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The Effect of Android-Based Contextual Teaching Materials on Students' Physics Problem-Solving Skills Rahmatullah Rahmatullah; Fuad Tamami; Surya Jatmika; Ibrahim Ibrahim
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 8 No 1 (2022): January-June
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v8i1.3214

Abstract

The integration of technology into learning needs to be done following the times. Many learning resources are still not integrated with technology that it hinders the attainment of students' problem-solving skills. Therefore, this research aims to determine the effect of android-based contextual teaching materials on students' problem-solving skills. This research is quasi-experimental with a pretest-posttest control group design. The research population was all students of class X of SMAN 3 Mataram. The research sample used class X MIA 3 as the control group and class X MIA 5 as the experimental group. The data collection instrument used a test with several problem-solving indicators. Problem indicators used include solving, planning, explaining solutions, and evaluating. Data analysis used t-test and N-gain to see the magnitude of the effect. The results of the t-test showed a data significance value of 0.004. This result is still below the α value (sig. < 0.05), meaning that there is a positive effect from the treatment given. The experimental group got a higher increase than the control group. The difference in the increase occurred for the sub-materials and all indicators of problem-solving skills. Therefore, the conclusion of the study is that android-based contextual teaching materials have a positive effect on students' physics problem-solving skills.
The Validation of Go-Lab Based Inquiry Learning Spaces (ILS) on Science Subject for Junior High School Student Fuad Tamami; Joni Rokhmat; Ahmad Harjono
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 4 (2022): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i4.2174

Abstract

Learning innovation in the midst of a situation like now needs to be done to adapt to the times. The times require teachers to continue to innovate by modernizing learning activities to suit the interests of students. The purpose of this research is to produce a learning innovation by combining inquiry learning and the use of information technology called Inquiry Learning Spaces (ILS) based on Go-Lab. The method used in this development research is 4D which has the stages of Define, Design, Develop, and Disseminate. This research will focus on the first three stages: Define, Design, Develop. At the Develop stage, validation is carried out on the product being developed. Validation was carried out by 3 experts in the fields of Physics Education, Media, and Learning Technology. Product reliability is also carried out using a percentage of agreement. From the results of expert validation, it was found that the product developed had an average score percentage of 88.31% with a very valid category. In addition, the percentage of agreement results show that each instrument's percentage has a value above 75% in the reliable category. Several criticisms and suggestions from the validator became a significant improvement to improve the Inquiry Learning Spaces (ILS) which was developed so that it could be used in science learning in junior high schools.