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Pendidikan Seks pada Anak Usia Dini dalam Keluarga Etnis Minangkabau: A Narrative Inquiry: Bahasa Indonesia Adiayati Yumna; Lara Fridani; Yuliani Nurani
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 4 No. 2 (2023): Desember In Progress
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v4i2.298

Abstract

Penelitian ini bertujuan untuk mengkaji peran orang pada beberapa pasangan orangtua dalam memberikan pendidikan seksualitas pada anak usia dini. Beberapa aspek yang akan digali terkait dengan pemahaman orangtua tentang pendidikan seks,  pendidikan seks menurut adat minangkabau, tanggung jawab orang tua dalam pemberian pendidikan seks terhadap anak usia dini. Penelitian ini menggunakan pendekatan narrative inquiry dengan mengumpulkan data menggunakan teknik wawancara semi terstruktur, dimana narasi partisipan dianalisis secara tematis dengan teknik analisis data menggunakan penkodean tema dan triangulasi data. Teori sigmund Freud, UU nomor 35 tahun 2001, teori ekologi Brofenbrenner dan tinjauan adat Minangkabau menjadi acuan dalam pembahasan penelitian ini. Hasil penelitian menunjukan bahwa pemberian pendidikan seks kepada anak merupakan tantangan besar dalam keluarga di Minangkabau karena Adat Minangkabau yang kolektif dan menganut sistem kekerabatan matrilineal berpengaruh pada pembagian peran pengasuhan. Ibu memiliki peran penting dalam pemberian pendidikan seks sedangkan ayah sama sekali tidak membahas topik seksual dengan anak-anak mereka Penelitian ini memberikan kontribusi terhadap peran orangtua, pemahaman, serta pentingnya komunikasi, dukungan keluarga dalam memberikan pendidikan seksualitas pada anak usia dini tahun. Penelitian ini melibatkan orangtua dari suku Minangkabau asli yang masih menjaga aturan adat untuk melihat bagaimana adat mengatur pendidikan seksualitas yang dapat dijadikan dasar penelitian selanjutnya.
Penggunaan Buku Cerita Digital untuk Mengenalkan Mitigasi Bencana Kebakaran Bagi Anak Usia Dini Fajar Mauludiyah; Yuliani Nurani; Hikmah Hikmah
Jurnal Pendidikan Anak Usia Dini Vol. 1 No. 2 (2024): January
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/paud.v1i2.68

Abstract

The research is about to develop digital storytelling media in introducing fire disaster mitigation for children aged 5 to 6. This research uses the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation). This research method was using questionnaire instruments for expert review and evaluation instruments one to one for children aged 5 – 6 years. The results of the validity test of the product by the material expert obtained a hard score of 100%. The product validity testing results by the media expert received a final score of 77.5%. The validity tests of practitioners or teachers at the PAUD Institute obtaining a value of 97.5%. Product effectiveness test results in children aged 5 – 6 years gave a final value of 80.1%. Research results showed that the digital storytelling books qualified. The digital storytelling media has been successful in introducing fire disaster mitigation to children aged 5-6 years. This book can provide an introduction to the dangers of playing with flammable objects, objects that can extinguish fires, and actions taken in the event of a fire. This book can be practically used as a learning medium by children with the support and guidance of teachers and parents.
Children’s Character Learning Model Based on Indonesian Local Wisdom: Implemented to Early Childhood Education in Play Centers Yuliani Nurani; Niken Pratiwi; Robinson Situmorang; Ni Gusti Ayu Made Yeni Lestari
Jurnal Pendidikan Usia Dini Vol 18 No 1 (2024): Jurnal Pendidikan Usia Dini Volume 18 Number 1 April 2024
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPUD.181.07

