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Journal : Jurnal Pengabdian Masyarakat Bidang Sosial dan Humaniora

Penerapan Metode Team Games Tournament Guna Meningkatkan Minat Belajar Siswa Kelas 5 SD 067090 Jl. Halat Kota Medan Tasya Novriyanti; Fajar Utama Ritonga; Hairani Siregar; Kristina Sipahutar
ABDISOSHUM: Jurnal Pengabdian Masyarakat Bidang Sosial dan Humaniora Vol. 2 No. 4 (2023): Desember 2023
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdisoshum.v2i4.2065

Abstract

After the passing of the Covid-19 Pandemic, it gave new impacts and challenges in the world of teaching and learning, especially for grade 5 students at SD 067090 Halat who experienced a decrease in their interest in learning. The main factor for this to happen is distance learning which makes students spend more time with smartphones. The impact after the pandemic was over, students became lazy to study at school. This decrease in learning interest affects the final grades of students later. This cannot be allowed to continue because it will not only affect the final grades of students but will also affect the development of students' traits, attitudes and ethics. The problem that exists in grade 5 students at SD Negeri 067090 is the decline in student interest in learning. The monotonous class atmosphere with only material explanations and doing assignments is one of the reasons students feel bored studying in class. Team Games Tournament is a learning procedure that provides opportunities for groups to compete with other groups so that students are passionate about learning. The system applied in this method emphasizes games (games) as learning activities that aim to spur the motivation and spirit of competition in students both physically and mentally with predetermined rules so as to make students enthusiastic during the learning process.
Meningkatkan Kemampuan Minat Membaca, Menulis, dan Berhitung (CALISTUNG) Serta Sosialisasi Penerapan Etika dan Moral Ira Revina; Hairani Siregar
ABDISOSHUM: Jurnal Pengabdian Masyarakat Bidang Sosial dan Humaniora Vol. 2 No. 4 (2023): Desember 2023
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdisoshum.v2i4.2111

Abstract

Reading, writing and arithmetic are important aspects in elementary school. Students must master the aspects of reading, writing and arithmetic. These aspects of learning have a very important role, because by reading, writing and arithmetic children can learn various ways to improve their knowledge. In addition, in everyday life academic ability is not enough to achieve success in education, but ethics and morals also need to be applied, therefore, in addition to improving calistung abilities. I also provide socialization regarding the application of ethics and morals to students. Ethics and morals are one of the problems of education, especially elementary schools which are one of the contributors to problems in this country, how can it not be, students often encounter lies about what they have done, such as fighting, low respect for parents and teachers, impolite words in communication. The process of providing this assistance will be carried out through PKL I activities by creating a program. Activities will be carried out using the group work method which consists of stages, Assessment, Planning, Intervention, Evaluation, and Termination. The final result of this program was declared successful, as can be seen from the significant changes in the students, namely starting from the students getting better trained in reading, writing, and arithmetic (calistung).
Penerapan Pembelajaran Berbasis Permainan Demi Peningkatan Minat Belajar di UPT SD 060935, Medan Johor Felix Setiawan Peranginangin; Hairani Siregar
ABDISOSHUM: Jurnal Pengabdian Masyarakat Bidang Sosial dan Humaniora Vol. 2 No. 4 (2023): Desember 2023
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdisoshum.v2i4.2113

Abstract

Education is the cornerstone of the nation's progress. Realizing an advanced nation is certainly an ideal to be achieved by every country in the world. It is common knowledge that the progress of a country is influenced by educational factors. The Teaching Campus Program is part of the Merdeka Learn Kampus Merdeka (MBKM) policy which aims to broaden the competencies students have by providing an opportunity for students to learn outside the classroom by providing assistance to teachers or education staff at the basic education level. The Merdeka Campus is a form of learning in universities that is autonomous and flexible so as to create a learning culture that is innovative, not restrictive, and in accordance with the needs of students. In this activity, the writer as a student of the Social Welfare Study Program, Faculty of Social and Political Sciences, took part in the Teaching Campus Program from Merdeka Learning Campus Teaching (MBKM) at UPT SD 060935, Medan Johor. During its implementation, the authors apply Game-Based Learning to Grade 4 UPT SD 060935 students. The purpose of student participation in the Teaching Campus program is a process of adding relationships, adding experience outside the world of lectures, developing students' insights, character and soft skills.
Meningkatkan Minat Belajar Siswa dengan Variasi Belajar Audio Visual dan Interaktif Nadila Ardhia Garini; Fajar Utama Ritonga; Hairani Siregar
ABDISOSHUM: Jurnal Pengabdian Masyarakat Bidang Sosial dan Humaniora Vol. 2 No. 4 (2023): Desember 2023
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdisoshum.v2i4.2134

Abstract

Low student interest in learning is a challenge in this 4.0 technology era. Technological stuttering accompanied by self-doubt makes it difficult for students to progress and keep up with the times. Coupled with learning that is too monotonous, it makes students' interest in learning even lower. There is a Teaching Campus MBKM (Freedom Learning Campus) program that can help overcome the obstacles that exist in various schools in Indonesia. The author here was moved to take part in the program and found a problem where the learning system was monotonous, which made students' interest in learning, which was initially low, grow lower. In this study, the authors used the Groupwork Method with stages such as: (1) Engagement, Intake and Contract, (2) Assessment, (3) Planning, (4) Intervention, (5) Monitoring, (6) Evaluation, and (7) Termination. The purpose of this study is to increase students' interest in learning through audio-visual learning variations such as the use of technology and interactive learning variations so as to increase students' sense of courage and confidence. The results of this research show that students' interest in learning has increased and students are more daring to show themselves and have self-confidence.
Praktik Intervensi Pekerja Sosial dengan Metode Groupwork melalui Terapi Bermain Kelompok terhadap Anak Korban Kekerasan: (Praktik Kerja Lapangan Prodi Kesejahteraan Sosial FISIP USU) Jodis Simanullang; Fajar Utama Ritonga; Hairani Siregar; Maidinse Hutasoit
ABDISOSHUM: Jurnal Pengabdian Masyarakat Bidang Sosial dan Humaniora Vol. 2 No. 4 (2023): Desember 2023
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdisoshum.v2i4.2953

Abstract

Recently, cases of violence against children have become more prevalent. In recent years, Indonesia has often been mentioned as facing an emergency of violence against children, be it physical violence, sexual violence, bullying, and so on. The perpetrator even comes not only from the victim's external environment, but also by the victim's closest people and even the victim's own family. Meanwhile, the main concern is the impact experienced by child victims of violence. In the practice of social work, a social worker must strive to achieve evil for the child who is a victim. As a prospective professional social worker, Praktikan practiced social worker intervention with the groupwork method on six child victims of violence. Groupwork methods provide assistance such as self-help groups, achieving common goals in the group and so on. In this case, Praktikan conducts group play therapy for child victims of violence with the aim of reducing bad behavior and increasing the closeness of relationships among fellow clients. Kata Kunci: Metode Groupwork, Terapi Bermain Kelompok, Anak Korban Kekerasan.