Claim Missing Document
Check
Articles

Found 9 Documents
Search

Media Pembelajaran Pengenalan Fauna Berbasis Virtual Reality TM Zaini; Ayu Wulandari
TEKNIKA Vol. 14 No. 1 (2020): Teknika Januari - Juni 2020
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The use of computers or smartphones has penetrated in various fields of life, including education. Learning the introduction of fauna to kindergarten students is generally conveyed using learning media, namely in the form of books, electronic media or visit to the zoo where the use of conventional learning media is currently less attractive and not interactive and requires special time to visit the zoo. The development of virtual reality technology enables the application of learning media applications that present virtual objects in the form of multimedia content such as sound, images, text, video and animation. The method used for the development of virtual reality applications is by using multimedia development stages, namely concept, design, material collecting, assembly, testing, and distribution. The test results show that the application gets a positive response which can be seen from the enthusiasm of using virtual reality applications and the high score quiz obtained.  Thus it can be concluded that this application is able to improve Kindergarten students' understanding of the fauna that is used both mobile and offline.
AUGMENTED REALITY WISATA MONUMEN BERSEJARAH LAMPUNG BERBASIS MOBILE Triowali Rosandy; Hermanto -; TM Zaini
Jurnal Informatika Vol 19, No 1 (2019): Jurnal Informatika
Publisher : IIB Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/ji.v19i1.1445

Abstract

Development of 'Virtual' Tourism This historical monument of Lampung-based Mobile is projected as an innovation of socialization and exploration of historical monuments using attractive, informative and interactive computer graphics technology, because it can bring imitation of objects that are socialized so that tourists or visitors can interact and see the beauty directly historical monument objects which are products of national culture.In contrast to conventional promotions, the technology that will be applied is interactive and more interesting because the information that can be displayed is not only in the form of text and images that are usually found on a website, but also can display 3D objects, as well as animation in real time, so that tourists by using this mobile-based technology as if it can be directly and react with the historical monument of Lampung that is accessed. It is hoped that the application of computer graphics technology to tourism objects can support the dissemination of Indonesian cultural products to the international realm, which is one of the information technologies that is expected to be able to contribute positively to the preservation of Indonesian cultural products. This computer application development was developed using one of the software development methods, namely 'waterfall'. In this study, a series of activities will be carried out such as surveys, observations in order to obtain information on system requirements, design and proceed with the implementation stage by modeling 3D objects of the historical Lampung monument. Furthermore, integration is carried out on the unity application. At the next stage mobile testing is carried out. Keywords - Tourism, virtual object, mobile, monument building
Sistem Informasi Rekam Medis Berbasis Web Menggunakan Teknologi Sidik Jari (Studi Kasus Puskesmas Kampung Sawah) Bandar Lampung TM zaini; M Iqbal Kadafi Nasution
Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data) Vol 4, No 1 (2021): Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data)
Publisher : Institut Informatika dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/simada.v4i1.2743

Abstract

The information system at Kampung Sawah Community Health Center has several features such as patient registration, patient medical records, patient services, queues, and medical reports. Aim of this information system development is to facilitate the performance of administrators and doctors of Kampung Sawah Community Health Center in terms of searching patients’ data, storing the patient data, adding and storing the medical records, making the reports, and speeding up the data entry and identity data of the patients through fingerprint feature. This system facilitated the officials and doctors to process anywhere and the patient data was safe from physical disturbances because this system was connected to the internet.This medical record information system was built through PHP programming language supported by MySQL database. The design of this system involved the data flow diagrams. The result of this system was that the web-based information system for medical record had successfully been created and used by Kampung Sawah Community Health Center.Keywords: Information Systems, Medical Record, Web, Fingerprint
Rancang Bangun Tour Guide Pulau Pahawang Berbasis Android TM Zaini; Triowaly Rosandy; Intan Ardila Sari
Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data) Vol 3, No 1 (2020): Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data)
Publisher : Institut Informatika dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/simada.v3i1.1892

