Dadang Mulyana
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN UNITY PADA PEEMBELAJARAN ANIMASI 3D Ikramul Ezza; Dadang Mulyana; Bagoes Maulana
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 9, No 2 (2022): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v9i2.41952

Abstract

Abstrak: Media pembelajaran merupakan bagian penting dalan proses belajar mengajar. Media yang dikembangkan merupakan media pembelajaran Augmented Reality berbasis Android dengan software Unity. Penelitian dilakukan dengan pendekatan model Waterfall dengan lima tahapan yaitu (1) Requirements Definition, (2) System and Software Design, (3) Implementation and Unit Testing, (4) Integration and System Testing, (5) Operation and Maintenance. Sasaran penelitian ini adalah adalah guru mata pelajaran teknik animasi 3 dimensi dan siswa kelas XI Multimedia, SMK Negeri 1 Gunung Meriah. Pengujian terhadap media pembelajaran dilakukan oleh validator media, validator materi dan akseptansi/pengguna. Hasil validasi menunjukkan bahwa media pembelajaran layak digunakan dengan skor 4,42, untuk validasi materi mencapai skor 4,19, dan validasi akseptansi/pengguna dengan kor 4,40. Pengujian efektifitas media pembelajaran mampu meningkatkan hasil belajar siswa dengan gain sebesar 0,73 dengan kategori cukup efektif.Kata Kunci: Media Pembelajaran, Augmented Reality, Animasi 3D Abstract: Learning media is very significant and very effective to use for teaching and learning. Researchers are trying to develop an Android-based Augmented Reality learning media using Unity software. The learning media in this study uses the Waterfall model using five stages in it, namely Requirements Definition, System and Software Design, Implementation and Unit Testing, Integration and System Testing, Operation and Maintenance. The targets of this study were teachers of 3-dimensional animation techniques and students of class XI Multimedia, SMK Negeri 1 Gunung Meriah.Testing of learning media by media validators, material validators and acceptance/users shows that the resulting learning media is feasible based on a score of 4.42 on material validation, a score of 4.19 on media validation and a score of 4.40 on acceptance/user validation. Testing the effectiveness of learning media has been proven to improve student learning outcomes as seen from the gain of 0.73 which is included in the category of quite effective.Keywords: Learning Media, Augmented Reality, 3D Animation