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Minat Belajar Mahasiswa terhadap Pembelajaran Chookai Arianingsih, Anisa; Setiana, Soni Mulyawan
Journal of Japanese Language Education and Linguistics Vol 2, No 2 (2018): Agustus - Januari
Publisher : Journal of Japanese Language Education and Linguistics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jjlel.2216

Abstract

ABSTRACT This research aims to discover the extent of students’ learning interest in studying Chookai IV in Japanese Department Unikom. The method used is descriptive analysis. Data collection was done by distributing questionnaires and literature study. The samples in this research were students of semester IV in the academic year of 2017/2018. The results showed that the student’s interest in following Chookai IV lecture was high in terms of interest with 96.9%, the pleasure with 84.4%, and the enthusiasm to follow the lecture of Chookai IV by 75%. In addition, the students’ interest to do the job well and on time was high. However, the interest of students to always be present in the lectures and interest to repeat the material that has been studied is still not good. Therefore, lecturers need to conduct a deeper evaluation related to the method of assignment before and after the learning in order to improve students’ learning outcomes. Keywords: learning interest, student, learning, Chookai
Minat Belajar Mahasiswa terhadap Pembelajaran Chookai Arianingsih, Anisa; Setiana, Soni Mulyawan
Journal of Japanese Language Education and Linguistics Vol 2, No 2 (2018): Agustus
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jjlel.2216

Abstract

ABSTRACT This research aims to discover the extent of students’ learning interest in studying Chookai IV in Japanese Department Unikom. The method used is descriptive analysis. Data collection was done by distributing questionnaires and literature study. The samples in this research were students of semester IV in the academic year of 2017/2018. The results showed that the student’s interest in following Chookai IV lecture was high in terms of interest with 96.9%, the pleasure with 84.4%, and the enthusiasm to follow the lecture of Chookai IV by 75%. In addition, the students’ interest to do the job well and on time was high. However, the interest of students to always be present in the lectures and interest to repeat the material that has been studied is still not good. Therefore, lecturers need to conduct a deeper evaluation related to the method of assignment before and after the learning in order to improve students’ learning outcomes.
Keigo analisis kesalahan mahasiswa dalam penggunaan (studi kasus terhadap mahasiswa program studi/jurusan sastra/bahasa jepang di kota bandung) Fenny Febrianty; Pitri Haryanti; Soni Mulyawan Setiana
Majalah Ilmiah UNIKOM Vol 13 No 01 (2015): Majalah Ilmiah Unikom
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (398.517 KB)

Abstract

Keigo adalah ragam hormat bahasa Jepang yang dari segi ketatabahasaan maupun konsep penggunaannya cukup rumit sehingga menjadi tantangan bagi mahasiswa untuk dapat menguasainya dengan baik. Namun peran keigo dalam masyarakat Jepang sangatlah besar, terutama di dunia kerja dimana didalamnya terdapat hubungan atasan dan bawahan. Oleh karena itu sebagai pembelajar bahasa Jepang penguasaan keigo adalah suatu hal yang penting. Melalui penelitian ini diketahui bahwa tingkat kemampuan mahasiswa dalam penggunaan keigo adalah 'cukup'. Hal ini dipengaruhi oleh pemahaman dan penguasaan keigo yang tidak optimal baik dari segi ketatabahasaan maupun aplikasi dalam percakapan. Tidak optimalnya kemampuan kemampuan mahasiswa ditunjukkan oleh tingkat kesalahan 'cukup' dalam penggunaan keigo. Pemahaman dan penguasaan keigo tersebut ditambah dengan intensitas penggunaan keigo yang rendah baik di dalam maupun di luar perkuliahan membuat siswa cenderung lupa sehingga menimbulkan kesalahan dalam penggunaannya.
Pelatihan dan Pendampingan Pemanfaatan Multimedia Pembelajaran Bahasa Jepang Bagi Himpunan Pengajar Bahasa Jepang Wilayah Ciayumajakuning Fenny Febrianty; Soni Mulyawan Setiana; Anisa Arianingsih; Mohammad Ali; Rani Puspita Dhaniawaty
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 12, No 1 (2022): Juli 2022
Publisher : LPPM UNINUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/jpkm.v12i1.1484

