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PELATIHAN GURU DALAM MEMBUAT E-MODUL BERBASIS ANDROID BERBANTUAN SIGIL DI SMK AL MUSTAQIM Andri Setiyawan; Hendrix Noviyanto Firmansyah; Febri Budi Darsono; Muhammad Khumaedi; Muhammad Nur Faizin; Sanli Faksi; Doni Yusuf F
JURNAL PENGABDIAN MANDIRI Vol. 1 No. 9: September 2022
Publisher : Bajang Institute

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Abstract

Modul merupakan perangkat penting untuk guru dalam melaksanakan kegiatan pembelajaran di kelas. Di era pembelajaran pasca pandemi kebutuhan akan e-modul meningkat. Tujuan pengabdian ini adalah memberikan pelatihan kepada guru dalam membuat e-modul berbasis android. Metode yang digunakan adalah implementasi dan pendampingan secara langsung di lapangan dengan memberikan pelatihan kepada guru. Pengabdian kepada masyarakat ini melalui kegiatan pelatihan guru dalam membuat e-modul berbasis Android berbantuan Sigil di SMK Al Mustaqim memberikan pengalaman kepada guru untuk membuat e-modul yang lebih menarik untuk siswa. Guru sangat antusias dalam pelatihan membuat e-modul yang dapat memuat text, audio, video, dan animasi gif untuk menunjang materi pembelajaran.
DEVELOPMENT OF ANDROID-BASED INTERACTIVE LEARNING MEDIA TO IMPROVE COGNITIVE LEARNING OUTCOMES DEMONSTRATING CAM SOFTWARE FRAISING MACHINERY Muhammad Ifan Kurniawan; Muhammad Khumaedi
Jurnal Pendidikan Teknik Mesin Vol 23, No 1 (2023): Jurnal Pendidikan Teknik Mesin
Publisher : Jurusan Teknik Mesin, Fakultas Teknik, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jptm.v23i1.47568

Abstract

This study aims to develop learning media so that it can be tested for feasibility, effectiveness, and practicality. This research was conducted using the Research and Development method. To determine valid and reliable learning media, a feasibility test was carried out by experts' assessment, and practicality according to students as users, then limited field trials used True Experimental Design with Simple two group research design Pre and Post Design. With the study population, namely students in class XII, the competence of expertise in Metal Fabrication and Manufacturing Engineering at SMK Negeri 7 Semarang consists of an experimental class and a control class, each class containing 30 students. The feasibility test results show that the media is very feasible to use. Data analysis used the t-test and N-Gain. Based on the results of the analysis it can be concluded that interactive learning media CAM milling machining is feasible to use, practicality tests in the very practical category are used and are more effective for improving student learning outcomes in learning CAM milling machining with an increase the average value is higher than the increase in the average value in the control class.