Risal Risal
Program Studi S1 Teknik Informatika, Fakultas Teknologi Informasi, Universitas Kristen Maranatha

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Initial Suspicion on Detecting Code Plagiarism and Collusion in Academia: Case Study of Algorithm and Data Structure Courses Mewati Ayub; Oscar Karnalim; Maresha Caroline Wijanto; Risal Risal
Journal of Information Technology and Computer Science Vol. 6 No. 1: April 2021
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (947.087 KB) | DOI: 10.25126/jitecs.202161274

Abstract

In engineering education, some assessments require the students to submit program code, and since that code might be a result of plagiarism or collusion, a similarity detection tool is often used to filter excessively similar programs. To improve the scalability of such a tool, it is suggested to initially suspect some programs and only compare those programs to others (instead of exhaustively compare all programs one another). This paper compares the ef-fectiveness of two common techniques to raise such initial suspicion: focusing on the submissions of smart students (as they are likely to be copied), or the submissions of slow-paced students (since those students are likely to breach academic integrity to get higher assessment mark). Our study shows that the latter statistically outperforms the former by 13% in terms of precision; slow-paced students are likely to be the perpetrators, but they fail to get the submissions of smart students.
Service Learning in Teachers and Students Mentoring for 2020 Bebras Challenge in Pandemic Era at Maranatha Bebras Bureau Christian University Mewati Ayub; Maresha Caroline Wijanto; Adelia Adelia; Billy Susanto Panca; Doro Edi; Julianti Kasih; Hapnes Toba; Risal Risal; Meliana Christianti; Robby Tan; Daniel Jahja Surjawan
Journal of Innovation and Community Engagement Vol. 2 No. 2 (2021)
Publisher : Universitas Kristen Maranatha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jice.v2i2.3802

Abstract

Bebras Challenge is a competition for elementary to high school students to educate informatics and computational thinking, followed by sixty countries all over the world. Bebras Indonesia Community in coordination with the International Bebras Committee holds the challenge yearly. Indonesia has participated in the Bebras Challenge since 2016. Faculty of Information Technology Maranatha Christian University as a Bebras Bureau has also been involved in the challenge since 2016. To prepare students for Bebras Challenge, Maranatha Bebras Bureau holds a teacher workshop yearly. The Teacher Workshop supports teachers to strengthen students in practicing Bebras tasks. Data on students who participated in the Bebras Challenge at Maranatha Bebras Bureau indicates increasing numbers from 2016 until 2020. This paper describes a service learning for mentoring teachers and students in the Bebras Challenge, which was held in the pandemic year 2020. Teacher mentoring was using a service learning approach, where the lecturers provided training to the teachers and then the teachers would share their knowledge back to their students. There were advantages and disadvantages of the execution during the pandemic. Although in a distance learning condition, teachers and students were still enthusiastic to participate in Bebras Challenge. The number of students who followed the 2020 Bebras Challenge nearly five times compared to 2019 in the Maranatha Bebras Bureau. The scores of elementary school students who followed the challenge showed very good results. On the other side, the results of junior and senior high school students were not as good as the scores of elementary school students.
PENGENALAN DESIGN-THINKING MENGGUNAKAN CANVA PADA SISWA SEKOLAH MENENGAH TINGKAT ATAS Robby Tan; Oscar Karnalim; Maresha Caroline Wijanto; Diana Trivena Yulianti; Risal Risal; Doro Edi; Teddy Marcus Zakaria; Sendy Ferdian Sujadi; Rossevine Artha Nathasya
Abdimas Siliwangi Vol 5, No 2 (2022): Juni 2022
Publisher : IKIP SILIWANGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/as.v5i2.9707

Abstract

Perkembangan teknologi informasi dan komunikasi (TIK) dalam dunia pendidikan mempengaruhi proses penyampaian dan cara belajar siswa. Pola pembelajaran yang dahulu merupakan teacher-centered learning bergeser ke student-centered learning. Salah satu bagian dari pergeseran pola belajar ini adalah semakin dalamnya integrasi (TIK) dalam pendidikan. Pengajar akan menggunakan TIK dalam menjelaskan materi-materi yang diberikan dan siswa akan menggunakan TIK untuk membuat tugas-tugas yang diberikan. Canva merupakan salah satu kakas yang dapat digunakan sebagai media dan penyampaian pembelajaran dengan konsep design-thinking. Konsep pembelajaran tersebut diusung dalam kegiatan pengabdian masyarakat yang ditujukan untuk siswa sekolah menengah tingkat atas (SMA). Pelaksanaan kegiatan dilakukan secara daring secara paralel untuk tujuh kelas tingkat XI yang diawali dengan penyampaian materi kemudian dilanjutkan dengan pembuatan proyek Canva secara berkelompok. Tema yang diusung pada pembuatan proyek ini adalah pengembangan budaya wisata dan kuliner yang ada pada daerah masing-masing anggota kelompok. Melalui proyek ini, siswa diajak untuk saling berkolaborasi secara daring untuk menggabungkan ide dan kreativitas sehingga menghasilkan sebuah karya yang dengan memperhatikan target dan point-of-view audiensi. Evaluasi dari kegiatan yang dilaksanakan menunjukkan bahwa materi yang diberikan dapat menarik minat siswa untuk mengembangkan kemampuan yang dapat berguna selama proses pembelajaran di sekolah.