Abstract

Character education can equip young children to become Indonesia's golden generation who are superior and skilled in noble work. This research aims to produce an early childhood character learning model based on local Indonesian wisdom through the Playing Center title which will be implemented at Early Childhood Education Institutions (ECE) in Indonesia. This research method uses the steps of the Borg and Gall research and development model. The subjects in this research were 30 teachers from five ECE institutions in the DKI Jakarta area. The data used as the basis for building a framework for early childhood character learning models based on local intelligence were collected using observation and interview techniques. The findings show that the teacher prepares a learning plan program at the beginning of each semester which is listed in the weekly program and daily program. However, the teacher has not fully prepared a simulation program that leads directly to the introduction of early childhood character. Identification of character values ​​in early childhood is done by providing examples of behavior and speech at school. The media that has been used to identify children's characters is through posters and non-digital story books. The learning environment needs to be improved because teachers have not been optimal in organizing the play environment in providing stimulation to children in class. The results of this research will enrich the character education model following the potential of the institution and the cultural background of early childhood as Indonesia's golden generation. Keywords: character learning model, local wisdom, play center, early childhood References: 1 Abu Nawas, M. Z., Sulaiman, U., Darnanengsih, D., & Rusyaid, R. (2022). Harmony in The Frame of Local Wisdom “One Furnace-Three Stones” in Education. 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Education 3-13, 48(8), 1000–1011. https://doi.org/10.1080/03004279.2019.1699939 Kokoszka, C., & Smith, J. (2016). Fostering Character Education in an Urban Early Childhood Setting. Journal of Character Education, 12(1), 69–74. https://eric.ed.gov/?q=character+education+in+early+childhood+&id=EJ1151327 Krisna, D., Gunarhadi, G., & Winarno, W. (2020). Development of Educational Comic with Local Wisdom to Foster Morality of Elementary School Students: A Need Analysis. International Journal of Educational Methodology, 6(2), 337–343. https://doi.org/10.12973/ijem.6.2.337 Lee, G.-L. (2013). Re-emphasizing Character Education in Early Childhood Programs: Korean Children’s Experiences. In Childhood Education (pp. 315–322). https://doi.org/: http://dx.doi.org/10.1080/00094056.2013.830907 Mackenzie, A. C., Edwards, S., Moore, D., & Boyd, W. (2014). Young Children’s Play and Environmental Education in Early Childhood Education. Springer. Multazam, M., Syahrial, Z., & Rusmono. (2023). Development of Learning Models in Web Programming Courses With Computer-Based Learning Tutorials. Turkish Online Journal of Distance Education, 24(2), 232–244. https://doi.org/10.17718/tojde.1081507 Mulyadi, B. (2019). Model Pendidikan Karakter Anak Usia Dini Dan Anak Usia Sekolah Dasar Di Jepang. Kiryoku, 3(3), 141. https://doi.org/10.14710/kiryoku.v3i3.141-149 NAEYC. (2012). Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8. Children, January, 1–15. http://www.naeyc.org/positionstatements Nuraeni, L., Andrisyah, A., & Nurunnisa, R. (2019). Efektivitas Program Sekolah Ramah Anak dalam Meningkatkan Karakter Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1), 20. https://doi.org/10.31004/obsesi.v4i1.204 Nurani, Y., & Pratiwi, N. (2018). Pembelajaran Tematik Integratif Berbasis Karakter Dalam Menstimulasi Keterampilan Vokasional Anak Usia 5-6 Tahun. Seminar Nasional Dan Call for Paper “Membangun Sinergitas Keluarga Dan Sekolah Menuju PAUD Berkualitas, 168–171. Nurani, Y., & Pratiwi, N. (2020a). Curriculum Design of Early Childhood Life Skill Based on Indonesian Local Culture. 422(Icope 2019), 333–337. https://doi.org/10.2991/assehr.k.200323.145 Nurani, Y., Pratiwi, N., & Hasanah, L. (2022). Digital Media based on Pancasila Values to Stimulate Character Building in Early Childhood. Journal for ReAttach Therapy and Developmental Diversities, 5(1), 41–49. Olao, E. M., Misigo, B. L., & Speck, K. (2021). Using Participatory Visual Methods To Teach Character Education in Early Childhood in Kenya. European Journal of Education Studies, 8(6), 208–223. https://doi.org/10.46827/ejes.v8i6.3793 Pamungkas, J., Suyuti, S. A., & Rohman, A. (2021). Character Value that Formed Through Learning the Art of Playing GACIL in Early Childhood. 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Pengenalan Mitigasi Bencana Gempa Bumi Melalui Video Interaktif untuk Anak Usia 5-6 Tahun Nabilah Khairunnisa; Yuliani Nurani; Sri Wulan
Jurnal Pendidikan Anak Usia Dini Vol. 1 No. 4 (2024): July
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/paud.v1i4.736

Abstract

Penelitian ini bertujuan untuk mengembangkan produk media video interaktif mengenalkan mitigasi gempa bumi untuk anak usia 5-6 tahun. Penelitian Pengembangan dilakukan menggunakan metode pengembangan R&D (Research and Development) yang dikombinasikan dengan model pengembangan ADDIE (Analyze, Design, Develop, Implement, and Evaluate). Teknik pengumpulan data menggunakan kuesioner dan lembar pengamatan anak untuk melihat nilai kevalidan suatu produk. Diperoleh hasil validasi dari ahli materi sebesar 100% (kategori sangat layak) dan hasil validasi dari ahli media sebesar 92,5% (kategori sangat kayak). Hasil uji coba produk dengan anak menggunakan one to one evaluation didapati nilai sebesar 91,8% untuk di Yogyakarta dan 80% untuk di Jakarta Timur, keduanya masuk dalam kategori sangat baik. Berdasarkan hasil yang diperoleh, maka dapat disimpulkan bahwa pengenalan mitigasi bencana gempa bumi melalui video interaktif untuk anak usia 5-6 tahun dinyatakan valid. Media ini membantu anak mengenal tentang gempa bumi dan cara menyelamatkan diri dari gempa bumi jika terjadi di sekolah. Kata Kunci: Video Interaktif, Mitigasi Gempa Bumi, Anak Usia Dini   This research aims to develop interactive video media products introducing earthquake mitigation for children aged 5-6 years. Development Research is carried out using the R&D (Research and Development) development method combined with the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) development model. Data collection techniques use questionnaires and child observation sheets to see the validity value of a product. Validation results from material experts were obtained by 100% (very decent category) and validation results from media experts by 92.5% (very like category). The results of product trials with children using one to one evaluation found scores of 91.8% for Yogyakarta and 80% for East Jakarta, both of which were included in the very good category. Based on the results obtained, it can be concluded that the introduction of earthquake disaster mitigation through interactive videos for children aged 5-6 years is valid. This media helps children know about earthquakes and how to save themselves from earthquakes if they occur at school.