating the efficacy of increasing sprint athletes' short distance running pace. The research method used in this study is ADDIE's research and development method, which consists of five steps. Athletes from Riau Province participated in this study as test subjects. analysis, design, development, implementation, and evaluating are the first steps in the research process. Three experts were present for the model feasibility test: two athletic lecturers and one national athletic coach. The model's efficacy was tested using a 60-meter speed parameter test involving 30 athletes from Riau Province, 15 of whom were in the experimental group and 15 of whom were in the control group. The difference test results from SPSS 22 showed that the experimental group had an average difference of 0.78 and the control group had an average difference of 0.12. The discrepancy is derived from the test results, which are expressed in terms of time, so the shorter the time, the better. The discrepancy between the experimental and control groups' different values, or mean different = 0.658, t-count = 23.632, df = 28, with p-value = 0.000 < 0.05, indicates that there are substantial variations between the experimental and control groups. It can be concluded that the rubber media-based Resistance training model for Riau provincial sprint athletes is more successful and can help the Riau provincial sprint athletes improve their 100-meter running pace
MODEL PERMAINAN KESEIMBANGAN UNTUK ANAK BERKEBUTUHAN KHUSUS (AUTISME) USIA 6-10 TAHUN Yohanis Padafani; Novi Marlina Siregar; Fatah Nurdin; Widiastuti Widiastuti
Jurnal Pendidikan Jasmani dan Adaptif (JPJA) Vol 2 No 01 (2019): Jurnal Pendidikan Jasmani dan Adaptif, Volume 02, No. 01, Mei 2019
Publisher : Program Studi Pendidikan Jasmani Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpja.v2i01.11311

Abstract

Tujuan : Untuk mengetahui model permainan keseimbangan untuk anak berkebutuhan khusus (autisme) usia 6-10 tahun. Metode : Metode yang digunakan dalam penelitian ini, yaitu model pengembangan Borg and Gall terdiri dari 10 (sepuluh) tahapan di antaranya studi pendahuluan (research and Information collecting), merencanakan penelitian (planning), pengembangan desain (develop preliminary of product), preliminary field testing, revisi hasil uji lapangan terbatas (main product revision), main field test, revisi hasi uji lapangan lebih luas (operational product revision), uji kelayakan (operational field testing), revisi final hasil uji kelayakan (final roduct revision), dan desiminasi dan implementasi produk akhir (dissemination and implementation). Instrumen yang digunakan dalam penelitian ini yaitu, melalui quisioner dan pengukuran standing balance test (stork test) untuk mengetahui keefektifan dari pengembangan model permainan yang diberikan kepada anak berkebutuhan khusus (autisme). Instrumen yang digunakan dalam penelitian dan pengembangan ini, yaitu kuisioner dan pengukuran tes keseimbangan standing balance test (stork test). Pengambilan subjek (sampel) dalam penelitian ini dengan teknik purposive sampling, yaitu one group pre test dan post test design. Penelitian ini menyimpulkan model permainan yang dikembangkan, yaitu sebanyak 34 model permainan yang dinilai valid dan layak, sehingga dapat meningkatkan keseimbangan pada anak berkebutuhan (autisme). Hasil : Berdasarkan hasil penelitian dengan pengukuran tes keseimbangan menggunakan stork test menunjukkan adanya peningkatan yang signifikan antara sebelum dan sesudah pemberian model permainan.