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Analisis Determinan Tingkat Kepuasan Pengguna Software MYOB Accounting dalam Bidang Akademik Ita Yulianti; Muhamad Abdul Ghani; Ami Rahmawati
Swabumi Vol 10, No 2 (2022): Volume 10 Nomor 2 Tahun 2022
Publisher : Universitas Bina Sarana Informatika Kota Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/swabumi.v10i2.12271

Abstract

Perkembangan teknologi sistem informasi yang semakin pesat memberikan dampak begitu signifikan terhadap pada perubahan layanan termasuk dalam siklus akuntansi. Kehadiran software akuntasi membuat kemudahan dalam pencatatan transaksi sampai dengan laporan keuangan karena dilakukan secara otomatis. Ada berbagai jenis software akuntansi, namun pada penelitian ini dilakukan analisis untuk mengetahui determinan yang berpengaruh terhadap tingkat kepuasan MYOB Accounting dalam bidang akademik berdasarkan variabel kualitas layanan sistem informasi, kualitas sistem informasi dan kualitas informasi. Hal ini dipilih karena banyaknya penggunaan software tersebut yang seringkali dijadikan sebagai salah satu uji kompetensi yang biasanya dilakukan pada tataran SMK bahkan perguruan tinggi. Penelitian ini termasuk kedalam penelitian asosiatif dengan jumlah responden sebanyak 100 orang yang diproses menggunakan metode regresi linier berganda. Dari hasil penelitian menunjukkan bahwa secara simultan ketiga variabel yang digunakan berpengaruh dan berhubungan sangat erat terhadap kepuasan pengguna MYOB accounting dalam bidang akademik yang dinyatakan dengan nilai koefisien korelasi 0,672 dan nilai koefisien determinasi sebesar 69,2%.
Deteksi Spam Email dengan Metode Naive Bayes dan Particle Swarm Optimization (PSO) Muhamad Abdul Ghani; Hamdun Sulaiman
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7049

Abstract

Internet-based technology has become a primary need. Based on the survey results from the Central Statistics Agency in collaboration with APJII, email sending and receiving activities have outperformed social media positions by reaching 95.75%. Very intense use of email can have both positive and negative effects. Because apart from being a communication tool, in reality not everyone uses email well and there are even so many misuses of email that have the potential to harm others. This misused email is commonly known as spam or junkmail (junk email) which contains advertisements, scams and even viruses. In this study, data processing from gmail emails with text mining was carried out and then tested with several data mining classification methods including the Naïve Bayes Algorithm, SVM, Random Forest and combined with Partical Swarm Optimization in predicting spam emails with the aim that the selected algorithm is the most accurate. From the test results by measuring the performance of the four algorithms using Confusion Matrix and ROC, it is known that the Naïve Bayes algorithm with Partical Swarm Optimization (PSO) has the highest accuracy value, namely 81.40% and AUC 0.78
Implementasi Metode Waterfall Dalam Mengembangkan Sistem Informasi Ujian Online Dengan Fitur Proctoring Robi Aziz Zuama; Muhamad Abdul Ghani; Deni Gunawan; Abdul Latif Matihudin
INFORMATICS FOR EDUCATORS AND PROFESSIONAL : Journal of Informatics Vol 7 No 2 (2023): INFORMATICS FOR EDUCATORS AND PROFESSIONAL : JOURNAL OF INFORMATICS (Juni 2023)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51211/itbi.v7i2.2382

Abstract

Sistem ujian online berbasis web dengan fitur pengawasan proctoring telah menjadi tren yang populer dalam lembaga pendidikan dan perguruan tinggi saat ini. Penelitian ini bertujuan untuk merancang dan mengembangkan sistem informasi ujian online yang aman dan terpercaya dengan fitur pengawasan proctoring. Sistem ini memberikan fleksibilitas waktu dan tempat bagi peserta ujian, sambil mengurangi biaya dan upaya administratif yang terkait dengan ujian konvensional. Metode pengembangan Perangkat lunak yang digunakan yaitu waterfall, dengan tahapan analisis kebutuhan, perancangan, implementasi, testing, dan perawatan. Model yang diusulkan mampu mengefisiensikan kegiatan ujian disekolah serta kecurangan dalam ujian dapat di minimalisir.
Penerapan Game Edukasi 3D Endless Runner Berbasis Android Sebagai Media Belajar Matematika Anak Muhamad Abdul Ghani; Achmad Baroqah Pohan; Deni Gunawan; Yoga Saputra
Infotek: Jurnal Informatika dan Teknologi Vol. 7 No. 1 (2024): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v7i1.24194

Abstract

In the current pandemic era where learning media is done online, information technology is needed to help online learning media. Video Game is one of the information technology software that is currently developing, there are lots of devices that can be used to play video games such as computers, laptops, smartphones, etc. Since the era of the Video Game era, many genres of games were created, one of which is “Endless Runner”. Due to the lack of interest in mathematics which makes elementary school achievement low in Indonesia, for this reason the author tries to make an Android-based 3D Educational Game “Endless Runner” using the Unity3D application with the C # language program and researched using GDLC for learning mathematics  cause the genre of this game is suitable for children, where there is no violence, pornography or sara in the Game “Endless Runner”. This game can be played when you have free time and anywhere because the Game “Endless Runner” is made for Android. Learning tools using the Game “Endless unner” helps children love math lessons