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Pelatihan Desain Grafis Bagi Pemuda Karangtaruna Desa Tunggalroso, Kebumen, Jawa Tengah   Atmaja Septa Miyosa; Suparna Suparna; Sarwanto Sarwanto; Priya Wintar Yuhanto; Sugiyo Winoto
Jurnal Abdimas ADPI Sains dan Teknologi Vol. 3 No. 2 (2022): Jurnal Abdimas ADPI Sains dan Teknologi
Publisher : Asosiasi Dosen Pengabdian kepada Masyarakat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47841/saintek.v3i2.183

Abstract

The publication design is a communication medium needed by the community of Tunggalroso village, Prembun, Kebumen, Central Java. Human resources in Tunggalroso village who have graphic design skills are still limited. The purpose of the activity is to improve the ability to create publication designs for participants. The method used is a scheduled learning method including lectures, discussions, Q&A, followed by practice. The training was held in the Tunggalroso Village Hall on 20 to 24 September 2021, attended by 15 participants. The results of the training varied including the publication of activities, social events, publications for institutions, posters for celebrating holidays. The evaluation shows that the design already has the feasibility to be published in the community, because it already has design qualities such as legibility of letters, selection of adequate color contrast, dynamic composition and mastery of the field. The conclusion is that graphic design training has a significant impact on improving the skills of creating publication designs for youth Karangtaruna in Tunggalroso village.
IMPLEMENTASI AUGMENTED REALITY (AR) UNTUK MEMVISUALISASIKAN PORTOFOLIO PEMODELAN 3D Priya Wintar Yuhanto; Atmaja Septa Miyosa
Jurnal Nawala Visual Vol 4 No 1 (2022): Jurnal Nawala Visual Mei 2022
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Institut Desain dan Bisnis Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35886/nawalavisual.v4i1.337

Abstract

Augmented Reality (AR) merupakan inovasi teknologi dalam meningkatkan interaksi antara manusia dengan mesin. Teknologi AR memungkinkan suatu benda yang sebelumnya hanya dapat dilihat secara dua dimensi (2D), dapat muncul sebagai obyek virtual tiga demensi (3D) yang dimasukkan ke dalam lingkungan nyata secara real-time. Aplikasi media visualisai portofolio pemodelan 3D ini dapat mempermudah pengguna dalam mendapatkan informasi secara nyata (real-time), detail dan jelas. Kegunaan Portofolio dalam bidang seni adalah sebagai bukti hasil kerja atau karya yang pernah dibuat oleh seorang seniman ataupun kumpulan dokumen seseorang, kelompok, lembaga, organisasi, perusahaan atau sejenisnya yang bertujuan untuk mendokumentasikan perkembangan suatu proses dalam mencapai tujuan yang telah ditetapkan. Portofolio dapat dipakai untuk menunjukkan kepada pihak lain dalam rangka bisnis dan kepentingan tertentu. Aplikasi visualisasi portofolio pemodelan 3D ini akan membantu dalam menyampaikan karyanya secara sederhana, cepat dan tepat. Hasil menunjukkan bahwa pengguna dapat melihat bagian sistem secara fungsional menghasilkan gambar sesuai dengan yang diharapkan. Berdasarkan pengujian dapat ditarik kesimpulan bahwa aplikasi media visualisasi portofolio pemodelan 3D ini dapat memudahkan pengguna dalam mendapatkan informasi secara realtime (nyata), detail dan informatif.
Sertifikasi dan Pelatihan Video Editor Bagi Siswa Multimediasmk N H. Moenadi Atmaja Septa Miyosa; Surasa Surasa; Sarwanto Sarwanto; Priya Wintar Yuhanto
Jurnal Abdimas ADPI Sains dan Teknologi Vol. 3 No. 3 (2022): Jurnal Abdimas ADPI Sains dan Teknologi
Publisher : Asosiasi Dosen Pengabdian kepada Masyarakat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47841/saintek.v3i3.238

Abstract

The Video editor certification and training was carried out at SMK Negeri H. Moenadi Ungaran, Central Java by a lecturer in the animation study program at the Multi Media High School on August 15 to 20, 2022. The formulation of the problem is the student's need for competency certificates with the Video Editor scheme. The purpose of the training is to improve video editing skills followed by a competency test. The methods used are lectures, demonstrations and competency tests. The main material presented is Introduction to Production, Writing Documentary Video Production Scripts, Introduction to Video Cameras, Audio, and Lighting, Non Linear Editing. The practice of taking pictures is carried out entirely within the school environment. The results of the training are in the form of video editing works as well as competency certificates for those declared competent by the assessors.
PELATIHAN PRODUKSI VIDEO DOKUMENTER UNTUK SISWA DI SMK MAARIF 4 KEBUMEN JAWA TENGAH Atmaja Septa Miyosa; Surasa .; Sudarman .; Priya Wintar Yuhanto
Jurnal Lentera Widya Vol 3 No 2 (2022): Jurnal Lentera Widya Juni 2022
Publisher : LPPM Institut Desain dan Bisnis Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35886/lenterawidya.v3i2.370

Abstract

Documentary video production training was conducted by animation study program lecturers for students of SMK Maarif IV, Kebumen, Central Java from March 1, 2022 to March 5, 2022. The main problem is competence of students to make documentary videos and wise of Headmaster of the school to have a product, such as school profile videos and learning videos. The purpose of the activity is to make good and artistic video production works. The methods used are lectures, questions and answers, demonstrations, and presentations of works. The main material presented is Introduction to Production, Writing of Documentary Video Production Scripts, Introduction to Video Cameras, Audio, and Lighting, Non Linear Editing. The practice of taking pictures is carried out entirely within the school environment. The results of the activity are in the form of a documentary video entitled Maarif IV SMK school profile and a learning video entitled Power Amplifier Assembly. The presentation of the work shows that the video work produced is quite good and can be developed by students independently.