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Research Profile of Inquiry on Physics Learning During the COVID-19 Pandemic Binar Kurnia Prahani; Budi Jatmiko; Tan Amelia; Kirana Aureola Arzak; Nova Allysa Qotrunnada; Shalsa Billa Ardhana Neswary
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 1 (2023): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i1.1889

Abstract

This study aims to analyze the application of inquest model learning during the COVID-19 pandemic. This research method reviewed literature and research articles as many as 15 articles that met the criteria both nationally and internationally which included inquiry models and physics learning when the pandemic was used in this research. Data collection is done indirectly and in the form of secondary data. The results showed that 1) The application of the inquiry learning model during the COVID-19 pandemic in improving students' understanding and critical and creative thinking skills increased significantly. 2) The use of online learning tools based on inquiry learning models shows an increase in students' understanding of concepts and critical thinking skills. 3) Online learning tools are categorized as feasible for use in physics learning during the COVID-19 pandemic. 4) It takes a long time to implement the inquiry learning model as long as online learning media, especially e-modules, have not met the demands of 21st century learning
Analisis dan Desain User Interface dan User Experience dengan Pendekatan User Persona Berbasis Design Thinking Reva Eka Prasetyo; Tan Amelia; Julianto Lemantara
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 3 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i3.2853

Abstract

Picnicker is a startup that is engaged in tourism where its services provide information for tourists who want to find it easy to find information and gain access to local tourist attractions by purchasing tickets online and validating entry to tourist attractions without queuing to reduce the risk of contracting Covid-19 in the middle of the world. pandemic. The current problem is that the Picnicker startup requires a platform that can accommodate a collection of information about tourist destinations, tourist locations, and tourist attraction tickets in forming a product that will be built to achieve a minimum viable product (MVP), which of course has aspects, one of which is the User Interface and User Experience. This study uses the Design Thinking method which there are 5 stages, namely empathize, define, ideate, prototype, and test. In addition, the reason for using the Design Thinking method is because of the process of creating new innovative ideas to solve problems in developing new application products and for measuring user experience using the HEART Metric framework developed by Google to measure the level of success of UX on a product. Based on the analysis and design of the user interface and user experience at the Picnicker startup with a user persona approach based on design thinking, the success of User Experience carried out using the Google Heart Metric Framework was 0.762 and greater than r-table 0.284 by performing a reliable test using Cronbach Alpha which is shown to 23 questions and from the Heart Metric Framework indicators there are 5 indicators, namely happiness, engagement, adaptation, retention, and task success where the average percentage is 55.1%, which means that overall the results obtained indicate that users are acceptable and get a range of the good one.