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Building a Comprehensive Content Management System with NPM, Vue.js, Node.js, Postgresql, and Strap nashri aziz alhazmy; zahran nurafi chandra; pradana atmadiputra; yudi triyana
Liaison Journal of Engineering Vol. 3 No. 1 (2023): Volume III
Publisher : Liaison Journal of Engineering

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Abstract

This article presents a content management system built using NPM v6.14.17, Vue.js v3.x, Node.js v14.20.1, Postgresql v13.2.1, and Strapi v3.6.6. The system provides various functionalities such as an Ongoing request and assessment dashboard, courier request management, meeting room booking, stationery management, tools request management, and transportation request management. Users can create requests for different categories and the admin can approve or reject requests. Additionally, the system allows users to generate reports on stock flow, courier activities, and driver assessment. The Master Data section enables users to view, search, and perform CRUD operations. The system offers a comprehensive solution for efficient content management. Keywords: content management system, NPM, Vue.js, Node.js, Postgresql, Strapi, dashboard, request management, admin approval, report generation, master data, CRUD operations.
Identifying How Any Interface Elements Are Created in The Gamemaker Engine jibran prawiko; normalisa; pradana atmadiputra
Liaison Journal of Engineering Vol. 3 No. 1 (2023): Volume III
Publisher : Liaison Journal of Engineering

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Abstract

A GUI, whether well or badly designed, is one of the most important requirements for any video game. The role of a GUI is to present the player with their in-game character’s current status, whether it’s the number of ammunitions of a weapon, the current active quest, or the player’s current location within the game’s map. Creating GUI elements should be one of the first guides that are taught after a GameMaker tutorial provides a guide on creating a camera object. The creation process of a GUI element can be divided into two parts; its positioning and functionality. In theory, simplifying the development process, in this case the algorithm, for creating GUI elements is possible, mainly by categorizing every GUI element based on what they are presenting to the player. Developers could then create the same algorithm for every element that falls in one category, thus simplifying the development process. Keywords: GUI elements, game development, simplification, categorization.