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PERSEPSI DAN SIKAP PESERTA DIDIK SMAN TERHADAP FUNGSI KAWASAN EKOSISTEM MANGROVE DALAM MENDUKUNG EDUEKOWISATA Hadi Purwanto Purwanto; Agusminarti Agusminarti; Fauzan Azim; Supriyanto Supriyanto
BIOMA Vol 5, No 2 (2020): BIOMA:JURNAL BIOLOGI DAN PEMBELAJARAN BIOLOGI
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/bioma.v5i2.4007

Abstract

ABSTRAK Penelitian ini bertujuan untuk mengetahui persepsi dan sikap peserta didik di SMA Negeri 2 dan 3 Sungai Apit terhadap fungsi kawasan ekosistem mangrove dalam mendukung eduekowisata. Penelitian dilaksanakan pada bulan Mei hingga Agustus 2020. Penelitian ini adalah penelitian deskriptif dan pengumpulan data menggunakan angket, dokumentasi, wawancara dan observasi. Sampel dalam penelitian ini sebanyak 66 peserta didik. Dalam penelitian ini terdapat dua variabel yaitu persepsi dan sikap dengan beberapa indikator. Variabel persepsi {fungsi hutan mangrove secara fisik (77,94%), fungsi hutan mangrove secara biologi (80,15%), fungsi hutan mangrove secara ekonomi (83,24%), fungsi hutan mangrove secara eduekowisata (81,74%)} dan variable sikap {rasa ingin tahu (83,62%), komunikasi (88,26%), peduli lingkungan (86,62%), peduli sosial (87,88%), tanggung jawab (87,69%)}. Dari kedua variable dan sembilan indikator sudah dapat mengambarkan bagaimana persepsi 81% (sedang) dan sikap 86,81% (tinggi) peserta didik di SMA Negeri Sungai Apit. 
DEVELOPING ANDROID-BASED TEAM GAMES TOURNAMENT (TGT) TYPE COOPERATIVE LEARNING FOR STUDENTS’ ACADEMIC ACHIEVEMENT IN BIOLOGY Agusminarti Agusminarti; Ilham Hudi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 6 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8192

Abstract

The students were rarely willing to give arguments and answers to the teacher during the learning process because they were not used to complete learning problems by themselves and they were already accustomed to accept all of the explanation from the teachers. This learning process made students to take all of the concepts without potential processing existed in themselves and around them. One way to improve this was by implementing an appropriate learning model as well as by briefly delivering or presenting the materials which collaborated telling or transmission, organizing students’ activities and making learning possible, as well asthe learning problems faced at present. This research aimed to produce the learning model which applied team games tournament method and assisted by Android with a good quality and worthy to be implemented during the learning process. It also aimed to describe how well the quality of the learning model was. This research was conducted by using ADDIE development method. The results indicated that the learning model fulfilled the aspects of validity, practicality, and effectiveness. Based on the score obtained, the material validation = 99, so the validation value = 66. The score of practicality = 98 with a percentage of 78.4% which was in Good category. The learning model was effective if there was an increase in students’ learning outcomes before and after using the model developed. The minimum criteria of learning mastery could be achieved if at least 75% of the total students got a score >70 in increasing learning outcomes.
Development of Printed Module of Plants Structure Materials and Its Technology-Based Utilization on The Eighth-Grade Cross Puzzles at Smp Negeri 35 Pekanbaru Nurul Agprianti; Agusminarti Agusminarti; Neng Sholihat
Biosfer: Jurnal Tadris Biologi Vol 13, No 2 (2022): Biosfer: Jurnal Tadris Biologi
Publisher : UNIVERSITAS ISLAM NEGERI RADEN INTAN LAMPUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/biosfer.v13i2.13846

Abstract

This research aims to create teaching materials for plant tissue structure materials in the form of printed scientific modules for use in class VIII crossword-based technology. The research model used is the ADDIE research and development model. During the trial, data were collected using a questionnaire (Likert Scale). This study's population was the eighth-grade students, which comprised six classes at SMP Negeri 35 Pekanbaru in semester one of the 2022/2023 school year. In this investigation, one class of 30 samples was used to determine the sample. The findings of the superficial module expert's assessment of the feasibility of printed modules based on crosswords attained a percentage score of 96.875% with a very valid category. The results of the educator's reaction to the print module achieved a percentage score of 93.75% with a fascinating category, and the results of the student response achieved a percentage score of 87.75% with a very interesting category, implying that product development was practicable to use.ABSTRAK: Penelitian ini bertujuan untuk mengembangkan bahan ajar berupa modul cetak IPA untuk bahan struktur jaringan tanaman dan penggunaannya dalam teknologi berbasis teka-teki silang kelas VIII. Jenis penelitian yang dilakukan adalah penelitian dan pengembangan model ADDIE. Data dikumpulkan melalui kuesioner (Skala Likert) pada saat persidangan. Populasi dalam penelitian ini adalah VIII yang terdiri dari 6 kelas di SMP Negeri 35 Pekanbaru pada semester 1 tahun ajaran 2022/2023. Untuk menentukan sampel dalam penelitian ini berjumlah 1 kelas yang terdiri dari 30 sampel. Hasil penilaian ahli modul superfisial terhadap kelayakan bahan ajar berupa modul cetak berdasarkan teka-teki silang mencapai skor persentase 96,875 % dengan kategori sangat valid. Hasil respon pendidik terhadap modul cetak mencapai skor persentase 93,75 % dengan kategori sangat menarik dan hasil respon siswa mencapai skor persentase 87,75% dengan kategori sangat berminat, sehingga disimpulkan produk pengembangan layak digunakan.