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Pengaruh Model Pembelajaran Snowball Throwing terhadap Hasil Belajar Materi Perubahan Energi pada Siswa Kelas III SDN Asemrowo Surabaya Anna Roosyanti; Regita Pramesti Hapsari; Suprihatien
Edukasi Tematik: Jurnal Pendidikan Sekolah Dasar Vol. 3 No. 1 (2022): Edukasi Tematik: Jurnal Pendidikan Sekolah Dasar
Publisher : Program Studi Pendidikan Guru Sekolah Dasar - Universitas San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/edukasitematik.v3i1.164

Abstract

Model Pembelajaran Snowball Throwing dapat diterapkan di Sekolah Dasar untuk menciptakan pembelajaran yang bermakna. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Snowball Throwing terhadap hasil belajar materi Perubahan Energi. Jenis penelitian ini adalah penelitian kuantitatif, dengan desain penelitian Nonequivalent Control Group Design. Populasi dalam penelitian ini adalah siswa kelas III SDN Asemrowo Surabaya yang terdiri dari dua kelas, yaitu kelas III-A sebagai kelas kontrol dengan jumlah 30 siswa dan kelas III-C sebagai kelas eksperimen dengan jumlah 30 siswa. Hasil penelitian ini dianalisis dengan menggunakan uji homogenitas, uji normalitas, dan uji t. Berdasarkan hasil analisis didapatkan hasil bahwa sig (2-tailed) yaitu sebesar 0,002 < 0,05. Maka dapat disimpulkan bahwa terdapat pengaruh model pembelajaran Snowball Throwing terhadap hasil belajar materi Perubahan Energi pada siswa kelas III SDN Asemrowo Surabaya
PENERAPAN MEDIA EDUKATIF TEKA-TEKI SILANG MATERI MEMBACA DONGENG UNTUK MENINGKATKAN HASIL BELAJAR PADA SISWA KELAS III SDN DUKUH KUPANG V SURABAYA Sheren Priscilia Shabilla; Suprihatien; Leni Yuliana
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 3 No. 2 (2023): Juli: Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Amik Veteran Porwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v3i2.1955

Abstract

This study was prepared with the aim of improving student learning outcomes by using learning media tools that are games, namely educational media crossword puzzles in fairy tale reading learning material for third grade students of SDN Dukuh Kupang V, Surabaya. The improvement of student learning outcomes referred to in this study, namely student learning by using crossword puzzle educational media that can produce an increase in the final learning outcomes. This type of research is quantitative research, where the teacher is the implementer of learning while the researcher is the observer. This research design uses an experimental model. The object of research is student learning outcomes. Data collection techniques used questionnaires, observations, and tests. The variables in this study used independent variables in the form of learning media and the dependent variable was learning outcomes. The class in this study was divided into two, namely the control class and the experimental class, each of which received treatment in different studies so that the two classes experienced an increase or decrease in their results. The experimental class experienced an increase in learning outcomes of 84% (very good category), then the control class decreased to -80% (very poor category). Thus the use of crossword puzzle educational learning media in Indonesian language subjects can improve student learning outcomes )of class III students at SDN Dukuh Kupang V, Surabaya.
PENGGUNAAN MEDIA KARTU KATA UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS I SDN PAKIS V SURABAYA Suprihatien; Triendhita Nuraini Dewi; Emanuel Lambertus Meko; Auliyatul Adawiyah; M. Afdany Laudy; Tina Nurwanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 1 (2024): Volume 09 No. 01 Maret 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i1.12133

Abstract

The purpose of this study is to determine the low ability of students in beginning reading due to several problems, namely students lacking to unite letters even though they already know letters, teachers still use conventional methods and strategies and do not use the right media in learning to read, so in this study there are three problems that will be examined as follows how the implementation of learning by using word card media improves the ability to read beginning, how are the learning outcomes of students in beginning reading through learning by using word card media, what obstacles are encountered in learning to read beginning by using word card media and how to overcome them This research is in the form of classroom action research using qualitative descriptive methods. The subjects were teachers and first grade students of SDN Pakis V Surabaya, totaling 29 students. This research design went through three stages, namely planning, implementation and observation, and reflection. This research was conducted in two cycles with each cycle having two meetings. Data collection techniques using observation sheets, test sheets and field notes. The results of the research in cycle I, for the implementation of learning reached 73.6%, the classical student learning outcomes were 73.6%, and the field notes were that the teacher needed to manage time well and students were not used to learning with word card media. The results of the research in cycle II were for the implementation of learning 93.6%, student learning outcomes 89.4%, and field notes that the teacher was good at managing time in learning and students were able to accept learning well and enthusiastically. From these results it can be concluded that using word card media can improve learning implementation to improve early reading skills.