Tarunasena Ma'mur
Universitas Pendidikan Indonesia

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Kreativitas Guru dalam Mengembangkan Media Pembelajaran Digital pada Pembelajaran Sejarah Daring (Studi Deskriptif Terhadap Guru Sejarah SMA Di Kota Bandung) Endah Febriyanti; Yani Kusmarni; Tarunasena Ma'mur
FACTUM: Jurnal Sejarah dan Pendidikan Sejarah Vol 10, No 2 (2021): Pembelajaran Sejarah ditengah Pandemi
Publisher : Universitas Pendidikan Indonesia dan APPS (Asosiasi Pendidik dan Peneliti Sejarah)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/factum.v10i2.38891

Abstract

This research is motivated by the findings of researcher at the research location which show that in the online history learning process, teacher creativity is needed, one of which is in terms of developing digital learning media. So the study in this research is the creativity of teachers in developing digital learning media in online history learning, with the main problem formulation "how is the creativity of teachers in developing online history learning media?" This study uses a descriptive study that aims at obtaining a description of the creativity of high school history teachers in Bandung City in developing digital learning media based on indicators of flexibility, fluency, originality, and presentation. This includes studying the constraints and efforts as well as student’s responses to the developed media. The results of this study indicate that teachers have developed digital learning media which are realized in several forms, such as slides, videos, and podcasts. However, from the media products that have been developed, podcasts are the media with the most prominent elements of originality compared to others. This shows that there are still several aspects that have not been met based on the findings of each indicator. One of them is caused by the obstacles felt by the teacher both from internal and external factors. However, students still feel helped by the media developed by the teacher to understand the material presented, but it does not mean that all students feel that the media is interesting. This is largely determined by what media the teacher uses during the online learning process. 
Penerapan Metode Permainan Teknik Bingo Review untuk Meningkatkan Aktivitas Belajar Peserta Didik dalam Pembelajaran Sejarah Rika Aryani; Tarunasena Ma'mur
FACTUM: Jurnal Sejarah dan Pendidikan Sejarah Vol 10, No 1 (2021): Seni dan Biografi dalam Pembelajaran Sejarah
Publisher : Universitas Pendidikan Indonesia dan APPS (Asosiasi Pendidik dan Peneliti Sejarah)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/factum.v10i1.29047

Abstract

This thesis entitled “Application of the Bingo Review Technique game Method to Improve Student Activities in Learning History (Classroom Action Research in Class XI IPS 2 SMA Negeri Tanjungsari)”. This research aims to increase students’ activity with the adoption of a bingo game. History subject are considered boring subject, old-fashioned and monotonous, so most students are not interested, no excited, indifferent and do not care to follow the history of the learning process. This shows that students’ learning activities are low. The research method used was the Classroom Action Research (CAR) method using research designs from Kemmis and Taggart. This design consists of 4 phases: planning (plan), implementation (act), observation (observ) and reflection (reflect) in cycle. Based on the research that has been done, the development of students in achieving the criteria on the predetermined learning activity indicators has increased in each cycle. This shows that in implementing the bingo review technique game method to improve student learning activities is one way solution for fun learning activity. This research can be a recommendation for schools, teachers and researchers to develop more innovative, interesting and fun history learning process so that it can increase students’learning activities.                      
Proyek Vlog untuk Meningkatkan Kreativitas Siswa dalam Pembelajaran Sejarah Vies Nada Adzandini; Tarunasena Ma'mur
FACTUM: Jurnal Sejarah dan Pendidikan Sejarah Vol 8, No 2 (2019): Historical Learning
Publisher : Universitas Pendidikan Indonesia dan APPS (Asosiasi Pendidik dan Peneliti Sejarah)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/factum.v8i2.22154

