Agatha Maisie Tjandra
Universitas Multimedia Nusantara

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GRAPHIC USER INTERFACE ON VIRTUAL REALITY TOUR SCENE OF SIMIGAPI Agatha Maisie Tjandra
ULTIMART Jurnal Komunikasi Visual Vol 11 No 1 (2018): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (649.718 KB) | DOI: 10.31937/ultimart.v11i1.1017

Abstract

(Simulasi Mitigasi Gunung Berapi- mitigation simulator volcanic eruption) is an application of serious game with story line by using virtual reality using head mounted display. There are three parts of SIMIGAPI based on the process of mitigation. The main focus of this paper is on the evacuation parts. In this part, user are given a mission to escape from volcanic ashes by walking through the virtual world and passing the pin points. Briefing are given by using text, and graphic elements using 3D graphic user interface. On the other hand, bad user interface may decrease the immersive purposes and easily children as user can be bored. This automatically can affect failed the process transferring information evacuation mitigation to user. This paper aim to explain about creating 3D user interface and observing user experience for education purposes on evacuation part of SIMIGAPI. This project use production method and quantitative questionnaire test to know user perspective about SIMIGAPI information by using GUI.
DEVELOPING HYBRID MEDIA INSTALLATION GAME IN TAMAN GAJAH TUNGGAL Agatha Maisie Tjandra; Lalitya Talitha Pinasthika; Rangga Winantyo
ULTIMART Jurnal Komunikasi Visual Vol 13 No 1 (2020): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (574.637 KB) | DOI: 10.31937/ultimart.v13i1.1558

Abstract

In the recent five years, City parks have been developing rapidly in urban cities in Indonesia. Built in 2007, Taman Gajah Tunggal is one of the city parks located in Tangerang. This park is situated at The Center of Tangerang City on the edge of Cisadane River. Like many public spaces in Indonesia, this park has littering issues by visitors’ lack of care. This re- search is offered to develop social marketing by using a digital game for gaining awareness of Taman Gajah Tunggal’s visitors age 17-30 years old about littering issues. This paper focused on developing the prototyping process in iteration design method by using a digital game to suggest possibilities design for future development interactive installation design in public space which can bring a new experience.