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Evaluation of The Website ‘Aisyiyah Surakarta of University Performance Based on Search Engine Optimization Using Automated Software Testing Gtmetrix Aisyah Mutia Dawis; Ismail Setiawan
International Journal of Computer and Information System (IJCIS) Vol 3, No 1 (2022): IJCIS : Vol 3 - Issue 1 - 2022
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v3i1.56

Abstract

Each college would have definitely have a website, because in the world of Education, the website is very important in addition to as one of the supporting facilities for the needs of the information, the website also as a media promotion for each college. Therefore the performance of the website on higher education should be the most important thing due to one important role of a website in the support activities in a higher education. ’Aisyiyah Surakarta of University is one of the new university after previously named Stikes Aisyiyah Surakarta, therefore, the evaluation of the quality of the website conducted to determine the quality of the website using GTMetrix. The purpose of this study is to determine the performance of the website ‘Aisyiyah Surakarta of University as well as provide recommendations for improvement for the management of the website. Based on the test results obtained by the website located at grade E.This The results of testing the research evaluation of the performance of the website ‘Aisyiyah Surakarta of University can be concluded that the Performance Score with Page Speed in level E (56%) and Yslow at the level of E (53%).
Sistem Pendukung Keputusan Pemberian Reward Pegawai Menggunakan Metode TOPSIS Aisyah Mutia Dawis
Jurnal Ilmiah SINUS Vol 18, No 1 (2020): Vol 18, No 1, Januari 2020
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1467.392 KB) | DOI: 10.30646/sinus.v18i1.429

Abstract

Every company has management providing wages or rewards to employees. This is because employees are one of the resources that are used as a driving force in advancing a company. Besides, many companies provide rewards to their employees with the aim of motivating employees to help more. There is management problem in PKU Muhammadiyah Gamping Hospital for determining the number of rewards obtained by employees because many variables are determined. Therefore, the need of management information system can facilitate the Management of the PKU Muhammadiyah Gamping Hospital in determining decision making for providing rewards. One method that is often used in implementing decision support systems is Multiple Attribute Decision Making (MADM), focusing TOPSIS (Technique for Order Preference with Similarities to Ideal Solutions). By the implementation of the decision support system, PKU Muhammadiyah Gamping Hospital can carry out the selection process more efficiently.The test results by matching the employee data results at PKU Muhammadiyah Hospital obtained 95.83% accuracy so that this system can help the PKU Muhammadiyah Hospital in determining employee rewards.
ASSISTANCE DIGITAL MARKETING AND BRANDING STRATEGY SUKOHARJO PRODUCT ON MINISTRY OF MICRO SMALL AND MEDIUM ENTERPRISES Aisyah Mutia Dawis; Renata Fina Antika Cahyani
JCOMENT (Journal of Community Empowerment) Vol. 3 No. 2 (2022): APRIL - JULI 2022
Publisher : The Journal Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55314/jcoment.v3i2.263

Abstract

In the era of competition in the world especially, global economy the existence of businesses is expected to boost the economy in indonesia. In this era of competition, MSMEs are required to always improve their competitiveness so that they can continue to run and develop. One of them is by applying information technology and communication a supporting their business activities and continue to do branding. Products. Digital marketing strategy of taking a product information technology where in form of activities and promote their products or services through the medium the internet. Digital marketing are able to increase the income until about 20 %. Therefore, MSMEs are required to always improve their competitiveness. One of them is by applying Information Technology as a support for its business activities. Based on this, the author held digital marketing mentoring activities as a Product Branding Strategy Business at MSMEs in Sukoharjo.
PENINGKATAN KETERAMPILAN DESAIN GRAFIS BAGI MAHASISWA AISKA UNIVERSITY DALAM MENGHADAPI ERA 4.0: IMPROVING GRAPHIC DESIGN SKILLS FOR AISKA UNIVERSITY STUDENTS IN ERA 4.0 Irfan Sadida; M. Gunawan Setyadi; Aisyah Mutia Dawis
Jurnal Pengabdian Masyarakat Nusantara Vol. 4 No. 3 (2022): September : Jurnal Pengabmas Nusantara
Publisher : Universitas Muhammadiyah Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (699.335 KB) | DOI: 10.57214/pengabmas.v4i3.115

