Denis Setiaji
Institut Seni Indonesia Surakarta

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Ekplorasi Komposisi Choir Nusantara pada Karya Musik Metal Kelompok Djiwoastra Wahyu Purnomo; Bondan Aji Manggala; Denis Setiaji
Abdi Seni Vol 13, No 1 (2022)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/abdiseni.v13i1.4229

Abstract

The activity of creating musical works based on Community Service activities with the  title  “Exploration  of  Harmonious  Composition  Techniques  and  Interlocking Vocal Techniques in Metal Musical Works of the Djiwoastra Group” seeks to express musical works that show the marriage between Nusantara aesthetics and Western aesthetics through working on choir vocal compositions. The agreement to collaborate in composing music with an emphasis on the Gregorian choir composite strategy that explores Nusantara vocal forms such as Senggakan and Gerongan (Javanese), as well as the Balinese Kecak vocal interlocking technique is a problem solving point in overcoming the problem of diversity in metal music production techniques required by Djiwoastra music group as partners. The Participation Action Research method is prioritized in this activity. This activity is a vehicle for realizing mutual understanding between the team implementing the activity and the metal music group Djiwoastra, in order to strengthen each other’s potential for the challenges of musical works based on the internalization of diverse experiences. Community service activities that aim to solve problems in balancing the aesthetics of music between West and East have been achieved to some extent by strengthening the trans-medium composite technique of Javanese vocal forms such as Senggakan, Gerongan, and Balinese Kecak which are packaged in a gregorian choral style, which can become a new techniques mastered by partners to develop subsequent works
DONGKARI: INTERPRETASI PENEMBANG TERHADAP PEMBENTUKAN ORNAMENTASI VOKAL TEMBANG SUNDA CIANJURAN Denis Setiaji
Sorai: Jurnal Pengkajian dan Penciptaan Musik Vol 13, No 1 (2020)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/sorai.v13i1.3175

Abstract

The following research aims to explain about how Dongkari as aesthetic concept, constructing ornamentation in Tembang Sunda Cianjuran. This research employs phenomenology approach also filedwork activity and depth interview with singer or “penembang” who exist around Bandung, West Java. This studydescribes the Dongkari as element of ornamentation which is used by penembang to create ornamentation in performing Tembang Sunda Cianjuran songs. As a result, Dongkari as the basic construction of ornamentation, should be operated by penembang based on virtuocity and interpretation of each penembang.
GAMELAND: DESAIN PENGEMBANGAN PERTUNJUKAN KARAWITAN BERBASIS VIRTUAL DIGITAL ONLINE METAVERSE SEBAGAI UPAYA PEMAJUAN KEBUDAYAAN Fajar Abed Nego; Denis Setiaji
Keteg: Jurnal Pengetahuan, Pemikiran dan Kajian Tentang Bunyi Vol 22, No 2 (2022)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/keteg.v22i2.4706

Abstract

Karawitan performing arts is one of the branches of art in Indonesia. The performing arts, which are based on music, still exist are carried out by art activists or karawitan artists. Karawitan is also one of the performing arts that has the potential to develop to the global scene. On the other hand, technology is growing rapidly, forcing everyone to continue to innovate in order to keep up with the world's technological currents. Gameland is one of the innovations sparked for the development of karawitan shows. Although it is still a design, it will be very possible to implement it in the future. The research conducted for Gameland design used descriptive quality methods. By using virtual metaverse technology, this design is expected to be able to be a medium for developing karawitan performances, improving the economy of artists, and promoting culture. Through Gameland's digital technology, artists can play and perform karawitan performances anywhere, anytime, and with anyone without being limited by space and time. Gameland exists as an effort to adapt to the progress of the era so that karawitan artists can continue to exist and develop with seamless connectivity relationships through the virtual world, the metaverse.
Analisis Semiotika Poster Video Gagasan Konstruktif GAMELAND Diky Aldiansyah; Basnendar Herry Prilosadoso; Denis Setiaji
CITRAWIRA : Journal of Advertising and Visual Communication Vol. 4 No. 1 (2023)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/citrawira.v4i1.5098

Abstract

Menurut Kurniasih dalam Sitompul Poster adalah alat komunikasi visual berupa gambar dan teks yang saling tergabung dalam elemen-elemen visual berupa ilustrasi, tipografi, warna, tata letak, dan konsep penggambarannya. Poster berfungsi sebagai media informasi publik yang bertujuan untuk menyampaikan informasi dari produk yang ditawarkan dan memiliki peran penting didalamnya, seperti poster dari video gagasan konstruktif GAMELAND. Video gagasan konstruktif GAMELAND merupakan sebuah konsep video gagasan berjudul “GAMELAND: Inovasi Ruang Pertunjukan, Pendidikan, dan Industri Berbasis Virtual dalam menciptakan Era Baru Gamelan Dunia” yang dalam pemecahannya dibuat secara konstruktif. Gagasan GAMELAND diikutsertakan dalam perlombaan Pekan Kreativitas Mahasiswa (PKM) dalam skim Video Gagasan Konstruktif (VGK). Poster GAMELAND merupakan jenis poster infografis, terdapat penanda verbal dan nonverbal yang dapat dianalisis berdasarkan teori semiotika Ferdinand de Saussure.