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Penerapan 12 Prinsip Animasi Dan Motion Graphics Dalam Multimedia Nadila Agnestesia Suyadi; Alfasyahri Zaki; Arjuna Sitepu; Kiki Andrea; Ali Ikhwan
Jurnal Sains dan Teknologi (JSIT) Vol. 3 No. 1 (2023): January-April
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v3i1.446

Abstract

Multimedia is an amalgamation of several components, namely text, audio, animation and video with digital processes managed by computers. Animation is one of the components contained in multimedia, to convey information and as a means of entertainment. In animation, there are various kinds of images that are given commands so as to form movements or movements according to the specified duration so as to create the illusion of motion of the image. Along with the development of technology and scientific branches, the development of animation also has an impact. One of them is how the animation technique is presented so that it looks lively, interesting, and has a deep meaning so that it is easier for the audience to understand. This study aims as a case study to present the stages that can be done in order to create an interesting animation by adhering to the 12 principles of animation by Frank Thomas and Ollie Johnston Disney animators as well as the application of the motion graphic method, namely pieces of digital recording combined with the illusion of motion and images in animation using qualitative descriptive methods.
Evaluasi Tata Kelola Teknologi Informasi pada Percetakan Kenangan Menggunakan Framework COBIT 5 Arjuna Sitepu; Miftahul Jannah; Sabrina Putri; Rizki Kurniawan
Bigint Computing Journal Vol 1 No 1 (2023): January 2023
Publisher : Ali Institute of Reseach and Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Untuk dapat memberikan pelayanan yang maksimal kepada masyarakat, maka perlu adanya Tata kelola Teknologi Informasi (TI) yang baik. Sistem Manajemen TI yang tidak efektif dapat menyebabkan kerugian bisnis, biaya tak terduga, kualitas penggunaan TI rendah dan kegagalan TI memberi nilai bagi perusahaan. Evaluasi tata kelola TI di Percetakan Kenangan bertujuan untuk mengukur tingkat kemampuan dan mengetahui sejauh mana tata kelola TI Percetakan Kenangan dengan mengacu pada referensi COBIT5. Berdasarkan hasil perhitungan tingkat kemampuan yang telah dicapai oleh masing-masing Proses domain EDM, maka kita mendapatkan hasil level kemampuan implementasi TI saat ini di Percetakan kenangan berada pada level 2 (melaksanakan proses TI dan mencapai tujuannya dilaksanakan secara terkelola dengan baik). Masalah ini menunjukkan bahwa penerapan TI di Percetakan Kenangan sudah berjalan dan berprestasi tujuan tetapi tidak ada proses untuk mengkonfirmasi keuntungan dalam pengiriman dan pengoptimalan proses risiko yang ditentukan, dan mencapai hasil yang diinginkan sesuai harapan.