Abstract

Kabita Travelling merupakan usaha jasa yang bergerak pada bidang travel pariwisata trip Pulau Pahawang.  Kabita Travelling menawarkan 2 (dua) jenis paket wisata, yaitu paket one day dan 2 day 1 night. Destinasi yang dikunjungi adalah Pulau Pahawang Besar, Pulau Pahawang Kecil (Pasir Timbul), Pulau Kelagian Kecil, Pulau Mahitam, snorkeling Taman Nemo, dan senorkeling Cukuh Bedil. Paket wisata yang disediakan oleh Kabita Travelling biasanya dipublikasikan melalui sosial media instagram dan facebook. Oleh karena itu, untuk dapat membantu pemandu wisata dengan wisatawan maka pada penelitian ini dibuatlah rancangan sebagai sarana Informasi Tour Guide Pulau Pahawang berbasis Android. Sistem ini dapat memberikan informasi, promosi, jasa travel trip pilau pahawang, aplikasi ini dapat berfungsi layaknya pemandu wisata dimana informasi-informasi yang diberikan mencakup data-data jadwal kegiatan trip, informasi mengenai trip, dan mempromosikan jasa travel trip pulau pulau pahawang . Sistem yang dibangun berbasis Android dengan minimal versi Android yang digunakan adalah Lollipop (versi 5.0). Database yang digunakan adalah MySQL dengan menggunakan metode pengembangan perangkat lunak prototipe.
Rancang Bangun Game Edukasi Pengenalan Surat Pendek dan Kisah Nabi untuk Anak Usia Dini Berbasis Web Mobile TM Zaini; Nursiyanto Nursiyanto; Zulham Syarifuddin Zeppelin
TEKNIKA Vol. 16 No. 1 (2022): Teknika Januari - Juni 2022
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Pesatnya perkembangan teknologi di era modernisasi ini membuat teknologi tidak terhitung jumlahnya, sehingga memberikan pengaruh yang sangat besar bagi dunia teknologi informasi. Salah satu teknologi yang sangat populer adalah gadget. Kalangan anak-anak sudah bisa menikmati kemudahaan pemakaian smartphone dan salah satu konten yang digemari anak-anak adalah game. Salah satu dampak negatif perkembangan teknologi adalah hilangnya minat untuk mengetahui nama-nama nabi dan surat pendek khususnya pada anak-anak. Materi nama-nama nabi dan surat pendek yang selalu ada dalam materi agama di sekolah dasar ini seolah hanya materi yang tidak menarik untuk dibaca bahkan untuk dipelajari dan dihafalkan. Perkembangan teknologi khususnya game dapat dijadikan pilihan untuk para orang tua untuk memperkenalkan surat pendek dan kisah para nabi. Sehingga dengan adanya game edukasi mengenal surat pendek dan kisah para nabi ini diharapkan dapat meningkatkan pengetahuan pada anak dalam mengenal surat pendek dan kisah para nabi dan ini diharapkan dapat memberi inovasi baru bagi cara belajar anak-anak. Kata kunci - Teknologi, Gadget, Game Abstract The rapid development of technology in this modernization era has made countless technologies, thus giving a huge influence to the world of information technology. One technology that is very popular is the gadget. Children can enjoy the convenience of using smartphones and one of the favorite content for children is games. One of the negative impacts of technological development is the loss of interest in knowing the names of the prophets and short letters, especially for children. The material on the names of the prophets and the short letters that are always present in religious material in elementary schools is as if it is just material that is not interesting to read even to study and memorize. Technological developments, especially games, can be used as an option for parents to introduce short letters and stories of the prophets. So that with the educational game recognizing short letters and stories of the prophets, it is hoped that it can increase children's knowledge in recognizing short letters and stories of the prophets and this is expected to provide new innovations for children's learning. Keywords - Technology, Gadgets, Games
APPLICATION OF C 4.5 ALGORITHM METHOD FOR DETERMINING THE “BIDIK MISI” SCHOLARSHIP ADMISSION IN INSTITUTE OF INFORMATICS AND BUSINESS (IIB) DARMAJAYA Halimah Halimah; Deppi Linda; TM Zaini; Agus Rahardi
Prosiding International conference on Information Technology and Business (ICITB) 2020: INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND BUSINESS (ICITB) 6
Publisher : Proceeding International Conference on Information Technology and Business

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

“Bidik Misi’ Scholarship is one of the educational scholarships provided by the Government of the Republic of Indonesia for prospective students who had a high academic potency with underprivileged condition. The problem statement of this research was that IIB Darmajaya still used a manual method to determine the students who were eligible to achieve the scholarship so that it did not meet the target and took a long time. The objective of this study was designing C 4.5 algorithm for determining the prospective students who were eligible to achieve the “Bidik Misi” Scholarship from IIB Darmajaya. The method used in this study was Rational Unified Process (RUP). The tools used in this study were Use Case Diagrams, Activity Diagrams, Sequence Diagrams, and Class Diagrams. Theb programming languages used in this study were and the PHP and MySQL. The result of this study showed that this system was not only able to determine the feasibility of the prospective students who were eligible to achieve “Bidik Misi” Scholarship but it was also able to facilitate the committee to work faster and more efficient.Keywords: “Bidik Misi” Scholarship, Rational Unified Process (RUP), C 4.5 Algorithm
Implementasi Metode Prototype Pada ASDP Merak Banten Berbasis Android Madona Septiana; TM Zaini
Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data) Vol 5, No 1 (2022): Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data)
Publisher : Institut Informatika dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/simada.v5i1.3308

