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The Effect of Using Zoom Towards online English Teaching And Learning Process In The Post Pandemic Era Resdilla Pratiwi
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 4 (2022): August Pages 5501-6400
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i4.2962

Abstract

This research deals with online teaching and learning process, the objective of this study is to explore the effect of Zoom use for online English teaching and learning process in the post pandemic era. The study was designed in mixed research model with combine Quantitative and Qualitative data. The data of this Study was students in the First semester in English Study Program. In the Quantitative aspect of the study, quasi experimental design, with a pretest-posttest control group was used and the data were analyzed by two factor variance analysis for mixed-measurements. The analysis indicated that both learning environments have different effect on the success of students and that supporting traditional environment by using zoom is more affective for increase of English teaching and learning process. For the qualitative aspect of the study, content analysis techniques were employed to analyze the data which were collected by open-ended question forms. The analysis shows that students developed positive opinions towards the use of Zoom in their courses. They demanded the same practice in their other courses as well. They reported that learning could also take place unconsciously and the messages which delivered directly by Zoom Virtual is more satisfied for their English learning. However, a few students have expressed adverse opinions about signal unstable in their area and excessive quotas during using this application. Finally, it is suggested that use of Zoom in education process be encouraged as a supportive technology
Peningkatan Kreativitas Belajar Peserta Didik melalui Metode Game Based Learning Resdilla Pratiwi; Yuhanna Yuhanna; Sopiah Sopiah; Niki Habadi; Risma Harahap; Rohmatul Aminah
Jurnal Pengabdian Sosial Vol. 1 No. 7 (2024): Mei
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/7hza6b55

Abstract

Game based learning sebagai model pembelajaran yang menggabungkan materi pembelajaran ke dalam pendidikan agar peserta didik saling terlibat satu sama lain melalui kegiatan permainan yang disediakan.  Tujuan dari penerapan metode GBL dalam pembelajaran yaitu untuk meningkatkan krativitas peserta didik agar dapat mengembangkan kemampuan imajinasinya setalah mengikuti proses pembelajaran. Metode yang dilakukan terdiri dari 6 tahapan, yaitu memilih game sesuai topik, penjelasan konsep, aturan, memainkan game, merangkum pengetahuan, melakukan refleksi. Hasil dari penerapan metode GBL yaitu peserta didik terlihat lebih aktif dan lebih terlibat dalam proses pembelajaran berlangsung, mengurangi adanya peserta didik yang mengalami kesusahan dalam bersosial, meningkatkan kemampuan peserta didik dalam berkreasi serta mengatur kerjasama yang baik dengan sesama temannya.