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MODEL BASED KEYWORD SUCCESSS LEARNING (BKSL) UNTUK MENINGKATKAN KOMPETENSI PEMBELAJARAN PRAKTIKUM Fauzan Putraga Al Bahri; Syafrinal Syafrinal
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 5, No 4 (2021): JISIP (Jurnal Ilmu Sosial dan Pendidikan)
Publisher : Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jisip.v5i4.2358

Abstract

Penelitian ini bertujuan untuk mengembangkan model dan mengimplemetasi Model Based Keyword Successs Learning (BKSL) sebagai solusi peningkatan kompetensi pembelajaran praktikum di era new normal dan merekayasa atau /merancang suatu model untuk operasional pembelajaran praktikum, sehingga penerapannya dapat lebih efektif dan efesien, serta memudahkan penyajian materi bahan ajar secara lebih mudah dipahami oleh mahasiswa. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan atau Research and Development. Hasil penelitian ini, model Based Successs Keyword Learning (BSKL) melibatkan media dan tenknik yang terdiri dari game; debat; diskusi; cerita; film; percakapan; dan kosa-kata, jenis media pembelajaran yang paling diminati oleh mahasiswa AMIK Indonesia adalah game dengan skor 4.09 dengan keterangan sangat mampu, dan diikuti penggunaan kosa-kata dengan skor 3.46, filmĀ  dengan skor 3.39, dan debat, percakapan, cerita, dan diskusi dengan skor 2.82 dengan keterangan cukup mampu.Penggunaan media game dan film dapat mempermudah mahasiswa dalam memahami percakapan bahasa inggris yang secara tak langsung menambah kosa-kata setiap individu mahasiswa, pada pembelajaran praktikum dengan berbagai penggunaan computer dapat membantu mahasiswa AMIK Indonesia dalam mengoperasional komputer dalam kegiatan praktikum.
Network Security to Protect Negative Web: A Case Study of the Government of Aceh Syafrinal Syafrinal; Abdus Salam
Jurnal Mantik Vol. 5 No. 3 (2021): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The specific objectives of the research include evaluating the extent to which information governance management has been carried out at the Aceh Communications, Information and Encryption Service, and negative web protection that is accessed through the aceh government network in all OPDs and districts/cities throughout Aceh. This research will use 4 (four) stages of information system security audit including; audit planning, preparation, implementation, and reporting. Information system security audit. There are several conclusions drawn based on the discussion on the results of the analysis. The conclusions drawn from this study are 1) Based on the results obtained from this practical work course project, almost all HTTP and HTTPS protocol websites can be blocked using the filtering techniques available on MikroTik, 2) Using a VPN is almost impossible to block using MikroTik because the settings proxy to block VPN is very complicated, and 3) Mikrotik device is able to block almost all websites using Layer7 and mangle and can't turn off VPN traffic.
Peningkatan Kompetensi Pembelajaran Praktikum Mahasiswa dengan Model Based Keyword Successs Learning Fauzan Putraga Al Bahri; Syafrinal Syafrinal
Ideas: Jurnal Pendidikan, Sosial dan Budaya Vol 7 No 4 (2021): Ideas: Jurnal Pendidikan, Sosial, dan Budaya (November)
Publisher : Ideas Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32884/ideas.v7i4.527

