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INTRODUCTION TO HOTEL OPERATION FOR STUDENTS OF SMK NEGERI 7 CITY OF TANGERANG Rahmat Kusnedi; Nova Bernedeta Sitorus; Budi Setiawan; Dede Fahruroji; Johann Prawiro
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 1 No 1 (2022)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (161.709 KB) | DOI: 10.47668/join.v1i1.420

Abstract

The hotel is in the lodging operations section where the main activity is to rent comfortable and safe rooms to guests. The level of service offered in a hotel starts from the core benefit, namely a room to stay. Core benefits are supported by facilitating service or often referred to as hotel operations such as front office, housekeeping, food and beverage, and kitchen/pastry. Vocational High Schools are expected to be able to become quality resources, they are not only taught theoretical classes but are also taught skills according to what is needed by the industry. Therefore, the Community Service Team of the Pradita University Tourism Study Program would like to share knowledge about hotel operations with partners, in this case, SMK Negeri 7 Tangerang City. This activity will begin with an introduction to the campus and after that the participants are divided into VHP practice and kitchen practice. To measure the extent to which participants understand the material that has been made, a pre-test and post-test will be conducted. This activity is guided by lecturers who are experts in the front office and kitchen, assisted by several students. Participants who take part in practical activities using the VHP software gain increased knowledge and can make reservations about the software. Participants who take part in cooking practice activities can make Indonesian dishes such as grilled konro and tekwan soup.
BANGUNAN MODULAR LOW-RISE UNTUK RUMAH TINGGAL DI KAWASAN KABUPATEN TANGERANG Budi Setiawan; Richardus Eko Indrajit; Erick Dazki
PADURAKSA: Jurnal Teknik Sipil Universitas Warmadewa Vol. 11 No. 2 (2022)
Publisher : Program Studi Teknik Sipil, Fakultas Teknik dan Perencanaan, Universitas Warmadewa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (404.052 KB) | DOI: 10.22225/pd.11.2.4563.147-156

Abstract

Population development must be balanced with the fulfillment of housing needs. It is increasingly difficult for people to reach house prices in an area suitable for many family members in big cities. A successful construction project is measured by three factors: the correct cost, excellent quality, and the right time. The project should be completed at a cost that is not more than the budget plan; at the time of handover, it must be checked whether the project is following the specified specifications and quality; in addition, the project must also be completed no later than the agreed time. Due to these three benchmarks, it is recommended that the fulfillment of residential needs using a modular system is recommended. This research will answer (1) How is the need for residential houses in the Big City by determining the sample in Tangerang Regency? (2) How is the effectiveness of using a modular system for residential houses if the coding process is carried out during the construction phase? The results showed (1) that the need for housing for two people and three people in the Tangerang Regency area is significant; therefore, a low-cost and efficient development process is needed. The modular system is deemed suitable for Tangerang by looking at these conditions. (2) The coding of the modular system makes the installation faster and with waste/material residue to be more cost-effective. In addition, the modular system for residential houses has been widely developed in the field.
Dampak Pandemi Covid-19 Terhadap Perkembangan Event E-Sports di Indonesia Naomi Michelle Lim; Budi Setiawan
Tourism Scientific Journal Vol. 7 No. 2 (2022): Vol 7 No 2 Juni 2022
Publisher : STIEPAR YAPARI Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32659/tsj.v7i2.181

Abstract

Electronic sports (e-sports) is a competitive online game activity which has been approved as a sport by the Olympic Council of Asia (OCA) since 2017. The great interest of the world community, especially young people in e-sports, has made the industry developed into sports tourism and entertainment with the concept of digital tourism, organized in the form of national and international scale events. The Covid-19 pandemic has hampered various tourist activities, including e-sports events around the world. The design of this research is a qualitative descriptive literature review through case studies of e-sports events associated with the COVID-19 pandemic in Indonesia. The results of the study show that the COVID-19 pandemic followed by a large-scale social restriction has encouraged adaptation in the e-sports industry through the implementation of online e-sports events (streaming) which has an impact on the success of this industry to survive and even grow into a creative industry sub-sector that is proven to be able to thrive during the COVID-19 pandemic. The increase in the market ranking of the Indonesian e-sports industry from 16th in Southeast Asia in 2017 to the largest in Asia Pacific, and even 12th in the world in 2020 has shown the great potential of the e-sports event creative industry to move the wheels of the tourism industry which was on the ground during the COVID-19 pandemic in Indonesia.