Claim Missing Document
Check
Articles

Found 2 Documents
Search

Implementasi Pendidikan Karakter Melalui Kisah Nabi Di Sekolah Dasar Dina Dahliana; Rahmiatul Jannah; Rona Rossa; Wulan Oktavia
Jurnal Elementaria Edukasia Vol 6, No 1 (2023): Maret
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v6i1.4662

Abstract

Artikel ini mendeskripsikan bagaimana implementasi pendidikan karakter di SD N 39 Gunung Talang, Solok, Sumatera Barat. Masalah utama dari penelitian ini adalah kurang tertanamnya nilai-nilai karakter di dalam diri siswa. Siswa diajarkan dengan menayangkan video-video berupa kisah Nabi Muhammad SAW. Penayangan video kisah Nabi Muhammad SAW ini ditayangkan menggunakan proyektor baik di dalam ruang kelas ataupun di halaman sekolah. Adapun jenis penelitian yang digunakan dalam penelitian ini adalah penelitian kualitatif deskriptif. Subjek dari penelitian ini adalah seluruh siswa SD N 39 Gunung Talang, Solok, Sumatera Barat. Hasil yang didapatkan dari penelitian adalah implementasi pendidikan karakter siswa di SD N 39 Gunung Talang terlihat bahwa adanya pelaksanaan shalat berjama’ah. Baik shalat sunnah ataupun shalat wajib. Kata Kunci: Pendidikan Karakter; Kisah Nabi; Sekolah Dasar.
PENGEMBANGAN KOMIK EDUKASI BERBASIS CREATIVE PROBLEM SOLVING BERBANTUAN KVISOFT FLIPBOOK MAKER PRO UNTUK SEKOLAH DASAR Dina Dahliana; Wulan Oktavia; Yola Marsanda; Rahmi Indah Cahyani
Muallimuna : Jurnal Madrasah Ibtidaiyah Vol 9, No 2 (2024): APRIL 2024
Publisher : Fakultas Studi Islam UNISKA MAB Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/muallimuna.v9i2.14041

Abstract

This research aims to develop and produce the effectiveness of an educational comic based on Creative Problem Solving (CPS) using Kvisoft Flipbook Maker Pro as interactive media for elementary school students. This research uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model development approach. The main innovation of this research is the use of the Creative Problem Solving approach in designing educational comic content. In addition, Kvisoft Flipbook Maker Pro is used to present comics interactively, adding a more interesting visual dimension. The research results include educational comics developed and evaluation results from field trials. Evaluation involves responses from students, teachers, and the appropriateness, attractiveness, and effectiveness of comics in increasing understanding of educational concepts. It is hoped that this research can contribute to the development of innovative teaching methods and increase student involvement in the learning process. The results obtained were that the teaching materials developed obtained a validity percentage of 89.06% (Content Validation), 80% (Graphic Validation), and 83.3% (Language Validation). The practicality of the teacher's response was obtained at 3.7 (very practical), while the student's response was 3.5 (very practical. Effectiveness can be seen from student learning outcomes, namely an N-Gain Score of 0.71 (High) in the quite effective category. This means, The teaching materials developed are valid, practical and effective for grade 3 elementary school students