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DEVELOPING TEACHING MEDIA OF INTERACTIVE VIDEO CD TUTORIAL USING CAMTASIA STUDIO APLICATION AND MACROMEDIA FLASH Wirasasmita, Rasyid Hardi; Putra, Yupi Kuspandi
Educatio Vol 10, No 2 (2015)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.324 KB) | DOI: 10.29408/edc.v10i2.165

Abstract

This study is a R & D (research and development) that is the development research that aims to produce instructional media interactive tutorials CD video using Camtasia studio and macromedia flash to a language visual programming subject of educational informatics department of STKIP Hamzanwadi Selong as well as to find out the quality of The CD interactive media based on the media experts assessment, maerial expert and instructional expert. This cd Learning talk about the introduction of the Delphi programming language, the basic program, an example of making a simple program and database connections with Delphi. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response was 84.83%. Based on the results of the assessment and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed. Keywords: learning media, video tutorials, Camtasia Studio, Macromedia Flash, programming language Delphi visual
Pelatihan uji kompetensi keahlian siswa sekolah kejuruan menggunakan metode Participatory Learning and Action (PLA) Putra, Yupi Kuspandi; Sadali, Muhamad; Fathurrahman, Fathurrahman; Mahpuz, Mahpuz
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1, No 2 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

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Abstract

National examination for skills competency at vocational high schools is held annually by the central government. The implementation of the national examination is one of the determinants of graduation apart. A national examination is also used for three other things: mapping, selecting to a higher level, and providing assistance or affirmation to the regions. Local governments can also use the national examination to mapping the achievements' standards for students, academic units, and regions. This community service aims to help students increase students' readiness and expertise in solving the national exam for competency skills in the multimedia field. This activity's target is the XII grade students of SMK NW Wanasaba, the main partners. This activity's target and output is the development of skills to work on skills competency National Examination questions, which are skills. The method is Participatory Learning and Action (PLA). This activity was providing practical knowledge and skills to students of SMK NW Wanasaba. This expertise competency training, especially in the multimedia field, can help students prepare for expertise competency exams to get maximum results and improve student competence
Pengembangan Media Pembelajaran Video Tutorial Interaktif menggunakan Aplikasi Camtasia Studio dan Macromedia Flash Wirasasmita, Rasyid Hardi; Putra, Yupi Kuspandi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

This research is an R & D (research and development) research that is an interactive tutorial video CD-based learning model in visual programming language courses that are more seen, with and practiced. That is, is the development of a model of teaching materials in other forms, which are complementary to existing teaching materials. This application presents material interactively with animation, audio, video and is equipped with an evaluation in the form of practice questions using the Camtasia Studio and Macromedia Flash applications. The results that will be achieved from the making of this learning media is that students can understand the subjects of visual programming language and find out the quality of the interactive video CD tutorial based on the assessment of media experts, material experts and learning. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response  was  84.83%.  Based on the  results  of  the  assessment  and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed.
Penerapan Mikrotik Dalam Mengembangkan Infrastruktur Jaringan Pada Kantor Desa Rumbuk Kecamatan Sakra PUTRA, YUPI KUSPANDI; Sadali, Muhamad; Mahpuz, Mahpuz
Infotek : Jurnal Informatika dan Teknologi Vol 3, No 2 (2020): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

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Abstract

The network topology used in the Rumbuk village office is a star topology, where every PC / computer in each room is connected using a UTP cable. While all mobile phones are connected wirelessly (without cable) through the access point on the modem. The problem with this network infrastructure is in managing hotspots, monitoring, and network security. From these problems, the author recommends developing by implementing a proxy in building network infrastructure at the Rumbuk village office in the Sakra sub-district. The purpose of this research is to assist the village government in managing the network by monitoring, managing bandwidth, and improving the network security system using a proxy. So that the village government can improve services for the community in the field of information technology optimally. The development of network topology and hotspots is needed to make it easy for village governments to access networks, not only wired networks but also wireless networks. By implementing proxy in this network infrastructure to control all equipment and network users who are allowed to enter or not. Bandwidth settings for all network users are tailored to their individual needs. And the security system contained in the proxy is safe enough because the proxy can limit the access rights of every user who enters the network.DOI : 10.29408/jit.v3i2.2350
PERBANDINGAN ALGORITMA NAIVE BAYES DAN NAIVE BAYES BERBASIS PSO UNTUK ANALISIS KREDIT PADA PT. BPR SYARIAH PAOKMOTONG Putra, Yupi Kuspandi; Sadali, Muhamad
Infotek : Jurnal Informatika dan Teknologi Vol 2, No 2 (2019): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

