Claim Missing Document
Check
Articles

Found 3 Documents
Search

STUDI PENERAPAN TRANSMEDIA STORYTELLING PADA IP KARAKTER DARTH VADER Aditya Satyagraha; Gideon Kamang Frederick
ULTIMART Jurnal Komunikasi Visual Vol 13 No 1 (2020): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (622.121 KB) | DOI: 10.31937/ultimart.v13i1.1556

Abstract

Transmedia narrative has been evolved rapidly these days as well as its elements. One of the elements of transmedia who evolved is fictional characters. This paper will analyze the expansion of the fictional character from the transmedia world-building element to become a transmedial character through the hyperdiegesis and narrative braide principles. It will specifically discuss the character of Darth Vader from the Star Wars universe. The author will explore this character and describe its role in various media platform. This paper will also show how character development in transmedia storytelling is very dynamic, it can be an element in the transmedia story world, world-building can also be an element of the character itself, or even develop from the elements of world-building and create its world and complete the story world of the main universe.
Pengenalan Peran TNI AD melalui Mobile Game untuk Remaja Aditya Satyagraha; Alfonzo Ronald Koapaha; Widihardjo Widihardjo
Wimba : Jurnal Komunikasi Visual Vol. 4 No. 2 (2012)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1846.877 KB) | DOI: 10.5614/jkvw.2012.4.2.5

Abstract

Role of Indonesian Army (TNI AD) as military institution which was maintaining the sovereignty of the Unitary Republic of Indonesia (NKRI ) from all forms of threats was vital, and needed to be supported by other elements of nations, especially the young generation of Indonesia. Therefore we needed recognition and understanding of the role of the army to teenager in order to create synergy between the Army and the younger generation in an effort to defend the country. In this study, researcher was trying to provide information and knowledge about the role of the army to teenager through mobile game. The method which was used in this study was descriptive-qualitative method, the theory of communication which associated with the delivery of messages and information technology, and the Army as theme and content in the game. The technique was observations data and facts in the field than developed it into game of new theme of TNI AD. The purpose of this research was to design learning media and recognition of the role of the TNI AD by using turn-based strategy game. The preparation of this thesis performed an assessment of the technology, collected information about TNI AD, game concept, Android operation system, and another necessary supported concept. Then continued with analysis, system design, implementation and system testing. Result from this research was a game design, titled Jejak Garuda. This game was turn-based strategy game and played individualy in platform mobile device with Android operation system based. Visual game was created in 2D, in purpose to make it attractive and light for mobile device, but the gameplay was created as attractive as possible in order to make high replay value.
Analisis Semesta Narasi Gundala Melalui Pendekatan Narrative Braid dan Transmedia Storytelling Aditya Satyagraha
ULTIMART Jurnal Komunikasi Visual Vol 15 No 1 (2022): Ultimart: Jurnal Komunikasi Visual
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ultimart.v15i1.2269

Abstract

The year 1960-1970 was the golden era of classic Indonesian cergam, there are many Indonesian superheroes born on the cergam such as Sri Asih, Godam, and Gundala Putra Petir. But Indonesian cergam stagnated and decreased readership, until in 2003, publisher Bumilangit restored the classic cergam indonesian superhero. In its journey Bumilangit managed to acquire and obtain commercial rights from more than 1000 classic Indonesian cergam superhero characters. All the characters are restored and collected in one universe (canon) called Jagat Bumilangit. One of the characters who has changed from the narrative is Gundala. The research method used is qualitative descriptive to get the data to be processed to be simplified into one form of transmedia model. Where this research focuses on the relationship of Gundala characters with his storyworld, namely Jagat Bumilangit, as well as the relationship of Gundala and other characters so as to help strengthen the storyworld of jagat Bumilangit and also how to develop Gundala character content strategy into multiplatform through narrative braid and transmedia storyworld approaches. Through this research, the author came to the conclusion that the development of the narrative universe (storyworld) in jagat Bumilangit is something refreshing for the Indonesian superhero world. But still need consistency in maintaining the narrative in a space that can be trusted by the audience in studying and looking for other original content that is more cohesive and able to enrich the preservation of their data about Gundala and the Universe bumilangit universe not only from the big screen film alone. Keywords: bumilangit; gundala; comic; transmedia; storyworld.