Fatma Sukmawati
Universitas Sebelas Maret, Surakarta, Indonesia

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Virtual Reality as a Media for Learn Animal Diversity for Students Fatma Sukmawati; Eka Budhi Santosa; Triana Rejekiningsih; Suharno; Taufiq Subhanul Qodr
Jurnal Edutech Undiksha Vol. 10 No. 2 (2022): Desember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v10i2.50557

Abstract

In the educational process, students face various problems, one of which is the difficulty in understanding the material due to its complexity of the material. New technology-based media are being introduced that help students in the learning process, such as virtual reality (VR). This research aims to produce a product in the form of virtual reality development media as a learning medium for animal diversity. This type of research is developed using a 4D model design. The data collection method uses non-test with research instruments, namely expert validation questionnaires and user validation questionnaires. As well as data analysis techniques using descriptive analysis to describe the results of questionnaires distributed to experts, practitioners, and students as research subjects consisting of media experts, material experts, practitioners, and students. The results of the product feasibility tests carried out on media experts, material experts, and students get many positive responses. So it can be concluded that the virtual reality media of animal diversity is suitable for learning. This media makes it easy for students to understand the variety of animals and provides an attraction for students so that an increased desire to learn arises.
The Future of Archives Learning with Technology: Exploring the Potential of Virtual Labs Yeni Purneni Susi Ernawati; Asrowi; Fatma Sukmawati
Journal of Education Technology Vol. 8 No. 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i1.73815

Abstract

The use of interactive media in vocational schools is extremely important for improving learning effectiveness. In today's digital era, interactive media can inspire students, improve understanding, and provide them with technology-driven skills that are relevant for the future. Therefore, the aim of this study is to analyze the potential and opportunities for creating an interactive multimedia platform called Virtual Lab (V-Lab) for archival learning in vocational schools. This research used a mixed method approach, with a sample size of 2 teachers and 103 students. The data collected includes both qualitative and quantitative data. Qualitative data was gathered through observation and interviews, using observation sheets and interview guidelines as tools. Quantitative data was collected through non-test techniques, specifically questionnaires, followed by data analysis using questionnaires as tools. The research data analyzed descriptively through interactive analysis, which involves data collection, data reduction, data presentation, and drawing conclusions. The findings of this research showed that teachers mainly used ICT-based media, such as presentation slides, YouTube, and the internet during the learning process. Additionally, a large majority of students expressed their agreement towards the development of Virtual Lab-based interactive multimedia, as it enhanced their practical learning experiences. This initiative and desire must be realized in order to promote innovative and dynamic learning implementation. The outcomes of this research could serve as a basis for the development of learning innovations, particularly in terms of interactive learning media that incorporate digital elements, which could be accessed through smartphones and support learning activities in vocational schools.