Abstract

Model Project Based Learning dianggap sebagai model pembelajaran yang tepat dalam mengembangkan kreativitas siswa karena pada model ini akan memanfaatkan gagasan-gagasan dan ide ide kreatif siswa dalam membuat proyek yang menarik. Dalam penelitian ini peneliti menggunakan desain penelitian yang dikembangkan oleh Dave Ebbt dengan tahapan yang dimulai dari perencanaan, pelaksanaan, observasi, dan refleksi. Teknik pengumpulan data yang digunakan adalah wawancara, observasi, dan studi dokumentasi. Selanjutnya, alat pengumpulan data yang digunakan adalah pedoman observasi, pedoman wawancara, dan juga catatan lapangan. Teknik pengumpulan data yang digunakan adalah wawancara, observasi, dan studi dokumentasi. Pemilihan proyek yang akan digunakan untuk meningkatkan kreativitas adalah mempertimbangkan berdasarkan unsur-unsur kreativitas itu sendiri yaitu Elaborasi, Orisinilitas, Keluwesan, dan Kelancaran seperti yang dikemukakan oleh Guilford. Maka vlog peneliti anggap sebagai sarana pembelajaran yang memumpuni unsur kreativitas dan memiliki kedekatan dalam dunia siswa-siswi pada abad-21 ini. Berdasarkan hasil penelitian, dengan penggunaan model pembelajaran project based learning berbasis vlog dapat menjadi solusi untuk meningkatkan kreativitas siswa dalam pembelajaran sejarah
DINAMIKA KEHIDUPAN SOSIAL BUDAYA ETNIS TIONGHOA DALAM BINGKAI KEBIJAKAN ASIMILASI ORDE BARU (1966-1998) Levia Chessiagi; Wawan Darmawan; Tarunasena Ma'mur
FACTUM: Jurnal Sejarah dan Pendidikan Sejarah Vol 7, No 1 (2018): Sejarah Lokal dan Pembelajaran di Sekolah
Publisher : Universitas Pendidikan Indonesia dan APPS (Asosiasi Pendidik dan Peneliti Sejarah)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/factum.v7i1.11941

Abstract

TThis research titled “The Dynamics of SocioCulture Life of Chinese Ethnic in Frames of Assimilation Policy by the New Order Government (1966-1998)”. The background why researcher took this problem is due to the interest in the condition of Chinese ethnic and the assimilation policy that applied by New Order Government. The application of assimilation policy has an impact on the limited space of Chinese ethnic lives. The main issue that examined in this research is “How was the New Order Government applied the assimilation policy toward Chinese ethnic in Indonesia specially in socio-culture aspect in 1966-1988?” This problem was examined by using the historical method that divided into four steps: Heuristic, Critic, Interpretation, Historiography. As for the data collection that used is literature studies by examining many literature sources which relevant with the topic. Based on the results, could be explain that First New Order Government applied the assimilation policy influenced by the idea of Chinese figures and made the ide as an official policy to resolve problems of Chinese ethnic that had long been happened in Indonesia. Second, the implementation of assimilation policy was experienced some obstacles and caused some problems on its implementation. Third, assimilation policy in social-culture aspect gave the negative impact that limiting the movement of Chinese ethnic in various areas of life, but gave them the room in economic aspect, assimilation policy was also giving the positive impact in creating multicultural society. The results of this study can be seen that the mutual respects were needed for the creation of harmony between communities in the country.
PENERAPAN MEDIA FILM SEBAGAI SUMBER BELAJAR UNTUK MENINGKATKAN KEMAMPUAN MENGOLAH INFORMASI SISWA DALAM PEMBELAJARAN SEJARAH Lusiana Surya Widiani; Wawan Darmawan; Tarunasena Ma'mur
FACTUM: Jurnal Sejarah dan Pendidikan Sejarah Vol 7, No 1 (2018): Sejarah Lokal dan Pembelajaran di Sekolah
Publisher : Universitas Pendidikan Indonesia dan APPS (Asosiasi Pendidik dan Peneliti Sejarah)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/factum.v7i1.11932

Abstract

The background of this study is the lack of ability to process information of students in history subject in grade 11 Social I Pasundan 8 Senior High School Bandung. This can be seen from most students were only able to develop the ability to remember and memorize. When students are exposed to an issue, students were not able to process the information. The ability to process the information outlined in this study is the student’s ability to process information from a variety of sources of information when learning takes place. To that end, researchers are trying to do research with the goal of improving students’ ability to process information through the implementation of film media in history subject. This research is using a classroom action research methods design of Kemmis and Mc. Taggart. The classroom action research method (PTK) were done with four steps: planning, action, observation, and reflection. Based on the research that has been done, student progress in achieving the criteria on the indicator of the ability to process information that has been determined to experience a significant increase in each cycle. Through the implementation of film as media, the students used to process the information they receive. This shows that in the application of the film to enhance the students’ ability to process information is one way that can be used in the teaching of history in schools. The results of this study can be used as advice or recommendations as well as consideration for teachers so that students will have the ability to process information so that the teaching process become more meaningful.