Stephen Aprius Sutresno
Atma Jaya Catholic University of Indonesia

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Analysis and Design of Morotai Tourism Village Information System (SIDEWITA) Based on Local Wisdom of Tokuwela and Babari Tradition Stephen Aprius Sutresno; Yerik Afrianto Singgalen
Journal of Information System and Informatics Vol 5 No 1 (2023): Journal of Information Systems and Informatics
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v5i1.441

Abstract

This study focuses on optimizing the management system of tourism villages in Indonesia through the development of a contextual and relevant information system that caters to users' needs. Specifically, the study targets the Morotai Island Regency, where the tourism village management requires a website-based system capable of providing comprehensive information on attractions, accessibility, accommodation, and ancillary services to a broader market. The study uses the Software Development Life Cycle (SDLC) with a Waterfall approach to design the system, with a focus on the actors involved in the system, including tourists and prospective tourists (users as tourists), administrators and community members (users as a community), and stakeholders such as entrepreneurs and formal organizations supporting tourism (users as stakeholders). The resulting system, SIDEWITA, is expected to optimize the management of tourist villages in Morotai Island Regency. However, the study is limited to the design phase using the Waterfall approach.
Digital Innovation Design of Tourism Destination Marketing Website Using Design Thinking Method Stephen Aprius Sutresno; Yerik Afrianto Singgalen
Journal of Information System and Informatics Vol 5 No 2 (2023): Journal of Information Systems and Informatics
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v5i2.464

Abstract

This study aims to design a marketing website for special interest tourism destinations in North Halmahera Regency. The method used is design thinking. The design thinking method has five stages: empathize, define, ideate, prototype, and test. At the empathize stage, the needs of system users are classified based on the characteristics of the user as a host or guest. In the define stage, the problem statement technique is used to define the problems and needs of users into four parts: lack of awareness and exposure, limited digital infrastructure, the limited availability of tourism-related infrastructure, and the lack of tourism-related data. At the ideation stage, the main problem identified related to the marketing of special interest tourist destinations is the lack of tourism-related data, so the idea to solve the problem is through the design of a website that accommodates all information about destinations and events, hotel accommodation services, resorts and cottages, vehicle rental services, and travel experiences to North Halmahera which are shared in the form of articles to short videos. At the prototype stage, the database and interface design are designed according to the analysis results at the empathize, define, and ideate stages. Furthermore, at the testing stage, aspirations about prototypes are carried out through posters and short videos to gain insight into the subsequent development. Thus, marketing special interest tourist destinations becomes more effective and efficient using a website-based digital platform.
Usability Analysis of Atma Jaya Catholic University E-Learning Based on Human Computer Interaction Henoch Juli Christanto; Stephen Aprius Sutresno; Vincentius Setiawan Suandi
Journal of Information System and Informatics Vol 5 No 3 (2023): Journal of Information Systems and Informatics
Publisher : Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v5i3.512

Abstract

E-learning UAJ is a system provided by Unika Atma Jaya to facilitate the learning process for both students and lecturers. However, this system is still rarely used, especially among engineering faculties. This forms the basis for conducting the following analysis. The purpose of this research is to measure the level of usability of the UAJ e-learning system. Usability analysis is carried out using five components of usability outlined by Jakob Nielsen: Learnability, Efficiency, Memorability, Errors, and Satisfaction. The indicators within these five components are then compiled into a questionnaire, which will be distributed to active lecturers and students across all faculties who utilize the UAJ e-learning platform. This study employs a Likert scale with five categories, ranging from category 1 indicating "very bad" to category 5 indicating "very good." Among the five usability criteria assessed for both students and lecturers, the majority of responses fell within category 3, indicating sufficiency. The average scores ranged from 14.122 to 18.731 for lecturers and from 19.825 to 21.845 for students. Overall, the usability level of the UAJ e-learning platform is deemed satisfactory, enabling more effective utilization by both lecturers and students. Additionally, the study results propose several solutions for enhancing the development of the UAJ e-learning system.