Abstract

One of the strategies used to present effective information is the strategy of using keyword-based learning based on the application of keywords in understanding learning material on the use of computers in order to improve students' memory in developing better ways to encode information so that it will be easier to remember. This study aims to develop a model and implement Model-Based Keyword Success Learning (BKSL) as a solution to improve practicum learning competencies in the new normal era so that its application can be more effective and efficient, as well as facilitate the presentation of teaching materials more easily understood by students. This method involves media and techniques consisting of games; debate; discussion; story; film; conversation; and vocabulary. The approach used in this research is a qualitative approach with a descriptive method. The stages of data collection include a) interviews; b) observation; and c) documentation, the technique of drawing conclusions by analyzing documents, whether written, pictures, or electronically, while the data analysis technique goes through the following stages: a) data reduction; b) data presentation; and c) drawing conclusions. This learning involves several assessment variables in taking the results of the assessment consisting of, namely; games, debates, discussions, stories, films, conversations, and vocabulary that are carried out practice directly to students, the results of this study note that the most popular learning media are using games, films, and vocabulary. While learning with debate, conversation, story, and discussion models is not much liked. Salah satu strategi yang digunakan untuk menyajikan informasi efektif adalah strategi penggunaan keyword based learning berbasis penerapan kata kunci dalam memahami materi belajar pada penggunaan komputer agar meningkatkan memori siswa dalam mengembangkan cara yang lebih baik untuk menyandikan informasi sehingga akan lebih mudah diingat. Penelitian ini bertujuan untuk mengembangkan model dan mengimplemetasi Model Based Keyword Successs Learning (BKSL) sebagai solusi peningkatan kompetensi pembelajaran praktikum di era new normal, sehingga penerapannya dapat lebih efektif dan efesien, serta memudahkan penyajian materi bahan ajar secara lebih mudah dipahami oleh mahasiswa. Dalam metode ini melibatkan media dan teknik yang terdiri dari game, debat, diskusi, cerita, film, percakapan, dan kosa-kata. Pendekatan yang digunakan pada penelitian ini adalah pendekatan kualitatif dengan metode deskriptif. Tahapan pengumpulan data meliputi: a) wawancara; b) observasi; dan c) dokumentasi, teknik pengambilan kesimpulan dengan cara untuk menganalisis dokumen baik tertulis, gambar, maupun elektronik, sedangkan pada teknik analisis data melalui tahapan: a) reduksi data; b) penyajian data; dan c) penarikan kesimpulan. Pembelajaran ini melibatkan beberapa variabel penilaian dalam pengambil hasil penilaian terdiri dari yaitu; game, debat, diskusi, cerita, film, percakapan, dan kosakata yang dilakukan secara praktik langsung ke mahasiswa. Hasil penelitian ini diketahui bahwa media pembelajaran yang paling diminati adalah dengan menggunakan game, film, dan kosa-kata. Sedangkan pembelajaran dengan model debat, percakapan, cerita, dan diskusi tidak banyak disukai.
Implementasi VoIP Sebagai Media Komunikasi pada Dinas Perhubungan Komunikasi Informasi dan Telematika Aceh Syafrinal Syafrinal
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 3 No 2 (2019): JULY-DECEMBER 2019
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v3i2.88

Abstract

The purpose of this study is to design and build voice communication over IP networks using the Briker operating system. The use of VoIP Server to make calls from VoIP clients to fellow VoIP clients, and from people's VoIP numbers to one of the VoIP clients, and also looking for a comparison of public IP client and local IP voice delay at Dishubkomintel Aceh. The research method consisted of several stages namely; 1) System Design, 2) Network Topology, 3) Server-Side Design, 4) Client-Side Design, 5) Operating System and Application Installation, 6) Configuration, 7) VoIP Network Connectivity Testing, and 8) VoIP Work Observation. From the test results, several conclusions can be drawn namely; 1) VoIP Server Briker has a role in handling SIP calls from all registered clients into the Briker Server, 2) Between VoIP clients can communicate two ways with each other when registered into the Briker Server, 3) Calls to public VoIP are made by pressing '9' which used as Outbound routes then continued by pressing the destination number, and 4) Calls from VoIP of the people to VoIP are made by pressing the VoIP phone number of the people connected to the VoIP Server and then received by VRR (Voice Response Response) which will be directed to the extension number headed.
Model Sistem Verifikasi Dokumen Ijazah Digital Berbasis Teknologi Blockchain Alfina Alfina; Syafrinal Syafrinal
SMARTICS Journal Vol 8 No 2 (2022): SMARTICS Journal (Oktober 2022)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/smartics.v8i2.7718

Abstract

Blockchain is an information recording system and cannot be modified, hacked, or cheated. Along with the development of new technologies, researchers hope blockchain technology will have the same impact on the world of education, especially in universities in Indonesia. From the results of this study, there will be a model of a diploma verification system based on blockchain technology. From the problems above, it is necessary to make a prototype that can see or detect the authenticity of a document, especially for diplomas at tertiary institutions in Indonesia. Namely by implementing blockchain technology as the latest innovation for the future of the Digital Diploma Document Verification System in Indonesia and the World. Specific research objectives include; 1) Designing computer vision-based tools to determine the identification of the authenticity of diploma documents, 2) Developing prototypes and testing functional programming to determine the level of suitability with field conditions, 3) Implementing blockchain and similar technologies for diploma identification in order to accelerate diploma identification. The research flow begins by inputting the main image of the STMIK Indonesia Banda Aceh certificate. Then it is described in the Blockchain format of five chains, where each chain tests using the Peak Signal to Noise Ratio (PSNR) method, and the highest value is an identical image. This study's results indicate identical images founds using the Block Chain format and the PSNR method.