Claim Missing Document
Check
Articles

Found 3 Documents
Search

The Use of Role Play Method to Increase Students Interest in Learning English After the Implementation of Online Learning due to The Covid-19 Pandemic Husnani Aliah
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol 10, No 1 (2022): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Liter
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v10i1.2743

Abstract

The objective of this research was to find out the contribution of applying role play method in learning English for the students of SMP Negeri 5 Maiwa. This study tried to find a learning method that can be used to increase student interest in learning after the implementation of online learning due to the covid-19 pandemic. The research used descriptive method. It involved one group of students, which was taught English through role play method. The population was the class VIII students of SMP Negeri 5 Maiwa in first semester 2021/ 2022 academic year. The population consisted of 50 students with two classes.  The research used cluster random sampling by taking only one class as a sample namely class VIII A. The number of sample was 30 students. There are two variables in this research. It consists of independent and dependent variable. The first is the students’ interest as dependent variable and the second is role play method as independent variable. The instrument of the research was questionnaire which was given after teaching learning process in two meetings. The research found that most of the students choose strongly agree(very interested) and agree(interested) in the questionnaire related to the students’ interest in learning English through role play method.
Increasing Students’ Ability in Speaking through Film Conversation Tianshy Ridwan; Jusriati Jusriati; Husnani Aliah
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed at finding out whether the use of Film Conversation can increase speaking ability. This study was conducted by using pre-experimental research. The population and the sample were the second grade students of SMAN 4 Palopo in 2022/2023 academic year. This research applied quantitative method. The analytical comparison result showed improvement using t-test. The output shows the average before and after the test (-25,640), standard deviation (10,222), mean standard error (2,044). The bottom difference (-29.859), while the top difference (-21,420). The result of the t test = (-23.983) with a df of 24 and a significance of 0,000. Mean score were higher after teaching using Film Conversation. This means that Ha is accepted and Ho is rejected. In conclusion, the use of Film Conversation is an effective strategy that is used to teach class XI of Senior High School Students.
The Effect of Using Spelling Bee Games on Vocabulary Mastery Nurul Vivianti; Syahrir syahrir; Husnani Aliah
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.5873

Abstract

Permainan spelling bee digunakan untuk membantu siswa meningkatkan kosakata dan pengetahuan mereka tentang ejaan bahasa Inggris, pengucapan. Penelitian ini menggunakan penelitian kuantitatif dengan penelitian eksperimental terapan, untuk menguji dampak perlakuan terhadap suatu hasil, diperlukan untuk mengetahui efektivitas antara dua variabel dalam waktu yang bersamaan. Populasi penelitian ini pada siswa kelas VII SMPN 03 Kota Palopo tahun ajaran 2023/2024. Jumlah penduduk adalah 280 siswa. Terdapat 10 kelas yang terdiri dari 28 siswa dalam kelas tersebut. furethur peneliti memilih 2 kelas sebagai sampel, selanjutnya peneliti membagi menjadi dua kelompok 14 siswa untuk kelompok eksperimen dan 14 siswa untuk kelompok kontrol, kelas sampel adalah VII A terdiri dari 14 siswa, peneliti mengambil sampel dengan campuran. Instrumen penelitian ini adalah tes, jenis tes adalah tes kosakata, apakah tes terdiri dari pre-test dan post-test. Berdasarkan hasil uji T sampel independen pada data pra dan pasca yang dianalisis, diperoleh nilai signifikansi 0,000, yang lebih besar dari tingkat signifikan (a) yang digunakan 0,05.karena untuk dapat mengatakan signifikansi itu harus >0,05. Oleh karena itu dapat disimpulkan bahwa terdapat perbedaan nilai pre test dan post test yang signifikan antara kelompok eksperimen dan kelompok kontrol. Permainan spelling bee berdampak pada pertumbuhan kosakata. Karena kosakata dapat digambarkan paling baik sebagai istilah yang dipelajari dalam bahasa, mengajar kosakata jelas memerlukan lebih dari sekadar memperkenalkan kata-kata baru. Abstract The spelling bee game is used to helping students improve their vocabulary and their knowledge of English spelling, pronunciation..These research used quantitative research with applied an experimental research,to test the impact of a treatment on an outcome,it consern to finding out the effectivness between two variabel in the same time. The populasi of this research on the VII grade students of SMPN 03 Kota Palopo in the academic year of 2023/2024. The number of population was 280 students. There were 10 class wich is 28 students in the class. furethur the researcher choose 2 classes as the sample,next the researcher devides into two groups 14 students for the experimental groups and 14 students for the control groups,the sample class is VII A consisted 14 students,the researcher took the sample with mix. The instrument of this research is test,the kind of test was vocabulary test,were the test consist pre-test and post-test. Based on the independent sample T- test results on the analyzed pre and post data a significance value of 0,000was obtained,which is greater than the significant level (a)used of 0,05.because to be able to say it significance it must be >0,05. Therefore it can be concluded that there is significant different pre test and post test values between the experimental group and control groups.The spelling bee game has an impact on vocabulary growth.Since vocabulary can be described best as the terms that are learnt in the language, teaching vocabulary obviously entails more than just introducing new words. Keywords: Vocabulary, Spelling Bee Game