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Abstract

According to Law No.21 of 2008, it is stated that Islamic banks are business entities that collect funds from the public in the form of deposits and channel to the public in the form of loans and / or other forms in order to improve people's lives. Credit is the provision of money or bills that can be equated with it, based on a loan and loan agreement between the bank and another party which requires the borrower to repay the debt after a certain period of time with interest (Banking Law No.10 of 1998).In analyzing a credit, sometimes an analysis performs an inaccurate analysis, so there are some customers who are less able to pay credit installments, resulting in substandard loans and even defaults. From the above problems, researchers conducted a credit analysis using computerized techniques by utilizing RapidMiner software in processing data. The right data processing technique to use is classification. One method of classification of data mining is the Naive Bayes algorithm. The researcher used weighting by applying Particle Swarm Optimization (PSO) for attribute selection to improve the accuracy of Naive Bayes.After testing with the Naive Bayes algorithm model of 71.00%, the Naive Bayes algorithm based on particle swarm optimization results in a higher accuracy value of 88.51% compared to the Naive Bayes algorithm model. From these results the difference between the two models is 17.51%.DOI : 10.29408/jit.v2i2.1460
SISTEM INFORMASI BERBASIS WEB SMA AL- MUKHTARIYAH MAMBEN LAUK BERBASIS PHP DAN MYSQL DENGAN FRAMEWORK CODEIGNITER Suhartini, suhartini; Sadali, Muhamad; Putra, Yupi Kuspandi
Infotek : Jurnal Informatika dan Teknologi Vol 3, No 1 (2020): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

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Abstract

These days, the development of science and technology is increasingly rapid, especially information technology and telecommunications that provide an important role in human life, especially in the world of education. One of them is a website technology that has been widely used to help facilitate the delivery of information in schools. And one of the high schools in the village of Mamben Lauk, Wanasaba Subdistrict, which is called Al-Mukhtariyah High School, did not have a website. Based on this occasion the present researcher took the initiative to create a website for the school. This is the time for all schools in this day to have a website and use it as facility to deliver of information to students or the wider community. To build a website the researcher used the PHP programming language and MySQL database with the Code Igniter framework.DOI : 10.29408/jit.v3i1.1793
SISTEM INFORMASI GEOGRAFIS UNTUK PEMETAAN HOMESTAY DI LOMBOK TIMUR BERBASIS ANDROID Wasil, Muhammad; Samsu, Lalu Muhammad; Putra, Yupi Kuspandi
Infotek : Jurnal Informatika dan Teknologi Vol 3, No 1 (2020): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

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Abstract

The geographical information system for mapping homestays in East Lombok is made as a medium for disseminating information in delivering homestay information for tourists who will visit Lombok, especially in East Lombok. This android-based information system presents images, descriptions and also locations displayed via google maps as directions to homestay locations based on choices from each homestay category. The information system can be used as well as supporting the tourism sector in Lombok and makes it easier for tourists to get complete and effective information. Geographic information system for mapping homestays in East Lombok based on Android is made with the Android Studio program and Google Maps as a guide for tourist locations. It can be concluded that this system is ready to be developed.DOI : 10.29408/jit.v3i1.1834
Media Pembelajaran Interaktif Pengenalan Huruf Berbasis Flash Pada Siswa Pendidikan Anak Usia Dini (PAUD) (Studi Kasus : Kelompok Belajar Tarbiyatul Ummah Tanak Kaken Sakra Barat) Fathurrahman, Fathurrahman; Putra, Yupi Kuspandi; Sadali, Muhamad
Infotek : Jurnal Informatika dan Teknologi Vol 3, No 2 (2020): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

