Gede Beny Indrawan
Universitas Pendidikan Ganesha

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Pelatihan scratch programming untuk anak-anak SD Umeanyar Gede Beny Indrawan; I Gusti Andiani Octavia; Gede Arya Ardivan Pratama Saputra; I Gede Krishna Adi; I Gusti Lanang Agung Andrayuga; Luh Joni Erawati Dewi
Unri Conference Series: Community Engagement Vol 3 (2021): Seminar Nasional Pemberdayaan Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/unricsce.3.235-241

Abstract

The ability to read, write, and arithmetic is something that must be mastered by all students. Computational thinking is considered as one of the basic competencies to complete these skills. After entering a higher level students will be introduced to learning that involves technology and it requires sufficient understanding to easily understand the basics of computer technology logic. Some elementary schools still do not use technology to encourage students' computational thinking skills. During the Covid-19 pandemic, students had difficulty understanding learning materials and decreased student interest in learning. The elementary school curriculum in Umeanyar Village has not implemented computational thinking, this makes it difficult for students to understand the logic of computer technology at higher school levels and material concepts that require critical thinking logic. Therefore, the purpose of this activity is (1) to educate students on how to use the scratch application as a method to introduce mathematical and computational thinking in elementary schools and (2) to provide hands-on experience for students to introduce simple programming concepts by creating animation projects and games and fostering cooperation between each other so that the learning atmosphere is more interesting. These objectives can be achieved by means of preliminary studies, implementation of training and mentoring, and evaluation. After providing material and training, students are invited to make a games and animation project for 3 meetings which are held every Saturday. The results obtained by students after participating in this training are increased understanding and experience of how to use computers and students can create animations and simple games with the scratch application. Previously, students were still unfamiliar with using computers and computer applications and had difficulty understanding how to operate the software. Students still need assistance and support from the surrounding environment in implementing this training. For this reason, village heads and schools need to work together to support their students through various training activities that provide knowledge and insight for the next level of education. As for the universities that can help realize the program.
PELATIHAN DASAR PENGGUNAAN APLIKASI MICROSOFT OFFICE DAN PAINT DI SEKOLAH DASAR NEGERI 1 UMEANYAR Gede Beny Indrawan; Gusti Ayu Gita Mulya Sari; Kadek Utari Darma Putri; Dwi Prima Handayani Putri; Luh Joni Erawati Dewi
JURNAL WIDYA LAKSANA Vol 11 No 1 (2022)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (332.649 KB) | DOI: 10.23887/jwl.v11i1.34066

Abstract

AbstractThis community service (P2M) activity was carried out purposefully to provides insight into the importance of technology, enhanced basic skills of operating computers, and enhanced skills in using the fundamental computer applications, such as Paint, Microsoft Office Word dan Microsoft Office Power Point for 4th, 5th, 6th grade student from Public Elementary School 1 Umeanyar. This activities was carried out by lectures method and discussion between the student and the speaker, followed by practice using computers to test student understanding about the material that has been presented before. The results ofthis activity are student understanding of the basics computer operation and skills in using fundamental computer applications, including the use of the Microsoft Power Point application to create interactive media products and the use of Microsoft Word to create documents, which are very useful as a provision for preparing themselves for higher education levels. Keywords : Gen A, ideal conditions, training, technology