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Game Edukasi Tugu Pahlawan Surabaya Dengan Augmented Reality Berbasis Android Radifan Aufar Pratama; Maulana Rizqi
Jurnal SISKOM-KB (Sistem Komputer dan Kecerdasan Buatan) Vol. 4 No. 2 (2021): Volume IV - Nomor 2 - Maret 2021
Publisher : Teknik Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47970/siskom-kb.v4i2.187

Abstract

Tugu Pahlawan Surabaya merupakan sebuah monumen yang menjadi markah bagi Kota Surabaya. Tugu Pahlawan dibangun untuk memperingati peristiwa Pertempuran 10 November 1945 di Surabaya, di mana para warga Surabaya berjuang melawan pasukan Sekutu bersama Belanda yang hendak menjajah kembali Indonesia. Game Edukasi Tugu Pahlawan Surabaya Dengan Augmented Reality Berbasis Android ini dibuat untuk meningkatkan kesadaran masyarakat tentang pentingnya menghargai para pahlawan yang sudah memperjuangkan kemerdekaan Indonesia, terlebih lagi di era globalisasi saat ini, informasi dan game mudah diakses oleh siapa saja. Augmented Reality adalah teknologi yang memperoleh penggabungan waktu nyata terhadap digital konten yang dibuat oleh komputer dengan dunia nyata. Augmented Reality memperbolehkan pengguna melihat objek maya 2D atau 3D yang diproyeksikan terhadap dunia nyata. Aplikasi dibuat menggunakan Game Engine Unity 3D, dan dengan menggunakan Android sebagai sistem operasi. Kuisioner digunakan sebagai tolak ukur penilaian pendapat terhadap aplikasi.
Augmented Reality Pada Property Dengan Window Portal Depth Mask Shader Alfiyani Nurul Ilmi; Arrahman Kaffi; Maulana Rizqi
Jurnal Teknologi Elektro Vol 21 No 2 (2022): (Juli - Desember) Majalah Ilmiah Teknologi Elektro
Publisher : Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2022.v21i02.P10

Abstract

The current home marketing strategy still uses social media accounts, brochures, and catalogs as promotional media. In the current use of promotional media, people are often confused about the shape of the house to be purchased, because the use of brochures as a promotional media that visualizes the shape of the house still using 2D makes a limited perspective, and the current situation is still the COVID-19 pandemic which makes it difficult for people to get out. home or out of the house. The need for an innovation that can visualize the shape of the house into a 3D object by using Augmented Reality technology. The purpose of this research is to produce an AR application that can be a marketing medium. Users just open the application and then point to the marker and the portal and 3D house will appear. The Augmented Reality application is tested to the public to measure the validity and feasibility as a marketing medium that has been filled out by respondents through Google Forms. For the development of the method using MDLC. The application of AR technology to applications produces Augmented Reality technology that can display houses in 3D through portals and can be an innovation for home marketing strategies to attract public interest. The results of application testing that have been carried out on AR application users obtained a percentage value of 88.6% with a very feasible category and can be used without revision.
Augmented Reality Pada Property Dengan Window Portal Depth Mask Shader Alfiyani Nurul Ilmi; Arrahman Kaffi; Maulana Rizqi
Jurnal Teknologi Elektro Vol 21 No 2 (2022): (Juli - Desember) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2022.v21i02.P10

Abstract

The current home marketing strategy still uses social media accounts, brochures, and catalogs as promotional media. In the current use of promotional media, people are often confused about the shape of the house to be purchased, because the use of brochures as a promotional media that visualizes the shape of the house still using 2D makes a limited perspective, and the current situation is still the COVID-19 pandemic which makes it difficult for people to get out. home or out of the house. The need for an innovation that can visualize the shape of the house into a 3D object by using Augmented Reality technology. The purpose of this research is to produce an AR application that can be a marketing medium. Users just open the application and then point to the marker and the portal and 3D house will appear. The Augmented Reality application is tested to the public to measure the validity and feasibility as a marketing medium that has been filled out by respondents through Google Forms. For the development of the method using MDLC. The application of AR technology to applications produces Augmented Reality technology that can display houses in 3D through portals and can be an innovation for home marketing strategies to attract public interest. The results of application testing that have been carried out on AR application users obtained a percentage value of 88.6% with a very feasible category and can be used without revision.