Claim Missing Document
Check
Articles

Found 5 Documents
Search
Journal : JURNAL MEDIA INFORMATIKA BUDIDARMA

Pengelompokkan Data Bencana Alam Berdasarkan Wilayah, Waktu, Jumlah Korban dan Kerusakan Fasilitas Dengan Algoritma K-Means Murdiaty Murdiaty; Angela Angela; Chatrine Sylvia
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 3 (2020): Juli 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i3.2213

Abstract

Indonesia has fertile soil, natural resources and abundant marine resources. However, Indonesia is also not immune to the risk of natural disasters which are a series of events that disturb and threaten life safety and cause material and non-material losses. Indonesia's strategic geological location causes Indonesia to be frequently hit by earthquakes, volcanic eruptions and other natural disasters. From the data collected, natural disasters that occurred in Indonesia consisted of several categories, namely earthquakes, volcanic eruptions, floods, landslides, tornados, and tsunamis. Many natural disasters in Indonesia have caused casualties, both fatalities and injuries, destroying the surrounding area and destroying infrastructure and causing property losses. The trend of increasing incidence of natural disasters needs to be further investigated to prevent the number of victims from increasing. This information can be obtained through a data mining approach given the large amount of data available. In relation to natural disaster data, clustering techniques in data mining are very useful for grouping natural disaster data based on the same characteristics so that the data can be adopted as a groundwork for predicting natural disaster events in the future. Thus, this research is supposed to group natural disaster data using clustering techniques using the k-means algorithm into several groups, in terms of natural disaster types, time of disaster, number of victims, and damage to various facilities as a result of natural disasters
Evaluasi Desain Antarmuka Portal Akademik Menggunakan Metode Heuristic Evaluation Murdiaty Murdiaty; Angela Angela; Chatrine Sylvia
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 3, No 4 (2019): Oktober 2019
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v3i4.1547

Abstract

Evaluation of interface design is part of human and computer interaction (HCI-Human Computer Interaction). The focus of this study is to conduct heuristic evaluations on the interface design of an academic portal to determine the extent to which the academic portal meets the concept of usability. Academic portal is a website accessed by academics through a web browser. This portal can be accessed by students, lecturers, academic supervisors, Final Project supervisors, and other academics such as: Academic Administration Section (BAA), Study Programs, Libraries, Student Affairs, and Public Administration and Personnel Section (BAUK). This study uses heuristic evaluation as an approach in evaluating a human-machine system (man-machine system) in relation to academic portal ease of use (usability) and also severity ratings in addition to heuristic checklist.  This study involved several evaluators who would conduct an assessment by filling in the heuristic checklist. The expected results with the evaluator's heuristic evaluation method found usability problems related to the general interface. These results are expected to be used by Mikroskil's academic portal system developers to make improvements to the academic portal currently in use
Evaluasi User Experience Platform Video Communication dengan User Experience Questionaire (UEQ) Chatrine Sylvia; Angela Angela; Fandi Halim
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 4 (2021): Oktober 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v5i4.3263

Abstract

The learning from home (home-based learning) and working from home (work from home) policy which has been going on for more than 1 year since March 2020 after being set by the Minister of Education and Culture (Kemendikbud) has brought many changes in the way to work and study for the academic community, especially students and lecturers. This is also felt by the academic community at STMIK Mikroskil, especially in Information Systems study program who changes their learning from offline to online by utilize various available application platforms such as Microsoft Teams and the Zoom application, especially for its video conferencing features as audio-visual media. With the use of both communication platforms in online learning activities, it is necessary to evaluate its user experience as information to support decision making in order to improve learning management and academic activities in university environment. However, this evaluation activity has never been carried out for the two applications that being used. This study aims to measure the user experience of Microsoft Teams and the Zoom application, especially for its video conference to support the lecturers and students in Information Systems Study Program at STMIK Mikroskil. This measurement is intended to predict and compare the ability of technology elements in the form of user experience of those two applications through an analytical study by applying the User Experience Questionnaire (UEQ) method. The target respondents are lecturers and students, especially in the Information Systems study program in the STMIK Mikroskil environment. The results showed that the comparison of the Microsoft Teams means value was superior to the Zoom application. Therefore, Microsoft Teams is a video conferencing and communication platform that is preferred by students and academics of the STMIK Mikroskil Information Systems study program compared to the Zoom application
Pengukuran Pengalaman Pengguna Aplikasi Platform Pembelajaran dan Konferensi Video Menggunakan Framework UEQ+ Angela Angela; Fandi Halim; Chatrine Sylvia
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 2 (2022): April 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i2.3878

Abstract

This study aims to measure and evaluate the user experience of the Microsoft Teams application as a learning and video conferencing platform using the UEQ+ framework, which is the development of the UEQ method. Through the UEQ+ framework, questionnaires can be designed by customizing user experience variables according to the application to be measured, thus the research results are expected to be more accurate and relevant. The scale of user experience measured in this questionnaire includes: efficiency, perspicuity, dependability, trust, usefulness, intuitive use, trustworthiness of content, quality of content, and clarity. After the questionnaires were distributed, 149 data were obtained which could be processed using data processing tools which being provided by UEQ+ called Data Analysis Tools. In conclusion, respondents have positive impression of Microsoft Teams as a video conferencing application and learning platform. The most important scale that represents the quality of Microsoft Teams is usefulness, clarity, trustworthiness of content, and quality of content.
Rancang Bangun Sistem Informasi Manajemen Aset “SIMA+” Berbasis User Centred Design (UCD) Murdiaty Murdiaty; Angela Angela; Cindy Aprilia; Nuraina Nuraina
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 2 (2021): April 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v5i2.2663

Abstract

Assets consist of immovable and movable objects, both tangible and intangible assets, which are included in the fortune of an agency, organization, business entity or individual. The wrong management of assets will be bad for the company so that it is resulting in losses. Utilization of assets cannot be carried out optimally because they are not clearly identified, making it difficult to know which assets can still be used or when it is time to replace them and when it is time to carry out maintenance. Assets really need to be managed and utilized properly in order to maintain high asset value and to achieve optimal use and utilization of assets so as to provide more benefits for the company. The purpose of this research is to develop an asset management information system called SIMA+. The system development methodology used is prototyping. The system design uses Microsoft Visual Studio 2015 with the programming language Visual Basic, the system output design uses Crystal Report, and data storage uses Microsoft SQL Server 2014. The result of this paper is a system that is expected to have the ability to maintain asset value, asset service life, and asset security, minimizing asset utilization transaction errors and can adjust asset data recorded in the system and physical asset data.