Fauzia Mahyarani
Universitas Islam Negeri Sumatera Utara

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PEMANFAATAN APLIKASI WHATSAPP SEBAGAI MEDIA PEMBELAJARAN DALAM PERKULIAHAN DI UIN SUMATERA UTARA Muhamad Alda; Fauzia Mahyarani; Ilham Prabowo; Lala Pricilia Sahfitri
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 7 No. 1 (2023): JATI Vol. 7 No. 1
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v7i1.6182

Abstract

Dengan berkembangnya teknologi informasi dan komunikasi yang semakin maju, membuat beberapa rumpun ataupun sektor harus memanfaatkannya. Salah satuny adalah rumpun pendidikan, rumpun pendidikan hendaknya memanfaatkan media komunikasi sebagai media pembelajaran. Pada umumnya, proses pembelajaran dilakukan secara tatap muka di ruangan kelas. Mahasiswa UIN Sumatera Utara menggunakan metode pembelajaran blended learning yaitu pembelajaran yang dilakukan secara online dengan menggunakan aplikasi Whatsapp sebagai media pembelajarannya. WhatsApp adalah sebuah aplikasi yang memiliki fungsi untuk mengirim pesan, panggilan, panggilan video, foto, video, berbagai bentuk dokumen dan pesan suara. Penelitian ini bertujuan untuk mengetahui apakah memanfaatkan aplikasi whatsapp sebagai media pembelajaran dalam perkuliahan di UIN Sumatera Utara sudah efektif dan efisien atau belum. Dengan melakukan pengamatan melalui whatsapp group serta wawancara dengan beberapa mahasiswa, pembelajaran menggunakan whatsapp sudah cukup efektif bagi mahasiswa.
E-Culture Design in Batubara District by Implementing Web-Based Crowdsourcing Methods Fauzia Mahyarani; Samsudin
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 7 No. 1 (2023): Issues July 2023
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v7i1.10067

Abstract

The development of technology today is very rapid and makes it easier for humans to access various information that they want to know by using technology in the form of the internet. E-Cultural is a cultural digitization system that utilizes internet technology to increase efficiency in the field of culture, especially in terms of documentation, dissemination of information as well as knowledge of elements of culture. At this time, web-based information regarding tourism and culture of Batubara Regency is not yet available, the public can only introduce it through social media such as Facebook, Instagram and other media. Lack of legal media at the Batu Bara District Youth, Sports and Culture Service and Tourism to promote tourism and culture in the Batubara District. This prompted the author to create a legal system so that the Batubara Regency Cultural Sports Youth Service can promote tourism and culture by involving the global community. Therefore, this research uses the crowdsourcing method, namely that there is unlimited involvement and regardless of background for everyone who wants to make a contribution, whether paid or free. In the system that I will create, the global community can play a role in updating data or information on the website as well as using the waterfall development method, namely analysis, design, implementation and testing. The results of the development of E-Culture in Batubara Regency using the crowdsourcing method have had a good impact, by making it easier for the local community to promote culture and tourism in their area