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Development and Evaluation of Android-based Infrastructure Rental Application: A Design Science Research Approach Joshua Hans Kandami; Dedi Iskandar Inan; Ratna Juita; Lorna Yertas Baisa; Marlinda Sanglise; Muhamad Indra
Jurnal Teknologi dan Manajemen Informatika Vol 10, No 1 (2024): Juni 2024
Publisher : Universitas Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/jtmi.v10i1.13004

Abstract

This study developed and evaluated a mobile application for infrastructure rental at the Quality Assurance Agency for Education (BPMP) in West Papua using the Design Science Research (DSR) approach in the field of Information Systems (IS). This application, the first designed specifically for the needs of BPMP West Papua and integrated with the existing system, was assessed based on usability and user acceptance through interviews, black box testing, and effectiveness testing using Structural Equation Modeling (SEM) with the Technology Acceptance Model (TAM) approach. The black box testing results indicated successful application development. Evaluation with 64 respondents through hypothesis testing showed that social influence and technological anxiety significantly affect attitudes toward accepting the use of the application. This highlights the importance of considering these factors for the successful implementation of the mobile application at BPMP West Papua, potentially enhancing the efficiency of infrastructure rental.
Design and Evaluation of UI/UX of Siwi Village in West Papua Province Using Cognitive Walkthrough Rahmat Ady Prasetyo; Dedi I. Inan; Ratna Juita; Marlinda Sanglise; Lorna Y. Baisa
Explore: Jurnal Sistem Informasi dan Telematika (Telekomunikasi, Multimedia dan Informatika) Vol 15, No 1 (2024): Juni
Publisher : Universitas Bandar Lampung (UBL)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36448/jsit.v15i1.3647

Abstract

This research aims to design the User Interface (UI) of the Siwi Village website, located in South Manokwari Regency, West Papua Province, and to evaluate its User Experience (UX). This is due to the numerous tourism potentials in the area that remain largely unknown to the public and hold significant economic potential. The UI/UX evaluation process was conducted using the Cognitive Walkthrough method. Figma was employed as a tool in the design process. During the evaluation phase, a questionnaire was constructed and tested by 35 respondents to assess user satisfaction with the UI. Although the overall evaluation results at this stage were quite satisfactory, the information regarding the village's tourism potential was found to be insufficiently highlighted. Therefore, a subsequent user experience evaluation was conducted involving 5 new users, utilizing the Cognitive Walkthrough method. The evaluation results using this method indicated high satisfaction levels in terms of Learnability (94 percent), Effectiveness (Quality rate 96 percent, Error rate 4 percent), and Efficiency (Time-Based Efficiency 0.016 goals/second or 1.6 percent), with an average task completion time of 8.74 seconds. Recommendations include the use of more attractive color combinations, the addition of feedback or suggestion boxes, and a click-to-enlarge image feature. This research is expected to contribute positively to the development of the Siwi Village website UI, resulting in higher user satisfaction levels.
Analysis of the Adoption Level of Qris in West Papua: The Roles of Self-Efficacy, Personal Innovativeness, and Privacy Concern Irianti Samberi; Dedi Iskandar Inan; Rully Novie Wurarah; Ratna Juita; Marlinda Sanglise
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 13, No 1: April 2024
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v13i1.1823

Abstract

The increased use of QRIS, especially in Manokwari, warrants research to understand the adoption intention along with several determining factors. The research aims to understand the influence of Self-Efficacy, Personal Innovativeness, and Privacy Concern on the adoption of QRIS in the West Papua Province. This research utilizes the Technology Acceptance Model (TAM) with perceived usefulness and perceived ease of use, external variables such as Privacy Concern, Personal Innovativeness, Self-Efficacy, and control variables are measured through SEM-PLS. An online questionnaire was distributed to the West Papua community, with 162 respondents who had used QRIS in the past month. The research results indicate that Self-Efficacy and Personal Innovativeness significantly affect perceived usefulness and perceived ease of use. Privacy Concern influences Adoption intention, which subsequently affects perceived usefulness and perceived ease of use. However, the relationship between Privacy Concern and perceived usefulness and perceived ease of use is less significant, indicating that the perception of Privacy Concern is not a major factor in the adoption of QRIS in West Papua Province.Keywords: Mobile Self-Efficacy; Personal Innovativeness; Privacy Concern; QRIS; SEM-PLS AbstrakAdanya peningkatan penggunaan QRIS khususnya di Manokwari sehingga perlu dilakukan penelitian untuk mengetahui niat adopsi dengan beberapa faktor penentu. Tujuan penelitian adalah memahami pengaruh Self-Efficacy, Personal Innovativeness, dan Privacy Concern terhadap adopsi QRIS di Provinsi Papua Barat. Penelitian ini menggunakan model Technology Acceptance Model (TAM) dengan perceived usefulness & perceived ease of use, variabel eksternal seperti Privacy Concern, Personal Innovativeness, Self-Efficacy, dan kontrol variabel diukur melalui SEM-PLS. Kuesioner online disebarkan kepada masyarakat Papua Barat, dengan 162 responden yang pernah menggunakan QRIS dalam satu bulan. Hasil penelitian menunjukkan bahwa Self-Efficacy dan Personal Innovativeness berpengaruh signifikan terhadap perceived usefulness dan perceived ease of use. Privacy Concern mempengaruhi Adoption intention, yang kemudian mempengaruhi perceived usefulness dan perceived ease of use. Namun, hubungan Privacy Concern dengan perceived usefulness dan perceived ease of use kurang signifikan, menunjukkan bahwa persepsi Privacy Concern tidak menjadi faktor utama dalam adopsi QRIS di Provinsi Papua Barat. 
Analyzing Privacy Concern and Technology Anxiety as Determinants of Web-Based Laporkitong Adoption Level: UTAUT 2 Perspective Sitti Mardiah Rahakbauw; Dedi I. Inan; Ratna Juita
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 13, No 1: April 2024
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v13i1.1817