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Abstract

Tujuan penelitian ini adalah untuk mempermudah guru dalam penyampaian materi kepada siswa dan meningkatkan pemahaman siswa terhadap materi yang disampaikan serta sebagai media untuk meningkatkan minat belajar dan kesenangan dalam proses belajar. Media pembelajaran memiliki peran penting dalam  proses belajar mengajar, namun kenyataan didunia pendidikan media pembelajaran sering diabaikan dengan alasan terbatasnya waktu untuk membuat persiapan mengajar dan sulit mencari media yang tepat. Di Kelompok Belajar Tarbiyatul Ummah Tanak Kaken menggunakan media pembelajaran yang masih bersifat konvensional dengan menggunakan buku, papan tulis dan alat peraga lainnya sebagai alat belajar siswa, media pembelajaran ini masih kurang menarik bagi siswa terutama dalam pelajaran pengenalan huruf-huruf abjad. Sekarang ini anak-anak lebih cenderung suka belajar menggunakan media yang berhungan dengan teknologi terutama anak-anak usia dini, dikarenakan lebih cepat menyerap pelajaran dari gambar-gambar menarik yang mendidik dan sesuai dengan usianya. Peneliti membuat media pembelajaran interaktif  berbasis Flash untuk lebih mudah mengenalkan huruf kepada siswa pendidikan anak usia dini pada Kelompok Belajar Tarbiyatul Ummah. Media pembelajaran ini dimulai dari proses analisis kebutuhan yang akan digunakan dalam pembuatan media pembelajaran interaktif dan membuat konsep atau perancangan sesuai dengan hasil analisis.DOI : 10.29408/jit.v3i2.2389
KOMPARASI ALGORITMA C4.5 DAN C4.5 BERBASIS PSO UNTUK PREDIKSI JUMLAH PENGGUNAAN BBM PERBULAN PADA KANTOR DINAS LINGKUNGAN HIDUP DAN KEBERSIHAN KABUPATEN LOMBOK TIMUR Putra, Yupi Kuspandi; Ahmadi, Hamzan; Suhartini, Suhartini
Infotek : Jurnal Informatika dan Teknologi Vol 2, No 1 (2019): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

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Abstract

East Lombok Regency is one of the second level regions in West Nusa Tenggara Province which is located on the east side of Lombok Island. The capital city of East Lombok Regency is the city of Selong, where all government agencies are based in this city. One of them is the Department of Environment and Hygiene of East Lombok Regency. In carrying out operational duties at the Office of Environment and Hygiene the operational vehicle requires that the fuel oil is a subsidy from the government. Therefore, the use of BBM every day must be recorded properly so that it can be predicted the amount of fuel usage every month. However, the Office of the Environment and Hygiene Office has difficulty in processing such data in large quantities. Predicted information on fuel use is needed by the head of the agency to assist in making decisions or policies. Of these problems the right data mining technique to use is classification. One method of classification of data mining is the decition tree algorithm (C4.5) or called the decision tree. The decition tree (C4.5) algorithm has weaknesses in reading large amounts of data, so researchers use weighting by applying Particle Swarm Optimization (PSO) for attribute selection to increase the accuracy of C4.5.Thus the researcher will utilize data mining software in applying a comparison of the decition tree (C4.5) and C4.5 algorithms based on Particle Swarm Optimization (PSO) to get the best accuracy value in predicting the amount of monthly use of fuel oil at the Service Office Environment and Cleanliness of East Lombok Regency.DOI : 10.29408/jit.v2i1.1173
Prediksi Jumlah Retribusi Sampah Perbulan menggunakan Algoritma Decition Tree (C4.5) pada Kantor Dinas Lingkungan Hidup dan Kebersihan Kecamatan Selong Kabupaten Lombok Timur Putra, Yupi Kuspandi; Mahsun, Yeni Kurniatul
Infotek : Jurnal Informatika dan Teknologi Vol 1, No 1 (2018): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.921 KB)

Abstract

Along with the times and growing population growth, human needs are increasing. Every human being has diverse needs. Whatever humans need will produce something that must be discarded in the end and become waste. For the waste transportation services, the Environmental Service Office and the Hygiene Agency will collect fees from the relevant parties according to the specified amount. This fee collection is known as retribution. In order to help the office, a tool is needed to predict waste retribution revenue based on the daily retribution data. The algorithm model used is Decition Tree (C4.5) to get the rule in predicting the amount of monthly waste retribution at the Environmental and Hygiene Office of Selong District, East Lombok Regency. After three tests, all three showed high accuracy and AUC values. The most superior result is by using number of validation 3, with the accuracy value obtained is 96.51% and AUC value is 0.976% with a diagnosis level of excellent classification accuracy.DOI : 10.29408/jit.v1i1.893