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EFFECTS OF MENTAL FATIGUE ON VISUAL SCANNING SPEED IN FIRST-PERSON SHOOTER ESPORTS ATHLETES Tian Kurniawan
ASEAN Journal of Sport for Development and Peace Vol 2, No 1 (2022): Sport for Development and Peace in Indonesia Vol 2 No 1 July 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1380.939 KB)

Abstract

Esports competitions in Indonesia have become increasingly popular, various prestigious tournaments both on the national and international levels have increased competition among athletes. Cognitive ability has a big enough role in the success of an esports athlete, so the fatigue factor that can reduce this ability needs to be considered. The purpose of this study was to identify whether the effects of mental fatigue can reduce the speed of athletes in visual scanning in esports athletes, especially athletes in the first-person shooter genre. Forty UPI esports athletes voluntarily carried out this research, ten each from Valorant, CS-GO, Overwatch and, Point Blank. In the first session 20 people will do a Visual Scanning Speed test after being given mental fatigue intervention and 20 people will take a Visual Scanning Speed test after watching TV as a control group, and they will switch groups in the next session. The data shows that mental fatigue in the experimental group significantly reduces the ability of Visual Scanning Speed. The results show that mental fatigue can significantly reduce cognitive performance, so the mental state of esports athletes needs to be considered to optimize their performance.
Analysis intelligent quotient with handball game performance: Study case of athletes POPDA Bandung City Gatarina Nurani Oktavia; Agus Rusdiana; Iwa Ikhwan Hidayat; Tono Haryono; Badruzaman Badruzaman; Tian Kurniawan; Iman Imanudin
Jorpres (Jurnal Olahraga Prestasi) Vol 19, No 2 (2023)
Publisher : Departement of Sports Coaching, Faculty of Sports Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jorpres.v19i2.66185

Abstract

Sports achievement is influenced by many factors, such as physical condition, technique, tactics, and psychology. An athlete's Intellectual Ability/intelligence quotient (IQ) influences playing performance in a match. The research aims to determine the level of relationship between IQ and performance ability in playing handball. This research uses a quantitative approach using correlative descriptive methods. The sample in this study used a purposive sampling technique which resulted in 40 subjects with an age range of 16-18 years with std ± 7.178. Using two research instruments, namely collecting data for intellectual intelligence results in collaboration with psychological practitioners and using Game Performance Assessment Instrument (GPAI) analysis for handball games. Data analysis was processed using SPSS version 26 software, using the MANOVA method. Multivariate research results (p0.05) show that each component of the handball game includes decision-making (0.9280.05), skill execution (0.0820.05), support (0.8920.05), guard (0.327 0.05), and game performance (0.2070.05). Therefore, there is no significant relationship between intellectual intelligence and playing handball, but there is a positive average result of the highest relationship between intellectual intelligence and execution skills. From the findings, the game of handball must improve the execution skill/technical skill component.
Biomechanical analysis on drag flick at hockey indoor game Rudiansyah Rudiansyah; Agus Rusdiana; Iwa Ikhwan Hidayat; Tono Haryono; Angga M Syahid; Tian Kurniawan; Salman Salman
Jorpres (Jurnal Olahraga Prestasi) Vol 19, No 3 (2023)
Publisher : Departement of Sports Coaching, Faculty of Sports Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jorpres.v19i3.67045

Abstract

This research aims to identify the factors that influence ball speed in drag flicks in hockey. Samples were taken from amateur and professional male hockey players according to predetermined biomechanical variables. Using a type of quantitative research that focuses on observing the body mechanics of athletes from the hockey student activity unit at the Indonesian University of Education and senior athletes who have played at national and international levels. Divided into 2 group categories professional by senior athletes who have appeared in national and international events, and amateur groups by UKM HOKI UPI athletes. Each individual was allowed to carry out the movement 3 repetitions to achieve the best results, which were recorded and then analyzed via Kinovea - 0.9.5 software for each movement, then the average results for each movement phase were entered into SPSS 26 for sample testing. t test which is then compared between the influential variables obtained to find out the significant differences that exist between the processes and results of the professional and amateur groups. The results of this study show that factors that show differences in several phases that influence the results of professional teams are superior to amateur teams. Among them are total approach distance (TDA), length of pull (DL), angle of movement of the left leg knee during drag (LKA), width between two legs (SW), and stick speed (SV). The five selected independent variables show a significant correlated influence on the final speed of the ball when launched. In conclusion, this research highlights the importance of adjusting drag flick performance factors according to biomechanical variables to improve overall performance based on the results that have been analyzed in professional groups.