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Media Pembelajaran Multimedia Interaktif tentang Agama Islam Untuk Anak menggunakan Macromedia Flash 8 Muhammad Ibrahim Nasution; Febria Rahim; Nofianti Nofianti
SITEKIN: Jurnal Sains, Teknologi dan Industri Vol 17, No 2 (2020): Juni 2020
Publisher : Fakultas Sains dan Teknologi Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/sitekin.v17i2.9714

Abstract

Perkembangan teknologi mutlimedia menjadikan pembelajaran lebih efektif dalam menyampaikan pengetahuan, keterampilan, sikap dan motivasi anak, sehingga proses pembelajaran menjadi lebih bermakna, bertujuan serta menyenangkan. pembuatan aplikasi multimedia interaktif bertujuan untuk meningkatkan daya minat anak-anak dalam mempelajari agama islam serta dapat mempermudah orang tua untuk mengenalkan agama islam kepada anak-anak
Aplikasi Game Edukasi Pembelajaran Musikal Untuk Anak-Anak Menggunakan Macromedia Flash 8 Muhammad Ibrahim Nasution; Febria Rahim; Bunga Amalia
INTECOMS: Journal of Information Technology and Computer Science Vol 4 No 2 (2021): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v4i2.3089

Abstract

Perkembangan media pembelajaran kini semakin maju dan berkembang. Pembelajaran musik pada anak-anak perlu ditingkatkan dengan media pendukung yang dikemas dengan cara yang menarik dan interaktif, caranya adalah dengan membuat game edukasi. Proses pembuatan game edukasi ini dimulai dari observasi, studi literatur, referensi, perancangan, implementasi hingga pengujian. Game edukasi ini menggunakan media digital yang bekerja pada komputer atau laptop, sehingga dapat membantu mempelajari lagu nasional dan lagu anak. Game edukasi ini dibangun menggunakan aplikasi Macromedia Flash 8. Untuk pengujian menggunakan metode Black Box Test yaitu menguji fungsi dalam setiap menu dan tombol telah berjalan dengan semestinya. Dengan Menggunakan Game edukasi ini diharapkan dapat membantu guru dan orang tua untuk memberikan pembelajaran musik sehingga anak-anak tidak merasa bosan. Kata kunci : Multimedia Interaktif, Game Edukasi, Pembelajaran
Analysis And Implementation of Simple Queue and Queue Tree Methods For Optimizing Bandwitdh Management Muhammad Ibrahim Nasution; Febria Rahim; Habib Alfarizzi
Journal of Applied Engineering and Technological Science (JAETS) Vol. 4 No. 1 (2022): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v4i1.1315

Abstract

This study analyzes the Simple Queue method with Queue tree using a Mikrotik Router to perform Bandwidth management. Both of these methods will be tested using the parameters of Quality of Services ( QOS ), namely throughput, delay, jitter and packet loss. The results of the analysis of the Quality of Services will be compared with weighting based on the TIPHON standard, then the results of the analysis will be tested using the wireshark application . The results of the analysis of these two methods, the Simple Queue method is more suitable because it gets a higher value based on the TIPHON standard. Therefore it is recommended to use Bandwidth management using the Simple Queue method
Peningkatan Pengetahuan Siswa SLTA Sederajat Tentang Komputer Melalui Workshop Pengenalan Hardware Komputer Muhammad Ibrahim Nasution; Yuhefizar; Rasyidah
ABEC Indonesia Vol. 10 (2022): 10th Applied Business and Engineering Conference
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this service activity is to increase knowledge about computers to high school students and equivalent In Lintau Buo, the activity carried out is a workshop on the introduction of computer hardware and software, based on observations of the ability of high school students equivalent around lintau buo about computer equipment is still low, because a workshop on computers was held. The place for the workshop was the Politeknik Negeri Padang, Tanah Datar Campus, the stages of activity starting from Preparation, Implementation and Evaluation. The number of participants in this workshop was 20 people from MAN 3 Tanah Datar, SMAN 1 Lintau Buo, SMKN 1 Lintau Buo and SMAN 2 Lintau Buo. The workshop material provided is an introduction to Hardware Software, Assembling a computer and installing applications on a computer. The impact of this workshop can be seen from the results of the Pretest and Posttest where when the Pretest the average score of the participants is 56.5 after attending the workshop and doing the Posttest the average score of the participants increases to 85.
Faktor Penghambat UMKM dalam Menggunakan Teknologi Informasi di Kabupaten Tanah Datar Febria Rahim; Muhammad Ibrahim Nasution; Mirawati Mirawati; Eltri Erpita; Yulhaniva Yulhaniva
Jurnal Inovasi Pendidikan Ekonomi (JIPE) Vol 13, No 1 (2023): Jurnal Inovasi Pendidikan Ekonomi
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/011229800

Abstract

In the current era of revolution 4.0, the use of information technology is not new, but has become an obligation for every business owner, including MSMEs, both using technology for administrative management and marketing of the products offered. However, in Tanah Datar District, only about 3.6% of MSME owners have started using information technology in their businesses. This condition makes it important to pay attention to what inhibiting factors influence MSME owners in Tanah Datar Regency in using Information Technology. The results of the study concluded that the first obstacle that caused SMEs in Tanah Datar Regency to use Information Technology was that SMEs stuttered that the use of Information Technology was not needed in their business. Second, the lack of ability in the use or application of technology to support business development and the ability to apply MSME product standards is still limited, and third, the ability in business management, time management, and the quality of human resources (HR) is still limited.