Abstract

ASDP Merak Banten is part of PT. ASDP Indonesia Ferry (Persero) which is engaged in crossing services at the port of Merak-Banten. In the Merak-Bakauheni Port crossing service, operational data for each ship is different. Data from the operational results of crossing each ship is processed by the ASDP Merak by recording it on the sheet of the operational form of the ship and recapitulated using the Microsoft Excel application. Searching for operational data on ships is also quite difficult, because officers do so by opening each file until the desired data is found. To simplify recapitulation of operational data on ships, an Android-based system was made. The system built is integrated with the parts related to the operational data processing of the ship. This system is based on Android with a minimum operating system version of use is 5.0 (Lollipop). System development methods used are prototypes and data collection methods using interviews and literature study. The programming language used in building this system is Java with a programming editor using Android Studio. The type of database used in this system is MySQL.The system that is built also has a ship's departure schedule that can be seen by passengers if the passenger installs this application.Key Words: ASPD Merak, Ship Operation, Prototype, Android, MySQL.
Rancang Bangun Marketplace pada Pasar Tradisional Berbasis Android Bandar Lampung Deppi Linda; Nursiyanto Nursiyanto; TM Zaini
TEKNIKA Vol. 17 No. 2 (2023): Teknika Juli - Desember 2023
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8213445

Abstract

Banyak orang yang sudah memanfaatkan smartphone di segala aspek. Perangkat smartphone dilengkapi berbagai fitur-fitur mempermudah aktivitas manusia pada masa sekarang. Pelayanan pasar tradisional masih dengan cara melakukan transaksi jualan berupa melayani pelanggan datang langsung dan belum ada layanan pemasaran secara online, aplikasi mobile sebagai pendukung penjualan khususnya pasar tradisional, untuk mendapatkan pendapatan lebih banyak, memudahkan user berbelanja khususnya ibu rumah tangga dan ibu-ibu yang mempunyai kesibukan dimasa sekarang, memanfaatkan semartphone sebagai alat transaksi untuk meminimalis waktu. Metodologi pengembangan system Rational Unified Process (RUP) sebuah proses pengembangan perangkat lunak dilakukan secara interatif (berulang) inkremental ( bertahap dengan progres menaik ). Interatif dilakukan di dalam setiap tahap, interaif yang inkremental bertambah menari dimana setiap interaksi akan memperbaiki interasi berikutnya, metode pengumpulan data dengan wawancara,observasi, study pustaka. Dengan Rancang Bangun Marketplace Pada Pasar Tradisional Berbasis Android Bandar Lampung, menghasilkan sistem dapat menampung penjualan Online pada pasar tradisional Bandar Lampung di Pasar Wayhalim, Pasar Koga, Pasar Kandis, Pasar Rajabasa yang dikelola oleh Admin yang mengelola semua database dan tampilan aplikasi telah dibangun. hasil aplikasi penjualan online pasar tradisional diharapkan dapat membantu penglolaan pedagang di pasar tadisional dengan baik dan menggunakan Android pada smartphone yang tersambung dengan internet.
Sistem Informasi Lowongan Mencari Kerja Berbasis Web TM Zaini; Nursiyanto Nursiyanto; Ezra Teofilus Pratama
TEKNIKA Vol. 17 No. 2 (2023): Teknika Juli - Desember 2023
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10077786

Abstract

Menurut Badan Pusat Statistik (BPS) pada tahun 2022, jumlah pencari kerja yang belum mendapatkan pekerjaan di Indonesia mencapai sekitar 5,83 persen atau 16 juta orang ini dikarenakan informasi lowongan pekerjaan yang terbatas. Salah satu nya di IIB Darmjaya yang masih menyebarkan informasi lowongan pekerjaan dengan melalui brosur, koran, majalah atau informasi dari orang ke orang, adapun menggunakan media sosial seperti instagram, whatsapp, dan website, namun informasi yang disampaikan sering kali minim dan tidak efektif dalam membantu para pencari kerja. Terkait dengan masalah ini, penulis memberikan solusi membangun sebuah website yang dapat mengumpulkan informasi lowongan kerja serta mendaftarkan diri ke perusahaan tersebut. Pengembangan sistem menggunakan metode RAD (Rapid Aplication Development) dengan tahapan diawali planning requirement, user design, rapid construction dan cutover. Teknik pengumpulan data menggunakan observasi dan wawancara serta pengujian menggunakan blackbox. Sistem informasi lowongan mencari kerja (SILMENKER) dibangun untuk memudahkan perusahaan membuka lowongan pekerjaan sehingga pencari kerja mudah untuk mendaftarkan dirinya melalui website yang telah dibangun.