Claim Missing Document
Check
Articles

Found 4 Documents
Search

Pembuatan Sistem Informasi Keuangan pada Tempat Wisata Twin Lake di Desa Kemangi Bungah Gresik Saffana Assani'; Nur Abidin; Ade Hendi; Muhammad Izzuddin; Ahmad Nadhif Muhajir
Jurnal Pemberdayaan Masyarakat Vol 7 No 2 (2022): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v7i2.6869

Abstract

Twin Lake Tourist Attractions still carry out all of their business activities manually. Recording of financial transactions, data storage, and making transaction reports, are still done manually. This situation raises several problems, including requiring large data storage areas and requiring a relatively long time to generate transaction reports. By using a computerized information system, these problems can be solved. A financial information system is urgently needed because in addition to solving these financial problems, it will also be used as the first system to initiate the computerization of other manual systems at Twin Lakes Tourist Attractions. The information system developed uses the SDLC (system development life cycle) system development methodology, by creating functional and non-functional analysis documents as a design foundation using data flow diagrams (DFD) and development will be carried out using a web-based programming language. The result of this community service is in the form of an integrated financial information system that can be used to solve the problems experienced by the Twin Lakes Tourist Attractions. The information system will then be continued to be made into an integrated system with other systems, according to the needs of the Twin Lake Tourist Attractions.
Aplikasi Media Pembelajaran Anak Usia Dini Menggunakan Teknologi Augmented Reality Berbasis Android Nur Abidin; Ahmad Fajrul Haq
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 6, No 1 (2023): Februari 2023
Publisher : Program Studi Teknik Informatika, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v6i1.5807

Abstract

Abstrak— Penelitian ini berupaya menerapkan teknologi Augmented Reality (AR) pada aplikasi pembelajaran buah-buahan, hewan, dan anggota tubuh manusia berbasis Android. Dengan adanya AR bembelajaran pastinya akan lebih menyenangkan bagi anak usia dini yang mulai bosan dengan gambar, karena AR akan membuat akan membuat gambar yang sebelumnya 2D menjadi 3D. Dalam perancangan sistem menggunakan metode waterfall, rancangan aplikasi ini berbasis android. Perancangan sistem aplikasi juga didukung Unified Modelling Language (UML) sebagai rancangan alur aplikasi secara terperinci. Pengujian aplikasi akan dilakukan menggunakan metode blackbox. Penelitian ini bertujuan untuk menerapkan proses pembelajaran yang interaktif menggunakan AR berbasis android. Setelah itu, dilakukan survei mnggunakan kuesioner dengan 10 responden dari guru dan wali murid sehingga mendapatkan nilai kepuasan 94,80 dari perhitungan skala Likert dan menunjukkan bahwa tujuan pembuatan aplikasi AR dengan tujuan memberikan pembelajaran lebih menarik dan interaktif telah tercapai.Kata kunci: Media Pembelajaran, Augmented Reality, Android. Abstract - This study seeks to apply Augmented Reality (AR) technology to Android-based learning applications for fruits, animals, and human limbs. With AR learning, it will certainly be more fun for early childhood who are getting bored with pictures, because AR will make images that were previously 2D become 3D. In designing the system using the waterfall method, the design of this application is based on Android. The application system design is also supported by the Unified Modeling Language (UML) as a detailed application flow design. Application testing will be carried out using the black box method. This study aims to implement an interactive learning process using Android-based AR. After that, a survey was conducted using a questionnaire with 10 respondents from teachers and student's parents so that it got a satisfaction score of 94.80 from the Likert scale calculation and showed that the goal of making AR applications the aim of providing more interesting and interactive learning has been achieved.Keywords—  Learning Media, Augmented Reality, Android
EVALUASI TINGKAT KEAMANAN INFORMASI SEBAGAI UPAYA PENINGKATAN KEAMANAN SISTEM INFORMASI AKADEMIK DI SEKOLAH TINGGI TEKNIK QOMARUDDIN GRESIK MENGGUNAKAN INDEKS KEAMANAN INFORMASI Nur Abidin; Mohamad Hariyadi
NJCA (Nusantara Journal of Computers and Its Applications) Vol 5, No 2 (2020): Desember 2020
Publisher : Computer Society of Nahdlatul Ulama (CSNU) Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36564/njca.v5i2.198

Abstract

Penelitian ini bertujuan untuk mengevaluasi keamanan sistem informasi akademik di Sekolah Tinggi Teknik Qomaruddin Gresik menggunakan indeks keamanan informasi (KAMI). Penggunaan Indeks keamanan informasi dikarenakan telah memenuhi kelengkapan dan kematangan yang sesuai dengan Standar Nasional Indonesia (SNI). Penelitian ini dilakukan dengan menggunakan metode survei, interview serta observasi langsung. Berdasarkan hasil evaluasi tersebut telah didapatkan tingkat kesiapan penerapan pengamanan sebesar 187 dari total 645, atau sekitar 28,99%. Sedangkan tingkat kematangannya I s/d I+
Pengembangan Sistem Informasi Manajemen Keuangan Sekolah berbasis Web menggunakan Whatsapp Gateway Nur Abidin; Anwar Aini; Muhammad Izzuddin
Jurnal Informatika Terpadu Vol 9 No 2 (2023): September, 2023
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v9i2.797

Abstract

The rapid development of information and communication technology supported by adequate and competent human resources is expected to create an information technology capable of solving school administration problems. The school financial management system at Mamba’ul Ihsan Banyuurip Vocational School still uses a recording system on payment cards and then manually recapitulates payment data in books. This causes the process to take quite a long time and has a risk of data loss or damage. This study aims to develop an information system to facilitate school finance parties in transactions and managing school financial data. In addition, the information system created can provide notifications to student guardians for notifications. System design is based on object-oriented programming (OOP) using UML (Unified Modeling Language). The information system development method uses the waterfall method. The development of the system uses the Codeigniter 4 Framework. In the case of automatic Whatsapp sending to student guardians, Node.JS is used as the Whatsapp API Gateway. Development of a school financial management information system with notifications using the Whatsapp API (application programming interface) that has been made for use by the school and is working as planned with the suitability of the effectiveness and efficiency of completing work by 100% and ease of operation by 96%.