Abstract

The rapid development of technology is very influential on institutions, society and even universities. At this time, the role of graphic design in all fields is needed. This can be proven by the many fields of business that utilize the expertise of graphic designers. The shifting habit of using digital media in human activities has made the use of design as media promotion increasingly widespread in the business world. Examples of promotional media include brochures, leaflets, posters, business cards, billboards, banners, and banners. This illustrates that graphic design skills are important things that students need to have in this modern era. Therefore, it is important to hold graphic design training as an initial means for students to improve their ability to produce a quality graphic design work.
Virtual Reality Tour Sebagai Media Informasi Pengenalan Gedung Kampus 2 Universitas 'Aisyiyah Surakarta Aisyah Mutia Dawis
SATESI: Jurnal Sains Teknologi dan Sistem Informasi Vol. 2 No. 2 (2022): Oktober 2022
Publisher : Yayasan Pendidikan Penelitian Pengabdian ALGERO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/satesi.v2i2.1112

Abstract

In this era of modernization, technology is a very important aspect, almost every line of life requires the help of technology to make work easier. Through technology, almost every information in the world can be accessed easily and quickly. The information obtained is not only in the form of text, but it can also be in other forms such as images or photos or videos. One type of photo technology, namely 360-degree Virtual Reality (VR) photos, with Virtual Reality can make someone feel as if they are in the real world through this technology. Making a virtual reality tour with the panoramic image method for the ‘Aisyiyah University of Surakarta Campus 2 serves as a form of campus information media that is displayed in the form of a 360-degree panoramic image. The research method used in this study is the Multimedia Development Life Cycle (MDLC) methodology which is the most appropriate method by emphasizing the 6 stages of development, namely concept, design, data collection, installation, testing, and distribution. The need for making this virtual reality tour uses hardware in the form of cellphones, lenses, panoramic gimbals and laptops as well as software such as photoshop, panoweaver, 3sixty, xampp and sublime text.
PELATIHAN PEMBUATAN WEBSITE SEBAGAI MEDIA PEMBINAAN EKSTRAKURIKULER JURNALISTIK SMAN 1 KARANGDOWO KLATEN Aisyah Mutia Dawis
Empowerment Journal Vol. 2 No. 2 (2022): September
Publisher : Universitas 'Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/empowerment.v2i2.965

Abstract

Di Era digitalisasi 5.0 seperti saat ini telah memberikan banyak keuntungan dalam berbagai bidang khususnya di dalam dunia Pendidikan. Seiring berjalannya waktu, Teknologi Informasi semakin maju dan membuat masyarakat semakin melek terhadap teknologi khususnya tenaga kependidikan yang harus terus memberikan ilmu kepada siswanya. Blog atau weblog adalah istilah yang digunakan untuk menggambarkan pengembangan situs web pribadi yang memberikan kemudahan bagi pengguna untuk menampilkan informasi pribadi di Internet dengan cara yang mudah. Namun, tidak semua guru di sekolah tersebut mampu membuat dan mengelola konten dari website, salah satunya SMAN 1 Karangndowo Klaten. Hal ini dikarenakan kurangnya penyuluhan dalam mengelola konten website ini. Dari uraian di atas, kami tertarik untuk melakukan pengabdian kepada masyarakat yang bertajuk “Pelatihan pembuatan website sebagai media pembinaan ekstrakurikuler jurnalistik SMAN 1 Karangdowo Klaten” dengan menggunakan bantuan wordpress. Hal ini diharapkan agar kedepannya dapat dimanfaatkan sebagai sarana pemberi informasi, baik informasi pelajaran maupun konten promosi sekolah secara online.
TRAINING in MAKING INNOVATION INTERACTIVE LEARNING MEDIA FOR TEACHERS of SMAN KARANGPANDAN Avega Tri Regista Nurrega; Aisyah Mutia Dawis, M.Kom.
JCOMENT (Journal of Community Empowerment) Vol. 3 No. 3 (2022): Community Empowerment
Publisher : The Journal Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55314/jcoment.v3i3.277

