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Instructional Media Development for Teaching Japanese Language Dian Bayu Firmansyah; Riska Sri Rahmawati; Andini Qodriya Tanzil
Journal of Education Reseach and Evaluation Vol 2 No 2 (2018): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.136 KB) | DOI: 10.23887/jere.v2i2.14453

Abstract

This research aims to develop multimedia teaching materials for teaching Japanese language at the senior high school. Using Adobe Flash CS5 software, this interactive media was technology based and provided some features found in the source book, such as vocabularies or sentence patterns introduction, etc. In addition this media also equipped by Japanese words pronounciation practice using Online Japanese Accent Dictionary (OJAD). This research was conducted with pre-experimental method, survey questionnaire and a short interview. Research subjects were teachers and students of senior high schools majoring Japanese language in Indonesia. Survey questionnaire result showed that this media was high rated as an attractive media and user-friendly media based on the contents and features provided on it. Further, it was found that this media was very useful not only for teachers as a teaching materials, but also for learners who are eager to learn Japanese independently.
PERANCANGAN GAME EDUKASI GOI BERBASISKAN FLASH Ditansya Lubis; Riska Sri Rahmawati; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 6 No 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.581

Abstract

In learning japanese language, vocabulary is the most important thing in learning a language especially Japanese language. But in the process of learning vocabulary, students sometimes feel bored with the usual methods done in learning. To overcome the saturation, then made an educational game that provides education in the form of basic vocabulary of Japanese language. The design of this game successfully done by using the system development method is waterfall where progress is seen continue to flow down like a waterfall, which passes through the demands definition phase, system & software design, implementation & unit testing, integration & system testing, operation & maintance. This game is implemented by using the programming language actionscript using Adobe Flash CS6 software.