Iva Sarifah
Universitas Negeri Jakarta, Jakarta, Indonesia

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The Use of Game Media Engklek for Introducing The Value of Nationalism in Elementary School Nina Nurhasanah; Iva Sarifah
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.44518

Abstract

Based on the needs analysis, it was found that there still needed to be more variety of media used by teachers and students to form character in Civics learning in elementary schools. The right learning media will make it easier for teachers to shape the character of students in elementary schools. Therefore, this study aims to produce Civics learning media in forming the character of loving the motherland in elementary schools with field and effectiveness tests. The research method uses design and development. This type of research is development. Methods of data collection using observation, interviews, and questionnaires. The research subjects were material, media, and language experts using validation sheets. The test subjects were 18 grade IV students. The instruments used in data collection were questionnaires, interview guides, and documents. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results were that Engklek Karkater (EKA) was effective as a Civics learning medium for introducing the value of nationalism in elementary schools. The output of the research results is in the form of traditional game media that is scientifically feasible and has been tested for its effectiveness, along with a guidebook for using the Engklek Karanter game media to introduce the character values of Nationalism in Elementary Schools. This study implies that teachers can use the character crank game media to introduce the character values of love for the motherland (nationalism) which is the goal of Civics subjects.
Scratch-Based Interactive Games to Increase Interest in Learning Mathematics for the Second Grade Elementary School Students Iva Sarifah; Akbar Sri Nugroho; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani
Jurnal Pendidikan dan Pengajaran Vol 56 No 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i2.66556

Abstract

Technology has developed rapidly and supports various aspects of life, including education.  Many schools, especially in developed countries, often use technology in the learning process. This study aims to increase the interest in learning mathematics of second-grade elementary school students through scratch-based interactive games.  Second-grade teachers expressed the need for learning media that is interesting for students. The researcher developed scratch-based interactive games validated by experts and found to meet the appropriate criteria.  The test results using the paired t-test showed a significant mean difference between the pretest and posttest of interest in learning mathematics, indicating that using interactive games positively increased students' interest in learning.  In addition, the use of interactive games media also has a good effect in improving students' interest in learning mathematics, as shown by the results of the N-Gain test.  Therefore, this study recommends using interactive games as a practical learning media to increase interest in learning mathematics in various other classes and schools.  It can even be developed for additional lessons to increase students' interest in learning.