Abstract

The background behind the holding of this training is the lack of knowledge about interactive learning media, in addition due to the still pandemic conditions, a teacher who is in Karangpandan high school, is required to be able to continue to provide learning even though it is online. Therefore, a teacher must be able to provide interesting and interactive learning, so that students continue to be interested in learning even though they are online. The number of learning media made using various applications requires every teacher to have an understanding and skills regarding information and communication technology. By understanding information and communication technology correctly, it can make it easier for teachers to create various interesting interactive media, in this training we will use pear-deck and class points. These two applications are perfect for teachers who want to be skilled in making interactive learning media and make teachers more creative and innovative.
PELATIHAN GRAPHIC DESIGN SEBAGAI UPAYA MENINGKATKAN KREATIVITAS ORGANISASI MAHASISWA UNIVERSITAS 'AISYIYAH SURAKARTA Fajriya Ernawati; Aisyah Mutia Dawis
Jurnal Pengabdian Pada Masyarakat Indonesia Vol 1 No 3 (2022): Juni: Jurnal Pengabdian Pada Masyarakat Indonesia
Publisher : Universitas Gajah Putih, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55542/jppmi.v1i3.311

Abstract

In the current digital and millennial era, the development of the design world is progressing very rapidly. The role of graphic design in all business fields is needed. This can be proven by the many business fields that utilize the expertise of graphic designers. The Student Organization (ORMAWA) is a forum for students to develop their own capacity in the form of positive ideas, appreciation, initiation, creativity and also to accommodate the talents, interests and potentials possessed by students in various relevant activities. In various NGO activities, there are still many ormawa administrators who do not understand graphic design, especially in terms of using graphic design software, namely Photoshop. So that the making of posters, leaflets, brochures, banners and activity banners must be designed with instant templates. Therefore, this training activity was held to provide knowledge to ormawa about the use of graphics processing software for activities that require graphic and photo processing.
Utilization of Virtual Reality Technology in Knowing the Symptoms of Acrophobia and Nyctophobia Aisyah Mutia Dawis; Ismail Setiawan
Journal of Applied Science and Technology Vol 2, No 02 (2022): Juli 2022
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/jast.2.02.36-42

Abstract

Acrophobia and Nyctophobia are the most common phobias suffered by people in this world. A phobia is an excessive anxiety or fear of something. Acrophobia is a phobia or fear of being at heights and nyctophobia is an extreme phobia or fear of the night or the dark that can trigger signs of excessive anxiety and hopelessness. This research attempts to know the level phobia a person on child while given exposure virtually. The hypothesis of this research is that there is a significant effect through the use of the new technology, namely virtual reality on changes in physiological responses and different heart rates before and before getting exposure / exposure virtually. The purpose of this research is to investigate a phobia early on in children with the help of vr 3d headset box. The result of this research obtained 4 of 5 children suffering from acrophobia and nyctophobia.
Rahmad Pemanfaatan Media Pembelajaran Pengenalan Organ Lambung Berbasis Augemented Reality (AR) Untuk Program Studi DIII Keperawatan Universitas 'Aisyiyah Surakarta Rahmad Ar dhani; Ita Permatahati; Aisyah Mutia Dawis
Jurnal Dinamika Informatika Vol 11 No 2 (2022): Jurnal Dinamika Informatika Vol.11 No.2
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning media is a modern technology that can be used between educators and students in learning and teaching activities that can connect, convey information and channel messages so as to create effective and efficient teaching and learning activities. Learning media can make communication happen between educators and students in the learning process. If in teaching and learning activities do not use the media then the learning process will not occur. Currently, the development of technology is very rapid. Learning media is currently following technological developments. One of the learning media that follows technological developments is learning media based on augmented reality. AR (augmented reality), is a technology that combines two-dimensional and or three-dimensional virtual objects into a real environment and then projects these virtual objects in reality in real time. Augmented reality applies to all senses, including hearing, touch, and smell. Apart from being used in fields such as health, the military, the manufacturing industry and the world of education. This AR technology can insert certain information into the virtual world and display it in the real world with the help of equipment such as webcams, computers, Android cellphones, or special glasses. AR learning media can visualize a gastric organ visually for understanding and the structure of an object model enabling AR to be a more effective medium according to the objectives of the learning media. This study aims to: (1) design and build Augmented Reality learning media on gastric organs; (2) knowing the performance and feasibility of Augmented Reality as a learning medium. Researchers used the experimental method and collected the results of observations. The purpose of making this learning media is to introduce the heart organ in the DIII Nursing Study Program, 'Aisyiyah University, Surakarta. Keywords: Augmented Reality, Learning Media, Stomach Organs.