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Praktik Pemanfaatan Teknologi Virtual Reality Berbasis Mobile untuk Media Pembelajaran Merakit Personal Komputer Estu Sinduningrum; Atiqah Meutia Hilda; Mia Kamayani
Jurnal Pengabdian Pada Masyarakat Vol 6 No 2 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/002.202162.694

Abstract

PRACTICES TO USE MOBILE-BASED VIRTUAL REALITY TECHNOLOGY FOR LEARNING MEDIA ASSEMBLING PERSONAL COMPUTER. The Vocational High Schools are still teaching assembling computers in the conventional way. However, this method is deemed ineffective and inefficient, because of the continuous development of computer technology and very expensive prices. The current covid pandemic condition is also a new problem that makes it difficult for students to practice assembling computers face-to-face. This Community Service (PKM) activity aims to utilize virtual reality (VR) technology as a learning medium to simulate PC assembly. The first the PC assembly learning application was made using Java Android program which was adjusted to the basic curriculum for computer assembly. Second, if this application has been successfully created, training will be carried out for students. The training will be carried out in several stages, the first stage by registering, filling out a questionnaire via Google Form. The second stage, the provision of material that will begin with an explanation of the introduction of VR technology. The third stage, is the setting and installation of the PC assembly learning program with VR on the Android cellphone of each participant, followed by the participants practicing the use of the VR program with VR glasses 3 D. The results of the student questionnaire stated that they had previously known that VR technology could be used. as a medium of learning in schools worth 34%. The results of the questionnaire after PKM were held, the results of 88.25% of students felt that VR was useful if it was used in the education sector such as computer assembly.
Pemanfaatan Teknologi Augmented Reality Untuk Media Pengenalan Huruf Alfabet Pada Anak Usia Dini Estu Sinduningrum; Rosalina Rosalina; Atiqah Meutia Hilda
Jurnal SOLMA Vol. 8 No. 1 (2019)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (861.776 KB) | DOI: 10.29405/solma.v8i1.3151

Abstract

Saat ini banyak orang tua mulai mengajarkan anaknya membaca sejak dini di rumah, ataupun menyekolahkannya di Taman Kanak – Kanak (TK) yang mengajarkan membaca. Metode yang sesuai untuk Pendidikan Anak Usia Dini (PAUD) adalah belajar sambil bermain. Metode ini tidak membebani dan tidak ada unsur paksaan. Pemanfaatan Augmented Reality untuk media pengenalan membantu anak belajar membaca dengan menggunakan cara yang menyenangkan, yaitu dengan memindai marker berisi huruf atau suku kata menggunakan kamera perangkat Android. Nantinya akan muncul video animasi, audio pelafalan, dan hewan 3D sesuai huruf atau suku kata dan gambar dalam marker yang dipindai. Desain ini kemudian diimplementasikan dalam sebuah aplikasi untuk sistem operasi Android. Uji coba aplikasi ini dilakukan dengan kedua mitra dari Lab School Permata UHAMKA dan Baitul Ulum Al Isfahani Manfaluthi yang dihadiri oleh para Guru dan Orang Tua Wali murid. Peserta mencoba langsung aplikasi dan memberikan feedback untuk mengetahui sejauh mana aplikasi dapat membantu proses Pembelajaran. Berdasarkan hasil evalusi aplikasi ini terbukti dapat membantu Guru dan orang tua wali murid untuk mempraktekan model belajar Alfabet yang asik dan menyenangkan untuk anak dan muridnya.
SISTEM PAKAR UNTUK MENENTUKAN SANKSI PELANGGAR LALU LINTAS SEPEDA MOTOR DAN MOBIL MENGGUNAKAN METODE FORWARD CHAINING BERBASIS WEB Agus Budiantoro; Atiqah Meutia Hilda; E. Rizal
Prosiding Seminar Nasional Teknoka Vol 4 (2019): Prosiding Seminar Nasional Teknoka
Publisher : Fakultas Teknik, Universitas Muhammadiyah Prof. Dr. Hamka, Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1217.278 KB) | DOI: 10.22236/teknoka.v4i0.4272