Abstract

Kegiatan Pengabdian Kepada Masyarakat (PKM) ini bertujuan untuk memberikan pelatihan pemanfaatan multimedia pembelajaran bahasa Jepang kepada pengajar bahasa Jepang tingkat SMA/SMK yang terhimpun dalam Himpunan Pengajar Bahasa Jepang Wilayah Ciayumajakuning (Cirebon, Indramayu, Majalengka, dan Kuningan). Metode kegiatan berupa pelatihan dan pendampingan pemanfaatan multimedia pembelajaran Nihongo Kotoba Manabu dan Tanoshii Bunpou sebagai produk dari kegiatan penelitian yang telah dilakukan sebelumnya melalui pemaparan materi, pelatihan/praktek secara luring dan penugasan online, serta evaluasi kemampuan peserta. Hasil kegiatan menunjukkan bahwa para guru mampu menggunakan multimedia pembelajaran bahasa Jepang dimaksud dan memperlihatkan kemampuan mengimplementasikan multimedia pembelajaran yang dimaksud dalam pengajaran bahasa Jepang, sehingga menjadikan kegiatan belajar mengajar menjadi lebih berkualitas. 
Motivasi Mahasiswa dalam Mengikuti Program Internship di Jepang Muthiarawaty Muthiarawaty; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 11 No 1 (2022): Mei 2022
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v11i1.6900

Abstract

Abstract This study aims to determine the motivation or interest of students in participating in the internship program in Japan. This research was conducted using a quantitative descriptive method. Data was collected by distributing questionnaires to active students of the Japanese language/literature study program from four universities in the city of Bandung. The results showed that most of the students had high motivation and interest in participating in the internship program in Japan. Internship programs that students want to participate in themselves, exist in various fields of work such as golf, restaurants, or hospitality. However, there are several factors that need to be considered by students when they want to join the internship program. So that students can take part in the internship program well, students need to be equipped with Japanese language skills that are equivalent to N3, so that later language will not be an obstacle and students can communicate and carry out their internship program smoothly and well. Therefore, the Study Program should hold special classes for students who are interested in participating in an internship program according to their field. Keywords: Japanese department; motivation; student internship Abstrak Penelitian ini bertujuan untuk mengetahui motivasi atau minat mahasiswa dalam mengikuti program internship di negara Jepang. Penelitian ini dilakukan dengan menggunakan metode deskriptif kuantitatif. Pengumpulan data dilakukan dengan cara menyebarkan angket kepada mahasiswa aktif program studi bahasa/sastra Jepang dari empat Universitas di kota Bandung. Hasil penelitian menunjukkan bahwa sebagian besar mahasiswa memiliki motivasi dan minat yang tinggi untuk mengikuti program internship di Jepang. Program internship yang ingin diikuti oleh mahasiswa sendiri, ada dalam berbagai bidang pekerjaan seperti golf, restoran, ataupun perhotelan. Hanya saja, ada beberapa factor yang perlu diperhatikan oleh mahasiswa ketika ingin mengikuti program internship. Agar mahasiswa dapat mengikuti program internship dengan baik, mahasiswa perlu dibekali dengan kemampuan Bahasa Jepang yang setara dengan N3, sehingga nantinya Bahasa tidak menjadi kendala dan mahasiswa dapat berkomunikasi serta menjalani program internshipnya dengan lancar dan baik.. Oleh karena itu Program Studi sebaiknya mengadakan kelas khusus bagi mahasiswa yang tertarik mengikuti program internship sesuai bidangnya. Kata Kunci: Departemen bahasa Jepang; magang mahasiswa; motivasi
FAKTOR PENYEBAB KESALAHAN PENGGUNAAN HURUF KATAKANA Ahmad Azhar Kamal; Dian Bayu Firmansyah; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 6 No 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.578

Abstract

This study discusses what are the factors that causing misuse of katakana in high school students. The research method used in this study is qualitative descriptive method. Type of mistake analyzed in this research is the error one with the classification of the cause of the error, such as Over-generalization, ignorance of rule restriction, incomplete application of rule, and false concept hypotesized. result from this study are the students are having difficulties on katakana letters that have similarity form and katakana that have double consonant or known as sokuon on gairaigo vocabulary.
RESPON PENGGUNA TERHADAP APLIKASI KANJI HUNTER Lutfhi Fauzi; Pitri Haryanti; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 6 No 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.580

