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TELEGRAM APPLICATIONS IN HISTORY LEARNING OF SMA NEGERI 2 KABANJAHE Samsidar Tanjung; Zimmi Idaman Sitepu; Dina Ampera
JUPIIS: JURNAL PENDIDIKAN ILMU-ILMU SOSIAL Vol 14, No 1 (2022): JUPIIS (JURNAL PENDIDIKAN ILMU ILMU SOSIAL) JUNE
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jupiis.v14i1.35710

Abstract

Learning limitations as a result of the covid-19 pandemic which requires distance learning or online learning (on the network) of history subjects based on the telegram application. This type of qualitative descriptive research aims to find out the events, facts and circumstances that occurred during the research by presenting what happened. This research was conducted to see the process and impact of the use of the telegram application on students' history learning at SMA Negeri 2 Kabanjahe. The data instrument in this study used observations, online interviews and instrument filling in class XI IPS 2 students as samples using google forms, as well as documentation. The method used to analyze the data is a qualitative technique. The result of the research is that by utilizing the telegram application in history learning for class XI students at SMA Negeri 2 Kabanjahe, it runs well with few obstacles on the network in the event of rain or power outages. This can be seen in the smooth learning process and the results of interviews with teachers and students who say there are no obstacles in the use of this telegram application as a medium in the history learning process, other than only network constraints in the event of rain or power outages. It can also be proven in the learning outcomes of students in the cognitive (knowledge) and psychomotor (skills) aspects that are good with the percentage of completeness reaching (64.7%) in the cognitive (knowledge) and (85.2%) psychomotor aspects (Skills).
Pengaruh Model Pembelajaran Kooperatif dan Kreativitas terhadap Hasil Belajar IPS di Sekolah Dasar Dedi Hidayat; Samsidar Tanjung; Adi Sutopo
Jurnal Basicedu Vol 6, No 5 (2022): October Pages 7664-9236
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.3587

Abstract

Penelitian ini bertujuan untuk melihat pengaruh model pembelajaran kooperatif dan kreativitas terhadap hasil belajar IPS di SDN Meunuang Kinco. Metode penelitian ini adalah eksperimen quasi dengan desain level 2 x 2. Hasil penelitiannya : 1) Dalam penelitian ini diperoleh perhitungan anava dimana  Fh = 3,01 dan Ft = 2,72 (signifikan = 0,05) dimana Fh > Ft, sehingga kesimpulannya terdapat pengaruh model kooperatif STAD dan Jigsaw terhadap hasil belajar IPS. 2) Dalam penelitian ini diperoleh perhitungan uji tukey dimana Qh = 5,75 dan Qt = 3,23 artinya Qh > Qt sehingga kesimpulannya terdapat perbedaan hasil belajar siswa yang diberi perlakuan model kooperatif STAD lebih baik daripada siswa yang diberi perlakuan model kooperatif jigsaw. 3) Diperoleh perhitungan uji tukey dimana Qh = 10,75 dan Qt = 3,23 artinya Qh > Qt sehingga terdapat perbedaan hasil belajar, dimana siswa yang diberi perlakuan model kooperatif jigsaw yang memiliki kreativitas rendah lebih baik daripada siswa yang diberi perlakuan model kooperatif STAD yang memiliki kreativitas rendah. 4) Diperoleh perhitungan uji tukey dimana Fh = 32,84 dan Qt = 2,72 artinya Qh > Qt jadi kesimpulannya, terdapat interaksi antara model pembelajaran kooperatif dan kreativitas terhadap hasil belajar IPS di SD.adisutopo@unimed.ac.id
Pengaruh Model Pembelajaran Kooperatif dan Kreativitas terhadap Hasil Belajar IPS di Sekolah Dasar Dedi Hidayat; Samsidar Tanjung; Adi Sutopo
Jurnal Basicedu Vol 6, No 5 (2022): October Pages 7664-9236
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.3587

Abstract

Penelitian ini bertujuan untuk melihat pengaruh model pembelajaran kooperatif dan kreativitas terhadap hasil belajar IPS di SDN Meunuang Kinco. Metode penelitian ini adalah eksperimen quasi dengan desain level 2 x 2. Hasil penelitiannya : 1) Dalam penelitian ini diperoleh perhitungan anava dimana  Fh = 3,01 dan Ft = 2,72 (signifikan = 0,05) dimana Fh > Ft, sehingga kesimpulannya terdapat pengaruh model kooperatif STAD dan Jigsaw terhadap hasil belajar IPS. 2) Dalam penelitian ini diperoleh perhitungan uji tukey dimana Qh = 5,75 dan Qt = 3,23 artinya Qh > Qt sehingga kesimpulannya terdapat perbedaan hasil belajar siswa yang diberi perlakuan model kooperatif STAD lebih baik daripada siswa yang diberi perlakuan model kooperatif jigsaw. 3) Diperoleh perhitungan uji tukey dimana Qh = 10,75 dan Qt = 3,23 artinya Qh > Qt sehingga terdapat perbedaan hasil belajar, dimana siswa yang diberi perlakuan model kooperatif jigsaw yang memiliki kreativitas rendah lebih baik daripada siswa yang diberi perlakuan model kooperatif STAD yang memiliki kreativitas rendah. 4) Diperoleh perhitungan uji tukey dimana Fh = 32,84 dan Qt = 2,72 artinya Qh > Qt jadi kesimpulannya, terdapat interaksi antara model pembelajaran kooperatif dan kreativitas terhadap hasil belajar IPS di SD.adisutopo@unimed.ac.id
DEVELOPMENT OF IPS TEACHING MATERIALS BASED ON LOCAL CULTURE CLASS IV SD 112137 RANTAU UTARA DISTRICTS, LABUHANBATU REGENCY Dwi Fatmaniati Siregar; Samsidar Tanjung; Hidayat Hidayat
Sensei International Journal of Education and Linguistic Vol. 1 No. 2 (2021): Sensei International Journal of Education and Linguistics
Publisher : SENSEI RESEARCH CENTER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53768/sijel.v1i2.24

Abstract

This study aims to produce valid local culture-based social studies teaching materials based on the curriculum and local cultural context and to determine the effectiveness of the developed teaching material products. The research subjects were all fourth grade students of SD Negeri 112137 Rantau Utara District. This type of research is (Research & Development). The modified 4-D development model is used, namely: define, plan, develop, and disseminate. Based on the results of the study, it shows that the teaching material products developed are valid by going through several stages of revision / improvement. The percentage of values obtained include (a) language feasibility of 77.88% (b) feasibility of material 78.41% (c) design 76.92%. The effectiveness of teaching materials is based on product trials with two phases, namely, small group evaluations and limited trials. In the small group evaluation phase the percentage was 74% and in the limited trial phase the percentage was 87%. Based on the classical percentage obtained in the first test, it does not meet the proper criteria, namely 85%. Then in the last test, it was obtained a classical percentage of 93.33%, so that it met the completeness criteria and the teaching material product had met the effectiveness indicator.