Abstract

The adoption rate of the web-based Laporkitong application is uncertain, necessitating research to optimize its usage. The objective of this study is to identify the influential factors in the utilization of web-based Laporkitong, employing the Unified Theory of Acceptance and Use of Technology 2 (UTAUT 2) method with the addition of variables such as technology anxiety and privacy concern, measured using Partial Least Square Structural Equation Modeling (PLS-SEM). Data collection involved 203 respondents through online questionnaires distributed over four weeks. The analysis revealed that out of the seven measured factors determining adoption rates, only performance expectancy, social influence, facilitating condition, and behavioral intention significantly influenced the adoption level. The coefficient of determination (R2) indicated that the independent variables used were sufficiently significant in predicting Use Behavior, at 72.2%, Consequently, the effort expectancy, social influence, facilitating conditions, and behavioral intentions emerged as crucial determinants shaping the adoption level of the web-based Laporkitong application among the people of West Papua.Keywords:  Laporkitong; Partial Least Square Structural Equation Modeling; Privacy Concern; Technology Anxiety; UTAUT 2AbstrakTingkat adopsi aplikasi Laporkitong berbasis website belum dipastikan sehingga perlu dilakukan penelitian untuk mengoptimalkan penggunaannya. Tujuan dari penelitian ini untuk mengetahui faktor-faktor yang memiliki pengaruh dalam penggunaan web-based Laporkitong dengan metode Unified Theory of Acceptance and Use of Technology 2 (UTAUT 2) dengan penambahan variabel Technology Anxiety dan Privacy Concern yang diukur menggunakan Partial Least Square Structural Equation Modelling (PLS-SEM). Pengumpulan sebanyak 203 responden dilakukan dengan menyebar kuesioner online selama empat minggu. Hasil analisis dari tujuh faktor penentu tingkat adopsi yang diukur, hanya performance expectancy, social influence, facilitating condition, dan behavioral intention yang berpengaruh      signifikan terhadap tingkat adopsi. Hasil coefficient of determination (R2) menunjukkan variabel-variabel independen yang digunakan cukup signifikan memprediksi Use Behaviour, yaitu sebesar 72,2%, sehingga dapat diketahui keuntungan, pengaruh sosial, kondisi yang memfasilitasi dan niat perilaku menjadi hal yang sangat berpengaruh dan menentukan tingkat adopsi aplikasi Laporkitong berbasis website oleh masyarakat Papua Barat. 
Design and Evaluation of User Interface Usability for Junior High School Websites in West Papua Province Using System Usability Scale Devid Riswandy Podajow; Dedi I. Inan; Ratna Juita; Marlinda Sanglise; Natasya Yusinta Subay
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 13, No 2: Agustus 2024
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v13i2.1870

Abstract

The primary emphasis of this study lies in utilizing the System Usability Scale (SUS) method to assess the User Interface (UI) and User Experience (UX) design. The objective is to enhance the accessibility of information at SMP YPK 01 Manokwari, a school currently facing challenges due to the absence of an official website. By concentrating on designing a user-friendly UI, this research aims to facilitate users' ease in accessing information. Through the SUS method, the UI/UX design is thoroughly evaluated to ensure optimal usability. Findings from the questionnaire, which involved 33 respondents, revealed a commendable SUS score of 83.26, categorizing the tested UI/UX design as "excellent." Consequently, the prototype UI/UX design of the SMP YPK 01 Manokwari website has been effectively developed, showcasing a high level of usability.Keywords: Design; System usability scale; User interface; User experience; Website. AbstrakPenelitian ini difokuskan pada penggunaan metode System Usability Scale (SUS) untuk menilai desain Antarmuka Pengguna (UI) dan Pengalaman Pengguna (UX). Tujuannya adalah untuk meningkatkan aksesibilitas informasi di SMP YPK 01 Manokwari, sebuah sekolah yang saat ini menghadapi tantangan akibat ketiadaan situs web resmi. Dengan berfokus pada merancang UI yang ramah pengguna, penelitian ini bertujuan untuk memudahkan pengguna dalam mengakses informasi. Melalui metode SUS, desain UI/UX dievaluasi secara menyeluruh untuk memastikan penggunaan yang optimal. Temuan dari kuesioner, yang melibatkan 33 responden, mengungkapkan skor SUS yang memuaskan sebesar 83.26, mengkategorikan desain UI/UX yang diuji sebagai "excellent". Akibatnya, desain prototype UI/UX dari situs web SMP YPK 01 Manokwari telah berhasil dikembangkan, menunjukkan tingkat kegunaan yang tinggi.