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The Sustainability of The Netflix's Business Processes With Knowledge Risk Management Approach Gustian Rama Putra; Wahyu Sardjono; Taruma Leo Wijaya; Erna Selviyanti; Asep Saepulrohman
Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika Vol 20, No 1 (2023): Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika
Publisher : Ilmu Komputer, FMIPA, Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/komputasi.v1i1.5935

Abstract

The Squid Game film is a film that is very familiar among the public because the story, storyline, and also the quality provided gives a very good impression that can be accessed by the public through an application called Netflix. Not surprisingly, many people remember their childhood in these stories. However, on the side of its very global fame, there are several issues that must be faced by Netflix in showing the Squid Game film that can threaten the sustainability of Netflix's business process itself. Through this research, we will analyze the factors that cause Netflix to face the worst scenario in showing the Squid Game film through Factor and Regression analysis on a predetermined model. The results stated that there were 9 factors that caused Netflix to have to deal with this problem.
Analysis on The Effect of Channel Bandwidth Occupying in LTE Frequency Band on Throughput Sri Yusnita; Yustini -; Lince Markis; Widia Tristianti; Taruma Leo Wijaya
International Journal of Advanced Science Computing and Engineering Vol 5, No 1 (2023)
Publisher : SOTVI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (438.864 KB) | DOI: 10.30630/ijasce.5.1.110

Abstract

The maximum channel capacity of a 4G LTE network will be directly correlated to the channel bandwidth that occupies a certain radio frequency on that network. The number of Resource Blocks (RB), subcarriers, and Resource Elements (RE) as channel resources available to serve users concurrently will depend on the bandwidth channel sizes. Mobile service providers in Indonesia provide scalable channel bandwidth LTE 4G networks on a variety of frequency bands, including adjacent and non-adjacent bands. In this study, it was examined how to channel bandwidth, which changes at 10MHz, 15MHz, and 20MHz, affects throughput to give user equipment the best possible performance (UE). This study makes use of actual measurement data from installed and active eNodeB or cells obtained via the drive test approach. According to the test, each channel's maximum throughput varies, however, there is no linear relationship found between channel bandwidth expansion and throughput. The 20MHz channel bandwidth, which is located in the 2300MHz frequency band, has a maximum throughput value of 64666.80 kbps.
The Sustainability of The Netflix's Business Processes With Knowledge Risk Management Approach Gustian Rama Putra; Wahyu Sardjono; Taruma Leo Wijaya; Erna Selviyanti; Asep Saepulrohman
Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika Vol 20, No 1 (2023): Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika
Publisher : Ilmu Komputer, FMIPA, Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/komputasi.v1i1.5935

Abstract

The Squid Game film is a film that is very familiar among the public because the story, storyline, and also the quality provided gives a very good impression that can be accessed by the public through an application called Netflix. Not surprisingly, many people remember their childhood in these stories. However, on the side of its very global fame, there are several issues that must be faced by Netflix in showing the Squid Game film that can threaten the sustainability of Netflix's business process itself. Through this research, we will analyze the factors that cause Netflix to face the worst scenario in showing the Squid Game film through Factor and Regression analysis on a predetermined model. The results stated that there were 9 factors that caused Netflix to have to deal with this problem.
Peningkatan Kompetensi Siswa Bintara Polri dalam Penggunaan Perangkat Lunak Perkantoran dan Multimedia Harfebi Fryonanda; Edwar Rosman; Yori Adi Atma; Taruma Leo Wijaya; Yulia Jihan Sy
Jurnal Abdimas: Pengabdian dan Pengembangan Masyarakat Vol 5 No 1 (2023)
Publisher : Pusat Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/jppm.v5i1.970

Abstract

Kegiatan pengabdian kepada masyarakat dilakasanakan dalam bentuk pelatihan kepada siswa bintara polri yang sedang bertugas di Polsek Pauh pelatihan diikuti oleh 23 peserta. Pelatihan dilaksanakan selama satu hari yang dibagi dalam 4 sesi pelatihan. Sesi pertama dilaksanakan pelatihan microsoft word, kemudian pelatihan microsoft excel, microsoft power point dan terakhir pelatihan editing video. Setelah pelatihan dilaksanakan kemudian dilaksanakan evaluasi kepuasan peserta terhadap materi, instruktur dan fasilitas. Hasil evaluasi yang didapat untuk kepuasan peserta terhadap materi dan instruktur berada pada skala 4.6 dari 5. Sedangkan untuk fasilitas berada pada skala 5 dari 5