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Development of Children's Interest and Talent Test Using the Fuzzy Logic Method: Pengembangan Test Minat Dan Bakat Anak-Anak Menggunakan Metode Fuzzy Logic Tri Monarita Johan; Febriyanno Suryana; Jeprimansyah Jeprimansyah; Raimon Efendi
Journal of Vocational Education and Information Technology (JVEIT) Vol. 3 No. 1 (2022): JVEIT : Vol 3 No 1 (2022)
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (392.858 KB) | DOI: 10.56667/jveit.v3i1.672

Abstract

Interest means a high tendency of the heart towards something, also interpreted as passion or desire. Interest in children will begin to appear at pre-school age (3-5 years) to school age (6-12 years). And talent is defined as intelligence, traits and traits that are brought from birth, talents possessed by a person are believed to come from genetic patterns or DNA sequences that they carry. The role of parents is very important to detect how the interests and talents of children from an early age, to determine the interests and talents of children can be with the help of experts, namely child psychologists. But at this time there is still reluctance from parents to discuss their child's matter with a psychologist, starting from economic factors with the high cost of consulting and the lack of a number of psychologists which is not proportional to the growth of Indonesia's population. The goal to be achieved in this research is that by building a test of children's interests and talents, it is hoped that it can help parents to find out how their children's interests and talents are from an early age to prepare a quality successor of the nation without the help of experts, in this case child psychologists, whose numbers are still very small. minimal and high consulting fees.
Development of Learning Media in Subjects Introduction to Computers: Pengembangan Media Pembelajaran Pada Matakuliah Pengantar Komputer tri monarita johan; Febriyanno Suryana; Jeprimansyah jeprimansyah; Raimon Efendi
Journal of Vocational Education and Information Technology (JVEIT) Vol. 3 No. 2 (2022): JVEIT : Vol 3 No 2 (2022)
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v3i2.833

Abstract

Education has a role to improve the quality of its Human Resources (HR). The purpose of this research is to develop interactive multimedia-based learning media in the Introduction to Computer course. The method used in this development is the Research and Development (R&D) method. Research and development methods are methods used to produce certain products, and test the effectiveness of these products. The research and development itself is carried out based on an industry-based development model, the findings of which are used to design products and procedures, which are then systematically carried out by field tests, evaluated, refined to meet certain criteria for effectiveness, quality and standards. Interactive multimedia-based learning media in the Introduction to Computer course is proven to be able to increase conceptual understanding in Level III students. This can be seen from the results of the average student understanding of the pre-test control group 62.31 and the experimental group 69.81. From several validation experts, it means that this learning media does not need to be revised. However, this learning tool will still be improved based on suggestions and comments from each validation subject.