Abstract

Nowadays, to determine the ticketed sanctions in court still using experts without systematic assistance. Certainly, it is very unfortunate if the technology is not utilized in this field. A similar problem also exists with the traffic police on duty to do out the crossing and socialize the articles and fines that apply to traffic violators. The police must also memorize the articles of traffic violations, but only those that are often violated by drivers because there are many articles on traffic violations that the police cannot memorize. Therefore, in this research, the writer creates a system to assist judges in determining sanctions or fines for traffic violators, to assist the police in socializing the traffic violator, and to assist the drivers in knowing the rules, and also the traffic articles. The Forward Chaining method would be more suitable to be used for those systems because the research field uses facts to be sure. The objects of this research are car and motorcycle riders. The existence of several case examples are used by the writer that is useful to test the accuracy of the process or the results of this consultation, researchers also provide examples to the drivers, the police, and also legal experts for testing this traffic expert system. With the level of validation of truth that has been achieved, this traffic expert system can be used as a method of judges, violators or police in determining ticketing sanctions
Rancang Bangun Aplikasi Terapi Wicara Grow SCDC (Special Child Development Centre) Berbasis Android Faizin Fifaridillah; Atiqah Meutia Hilda
Prosiding Seminar Nasional Teknoka Vol 5 (2020): Prosiding Seminar Nasional Teknoka ke - 5
Publisher : Fakultas Teknik, Universitas Muhammadiyah Prof. Dr. Hamka, Jakarta

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Abstract

The Grow SCDC (Special Child Development Center) is one of the therapy centers for children's health development, where the activities include several therapy facilities for the development of children with health problems. One of the distractions is language or speech. Speech therapy application is built based on android using the Extreme Programming method. The speech therapy application uses the text to speech method and the speech to text method. The text to speech method is done by saying the name of the card containing the picture and the name of the card. When a card is selected, the application will say the name of the card. The text to speech method is carried out in the guess card game feature. The card guessing game contains a list of cards that can be guessed using the voice button, when the voice button is pressed, the voice issued by the user will be recorded and then the voice recording will be converted into text. The text results will be matched with the name of the selected card, the text will be checked whether the answer is true or false. This speech therapy application is designed and made with several programming languages, namely Dart, PHP (Perl Hypertext Preprocessor), the Flutter framework and a supporting package namely the Cloud Speech API for implementing the text to speech and speech to text methods. Meanwhile, the database management system uses MySQL software. It can be concluded in this study features and functions in the application are in accordance with the wishes of the respondents because it has an average questionnaire value of 87%, with a statement that the speech therapy application is stable and smooth for respondents.
Integrasi Sistem Informasi Manajemen Pendidikan Dengan Aplikasi Akademik Mobile Pada Sekolah Menengah PertamaYPI Cempaka Putih Bintaro Atiqah Meutia Hilda; Tuti Awaliyah; Arry Avorizano; Arien Bianingrum Rossianiz; Lutfan Zulwaqar
Prosiding Seminar Nasional Teknoka Vol 7 (2022): Proceeding of TEKNOKA National Seminar - 7
Publisher : Fakultas Teknik, Universitas Muhammadiyah Prof. Dr. Hamka, Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Education Management Information System (MIS) has 3 important applications, including the General Education Information System, the Main Education Information System and the Education Support Information System. Where the General Information System is built school Web Portal as a school identity in a global world. The purpose of this research is to assist schools in implementing Educational Management Information Systems (MIS) that are mutually integrated in data processing, decision making and improving the quality of information services. This system was built using the Laravel PHP framework version 5.6.16 supported by a MySQL database to process the database. The existence of Education Management Information System Integration (MIS) built both on the web and mobile-based shows that the world of education can be even better in the use of information technology. The test results show a percentage of 81.89%, which means that the results of the system assessment can be categorized as very very good to be accessible by employees, teachers, students and the community which is the identity of schools in the global world so that the wider community can get to know the school more easily.