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Paruman The Khemion Master: Learning Chemistry Periodic table with Trading Card game Mahardhika, Satrya; Santoso, Frans; Alfath, Nashiruddin
Journal of Game, Game Art, and Gamification (JGGAG) Vol 2, No 2 (2017): Special Issue: International Conference of Games, Game Art and Gamification (IC
Publisher : Binus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (309.831 KB)

Abstract

The purpose of this research is to learn about how IP character can help students remembering their lesson. In this case we apply the research to a subject that majority students having difficulty to learn, it is chemistry. Some students say that chemistry is the hardest subject for them. Some say that the hardest part is to remember codes and elements on chemistry. Even they said it is the most boring subject, and usually they get a bad mark for it. Based on our survey, we find out that most of students having difficulties to study the subject using traditional method. They prefer to learn using graphics, because it is easier to remember the codes. For this case, we create a set of play card that can help students remembering the chemicals codes. Each card has a unique IP Character that resembles chemical element. Writers also add an element, which could make the chemistry lesson easier to understand, that is game. A game rule will be applied on the card game, and it will help student learned chemistry. And to make it more attractive and fun, we also try to put some technology to the game. Using a technology called Augment Reality, we try to engage students more. 
Preferensi Visual Style Karakter Paruman Pada Anak Nashiruddin Alfath
Journal Of Early Childhood Education And Research Vol 2 No 2 (2021)
Publisher : FKIP Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jecer.v2i2.28403

Abstract

Penelitian ini bertujuan untuk menguji coba visual style Karakter Paruman yang disukai oleh siswa SD kelas 5 umur 10-12 tahun yang berjumlah 70 siswa. Karakter Paruman telah didesain dengan 3 variant style, masing-masing diberikan kode yaitu A1, A2 dan A3 untuk karakter Alam, R1, R2, R3 untuk karakter Rey lee. S1, S2, dan S3 untuk karakter Salsabila, sehingga semua style berjumlah 9 kartu. Kartu diberikan secara tertutup di atas meja dan siswa diminta untuk memilih karakter mana yang paling disukai dari 3 variant selama 20 menit. Karakter yang dipilih atau paling disukai oleh siswa dicatat. Hasil penelitian menyimpulkan bahwa visual style karakter Paruman yag paling disukai oleh siswa SD yaitu kode A2, R3,dan S2.