Abstract

Language has important function, beside using it as communication media, but also can be used as media to aspire idea, mind and aspiration. There’s also dificulity when learning foreign language, especially learning Japanese language. Tenses, kanji words etc can be obstacle to learning Japanese language. Emprical experience prove that foreign students has problem learning kanji when studying Japanese language. Based of this problem, writer create “Kanji Hunter” education game as kanji media learning to make learning kanji easier. This study aimed to obtain an overview of feedback from  respondents about “Kanji Hunter”. This research design was descriptive qualitative research. The data were taken through questionarre to the 30 students of Japanese Department of Unikom.  The result is about 1389 criterium value, that means it’s in good interval. With this “Kanji Hunter” application based Adobe Flash as basic kanji media learning is expected to make enthusiastic foreign student to learn kanji words dan make it easier.
PERANCANGAN GAME EDUKASI GOI BERBASISKAN FLASH Ditansya Lubis; Riska Sri Rahmawati; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 6 No 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.581

Abstract

In learning japanese language, vocabulary is the most important thing in learning a language especially Japanese language. But in the process of learning vocabulary, students sometimes feel bored with the usual methods done in learning. To overcome the saturation, then made an educational game that provides education in the form of basic vocabulary of Japanese language. The design of this game successfully done by using the system development method is waterfall where progress is seen continue to flow down like a waterfall, which passes through the demands definition phase, system & software design, implementation & unit testing, integration & system testing, operation & maintance. This game is implemented by using the programming language actionscript using Adobe Flash CS6 software.
Makna Idiomatikal Idiom Pada Manga One Piece Vol. 91 Karya Eiichiro Oda Ikhsan Maulana Fadlilah; Anisa Arianingsih; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 9 No 2 (2020): November 2020
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v9i2.3986

Abstract

This study aims to describe the meaning of idioms in the manga One Piece Vol. 91 which is one of the popular manga with a high frequency of idioms. The method used in this research is descriptive analysis method. The results of this study found 13 idioms which is ki ga tsuku means "sober" or "conscious", hara no mushi means "stomach sound", akke ni torareru means "very surprised", ki ni suru means "worried", mi o hiku means "retreat", ude ni oboe ga aru means "confident", ki ga aru means "interested", sumi ni okenai means "great", mentsu ga tatsu means "maintain reputation" , te o dasu means "fighting", uma no hone means "someone whose identity is unknown", kuchi ni suru means "saying", and hedo ga deru means "fed up". The author hopes that further research can examine idioms in grammatical terms.
Cybercrime Dalam Manga Summer Wars Ryufarhan Dzulfikar Wienarya; Mohammad Ali; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 10 No 2 (2021): November 2021
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v10i2.5727

Abstract

AbstractThe purpose of this study was to analyze the type of cybercrime in the manga Summer Wars by Iqura Sugimoto. This research is a library research using descriptive analysis research method. The primary data of the research are 14 illustration that displays cybercrime from manga Summer Wars. Primary data collection techniques are carried out through observation and note-taking techniques. The result showed that according to the Cybercrime theory by Marco Gercke (2012), that the type of cybercrime that is occurring in the Summer Wars manga are illegal access, wrong use of program, attack against system, identity theft, and attack against critical infrastructure.Keywords: Cybercrime; Marco Gercke. AbstrakPenelitian ini bertujuan untuk mengetahui dan mengidentifikasi jenis tindak kriminal Cybercrime pada Manga Summer wars karya Iqura Sugimoto. Metode penelitian yang digunakan adalah deskriptif analisis. Data primer penelitian berupa 14 ilustrasi gambar yang menunjukkan tindakan cybercrime dari manga Summer Wars. Teknik pengumpulan data primer dilakukan melalui teknik simak dan teknik catat. Temuan penelitian menunjukkan bahwa ditinjau dari teori cybercrime oleh Marco Gercke (2012), jenis- jenis Cybercrime yang terjadi pada Manga Summer Wars adalah akses ilegal, penyalahgunaan program, serangan terhadap sistem, pencurian identitas, dan penyerangan terhadap infrastruktur penting.Kata Kunci: Cybercrime; Marco Gercke